It can be grabbed to drag around though. It’d take forever though. ;w;
EDIT: Meanwhile in my own adventure…yes. Yessssss. Just as planned.

EDIT 2: And +112 morale from reading The Cleansing Flame because spiritual trait.
It can be grabbed to drag around though. It’d take forever though. ;w;
EDIT: Meanwhile in my own adventure…yes. Yessssss. Just as planned.

EDIT 2: And +112 morale from reading The Cleansing Flame because spiritual trait.
Just found a tourist guide, a shopping cart in perfect condition, and two duffel bags in a laundromat.
10 days in this lab and i have yet to find some sort of explosive or teleporter
Save any saltpetre, sulfer, nitric acid, fertilizer, etc you find, and look for chemical books.
And in my own adventure…holy fucking shit. Tank drone in the town I was passing through.

Not even a teleport trap? Seriously, I don’t think I’ve ever seen a lab without one of those.
Other than that, though, some labs actually are impossible to escape. Ways I know of to escape:
-teleporter (easy if found, have to raise trapping the hard way if not… or impossible if no teleporters of any kind spawn, but I’ve literally never seen that)
-build an electric jackhammer (variably difficult - need to find a book with the right recipe (fairly common in labs) and get a real hammer (hard/rare) or install the Integrated toolset… and get electronics to 5, and some fabrication, IIRC)
-find a science ID (very rare - only ever seen that twice, both times in the a locker in the top right area in an observation-style room)
-make explosives (never tried this one myself - you need to find the right book for the recipes, and you are essentially required to put points into cooking)
-sewer exit (just plain luck - seen it a few times)
-I have found a jackhammer (and also a jacquehammer), but I’ve never found gasoline, but maybe?
-in theory, you could probably make a vehicle and run it into the door or a wall, but crafting a vehicle battery seems impossible (need lead) - everything else is fairly easy
-in theory, a brute from an observation room could evolve to a hulk, and you could lead it up to the top floor… but zombies don’t seem to follow across z-levels at the moment (same thing with getting several brutes to follow you, then hope they gang up on the wall somehow)
-hordes could spawn enough/the right kind of zombies to bash the walls down
-NPC could spawn with explosives (never had that happen in a lab, but I’ve seen NPCs with sufficient explosives before…)
-find and install hydraulic muscles, craft a homewrecker (not sure about this one - would that be enough to bash down a metal door or concrete wall?)
That’s all that I know of… but this topic has come up repeatedly, and I’ve probably missed a suggestion from someone, sometime.
Save any saltpetre, sulfer, nitric acid, fertilizer, etc you find, and look for chemical books.
And in my own adventure…holy fucking shit. Tank drone in the town I was passing through.

see stats
suspicious. Is that skills->stats being crazy again?
I’ve tried the teleporter traps but all they do is teleport me around the room
unfortunately for that save i died to a turret through carelessness
[quote=“Taraq, post:9286, topic:47”]see stats
suspicious. Is that skills->stats being crazy again?[/quote]
I’ve been reading all the books.
ALL OF THEM.
[quote=“Ember, post:9287, topic:47”]I’ve tried the teleporter traps but all they do is teleport me around the room
unfortunately for that save i died to a turret through carelessness[/quote]
They are traps and can be disarmed. Then, they can either be placed again (say, in an outer corner on the top floor) or disassembled to get a teleporter(20).
talk about unlucky

wiki says a 0.01% chance per turn of telesickness and i only tried to disarm a teleport trap 3 times before moving on
not a good idea to try that near a room with a turret X3
Oh. Oh baby. That tank drone? The checkpoint it spawned in had a main battle tank right next to it. Parts seem to be in decent condition, but the treads are out. ;A;
In my last game, I found a Main Battle Tank with like 2 frames and 1 armor actually grey, and the rest of it was repairable. I brought spares and repaired the broken parts, just to see it in all its glory… it was pretty nifty. I should have tried driving it through some hordes, just for giggles.
So, I’m having an odd problem with my NPCs right now - I take their first quest, complete it, and all the choices have 0% success rate (guard this spot, teach me something, tell me about yourself). And yes, I took no reward for finishing the first quest.
The only thing I can think of is that I barricaded them in a room so I could go do the quest without them getting killed, since the “guard this spot” choice failed the first time on both of them (with a 50% is chance of success).
Is there some kind of “NPCs get mad at you if you leave them stuck somewhere” logic, or something?
after 10 days!
i have finally escaped the lab with a gun of which i only have 8 bullets of 50 that I found remaining
[quote=“Ember, post:9293, topic:47”]after 10 days!
i have finally escaped the lab with a gun of which i only have 8 bullets of 50 that I found remaining[/quote]
Cool - how’d you do it?
i found a teleporter inside a crate used that to get out
In my last game, I found a Main Battle Tank with like 2 frames and 1 armor actually grey, and the rest of it was repairable. I brought spares and repaired the broken parts, just to see it in all its glory… it was pretty nifty. I should have tried driving it through some hordes, just for giggles.
So, I’m having an odd problem with my NPCs right now - I take their first quest, complete it, and all the choices have 0% success rate (guard this spot, teach me something, tell me about yourself). And yes, I took no reward for finishing the first quest.
The only thing I can think of is that I barricaded them in a room so I could go do the quest without them getting killed, since the “guard this spot” choice failed the first time on both of them (with a 50% is chance of success).
Is there some kind of “NPCs get mad at you if you leave them stuck somewhere” logic, or something?[/quote]
I still haven’t figured out how y’all drive around in these tanks all day. Are gas stations actually full of gas that frequently now?
Hoard all the diesel. All of it.
Honestly though, even with 5 V8 engines, the capacity that an MBT holds will go a long way. If a jerrycan spawns in the storage, that’s even better.
I’ve been getting ridiculously lucky with CBMs this time around. The first CBM I got, from the very first Zombie Scientist I butchered? A Time Dilation CBM. And while it doesn’t really get better from there, I have wound up getting lucky with a Synaptic Accelerator, Wired Reflexes, a pair of Radiation Scrubbers, a Leukocyte Breeder, and a pair of Mark I Power Storages. All before or at Day 5. The only catch? No power generation yet… and my skills aren’t high enough to actually safely install anything other than the power storages yet (although the RNG is helping me there too, what with the electronic books it’s throwing at me; Day 4 saw Electronics jump from 2 to 5).
Also, I’m currently in the process of looting a FEMA camp that’s right across from a mansion. It’s proving to be a rather interesting experience; killing a zombie soldier with some evasive fisticuffs snowballed into fighting off eight zombie soldiers, a pack of wolves, a kreck, and a pair of Mi-gos.
(The FEMA camp also apparently hosted a group of drunk hikers. Aside from clothing, the only thing these five hikers had on them was a heat pack, an emergency blanket, and three bottles of vodka).
I just realized that I can actually use this internal furnace. I was just ignoring the J key as “I don’t have anything too useful yet probably” and then I realized that I’d gotten hydraulic muscles (success on 70% fail, fuck yeah) a while back, too. Cue wading through eight or nine blocks of endless zombies. I realllly don’t wanna go back and butcher tho.
Found load of books, unlocked the ranch and heading that way with my mobile fortress. Going to raid a military bunker first.