What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Shopkeeper, post:8869, topic:47”][quote=“Random_dragon, post:8863, topic:47”]As I’m sure I’ll be once .40.25 is out.

Let’s see, big old Arcana mod update, added ability to repair bows/slings/etc without a gunsmithing kit, artifact properties can now be cited in JSON files, eternal season option, skill speed scaling, some new houses/parks…[/quote]

Brace yourselves… Winter is coming.

[quote=“DG123, post:8866, topic:47”]You know what else can be accurized?

.50 BMG rifle.

It ends up with 30 dispersion including normal .50 ammo.

If only I had good rifle skill this thing would be disgustingly effective.[/quote]

Break into a couple Military Bunkers until you find a Barrett M107A1. Accurized and ace customized with all the fixings, skills and a stat line to match. I used to hunt Hulks, Hordes, Tank Drones, and just about everything else with the boatloads of ammo you can find in most any military wreck.[/quote]

Wait wait, what the heck is “ace customized”?

Is that a gunsmith kit function or something?

[quote=“DG123, post:8881, topic:47”]Wait wait, what the heck is “ace customized”?

Is that a gunsmith kit function or something?[/quote]

Basically what I meant by making it Ace Custom is putting every single mod possible on the rifle with the aim of massively improving it’s performance, along with a catchy little phrase or something on it to make it all your own.

I was forced to drive an APC through around 20 tiles of forest. I came out with a very, very broken APC.

However, I learned that an APC going ~70 MPH will kill a hulk. And prisons exist.

And the game really, really likes dead end roads ending in forest as far as the eye can see.

F***ING HORDES. I was just in the Refugee center trying to get my first quest from the Old Guard, so that I could make robots not attack me on sight. When suddenly I start hearing some kind of noise… And then immediately followed by Gunshots… LOTS OF GUNSHOTS, non-stop for over 20 turns.

And as I react to this, I start dragging my Bulldog APT out over, when suddenly I see the Refugee center guards just killing a Zombie Hulk that destroyed the wall. And behind him is about 50 or so Zombie Necromancers. I quickly engaged my portable Anti-Personel Turret(Which was refitted with a Turbolaser at the time), and desperately attempted to retake the front entrance. I had just cleared it when out of the blue, another hulk smashes down the room where the Old Guard questgiver was, and in comes a horde of over 1000 Zombie Necromancers. I didn’t even bother saving them, I just fucking ran out the entrance with my turret firing full-auto behind me so that I could escape with my life.

Picture related, it’s the entrance to the damn place. Where only a tiny fraction of the Necromancer Horde was finishing off the guards.

Ouch. What’s that lowercase “t” sitting next to you? D:

I believe it’s the turret (S)he used…

Ah. o.o

That’s the Bulldog APT, which saved her ass today. Which just happens to be the second time it’s saved my life spectacularly. I’m quite sad now that all the NPC’s are dead. Next time I find one of these guys, I’m going to have to bring my Baneblade to secure the damn place.

Ah. I need to add Vehicle Additions Pack turrets to my sprite list for MShock Modded, it seems.

[quote=“evilexecutive, post:8884, topic:47”]F***ING HORDES. I was just in the Refugee center trying to get my first quest from the Old Guard, so that I could make robots not attack me on sight. When suddenly I start hearing some kind of noise… And then immediately followed by Gunshots… LOTS OF GUNSHOTS, non-stop for over 20 turns.

And as I react to this, I start dragging my Bulldog APT out over, when suddenly I see the Refugee center guards just killing a Zombie Hulk that destroyed the wall. And behind him is about 50 or so Zombie Necromancers. I quickly engaged my portable Anti-Personel Turret(Which was refitted with a Turbolaser at the time), and desperately attempted to retake the front entrance. I had just cleared it when out of the blue, another hulk smashes down the room where the Old Guard questgiver was, and in comes a horde of over 1000 Zombie Necromancers. I didn’t even bother saving them, I just fucking ran out the entrance with my turret firing full-auto behind me so that I could escape with my life.

Picture related, it’s the entrance to the damn place. Where only a tiny fraction of the Necromancer Horde was finishing off the guards.

snip[/quote]

I see your in winter, but just how far along are you and what are your world settings? Because I have never seen that many necromancers in one place at once, 4-5 max with a variety of special infected backup were a near-death experience to deal with, that’s like nightmare tier stuff.

I believe this is my 6th year with this survivor? Maybe 7th. I have the Spawn Rate set to 20x right now(Previously it was at 10). What ends up happening with hordes for me is that Masters almost have a 100% chance to spawn between 5 and 6 of them every Horde Tile. At which point, the instant they enter my Reality Bubble, all of the Masters instantly start converting all nearby zombies into Special Infected. Out of 2000~ zombies I’ve killed, close to 100 of them were normals, which makes this game nightmarishly hard. My initial estimate of the size of the Necromancer Horde that entered the area was actually incorrect, it ended up being 70~ Necromancers, with the remainder of them being about 200 or so specials scattered about the area. A grand total of 6 hulks were killed in the melee.

This is what I would call a “Horde Vanguard”, as they’re the outermost edge of larger horde clusters. To hunt down hordes, I usually go after only the Vanguards, and constantly lure more vanguards out of the clusters of hordes until I’ve killed enough zombies to disperse them. The largest horde I know of is still active, and at 4000 zombies as of my most recent scouting estimate.

Welp, this went several ways.

Day 7: Got the supplies back with the help of the NPC. Decided to start driving to a farm, where she said she wanted to settle down. Pull off around midnight at an evac shelter to rest up.

Day 8: NPC dies in her sleep, sometime around 2AM. Not sure why, but I suspect infection. Might have to see about adding in the ability to give meds to NPCs (don’t expect anything though, I’m not a very good programmer). She was “buried” (tossed in a deep pit) and had a sign posted at her grave. Leave evac shelter around noon after patching up truck. Drive south for a short while before stopping to survey the area. Come back to a dead battery.

Day 9 - 10: Raid on town to gather battery and other supplies. Got a little battered, but found some stuff to work towards a charcoal kiln.

Day 11: Stopped to inspect a warehouse. Accidentally wrecked truck. Transferred everything from the truck to a car and continued down to the gas station.

I need to start thinking about a base and long-term foodstuff. Any suggestions? I like the warehouse, but it’s near a mostly-looted town. I think I’m going to have to start heading south on the map or cross over to a whole new one.

[quote=“Enke, post:8892, topic:47”]Welp, this went several ways.

Day 7: Got the supplies back with the help of the NPC. Decided to start driving to a farm, where she said she wanted to settle down. Pull off around midnight at an evac shelter to rest up.

Day 8: NPC dies in her sleep, sometime around 2AM. Not sure why, but I suspect infection. Might have to see about adding in the ability to give meds to NPCs (don’t expect anything though, I’m not a very good programmer). She was “buried” (tossed in a deep pit) and had a sign posted at her grave. Leave evac shelter around noon after patching up truck. Drive south for a short while before stopping to survey the area. Come back to a dead battery.

Day 9 - 10: Raid on town to gather battery and other supplies. Got a little battered, but found some stuff to work towards a charcoal kiln.

Day 11: Stopped to inspect a warehouse. Accidentally wrecked truck. Transferred everything from the truck to a car and continued down to the gas station.

I need to start thinking about a base and long-term foodstuff. Any suggestions? I like the warehouse, but it’s near a mostly-looted town. I think I’m going to have to start heading south on the map or cross over to a whole new one.[/quote]

You pretty much already have your answer in the form of the Truck. Go to libraries to find books on Mechanics so you can expand your truck into a Death Fortress of Doom. In the extreme long-term, your best bet actually is to locate a “Last Man On Earth”, which contains every possible amenity for surviving the apocalypse. But the only reliable way of finding them is to raid Laboratories to hack terminals for Surface Maps, which if you’re lucky will reveal a LMOE, or if you’re not… Then another laboratory which might in turn reveal the LMOE’s location.

LMOE’s are usually pretty secluded, in a wide open area typically in the middle of the fuck-huge forests that mapgen loves to make. You can surround the entire area in Trenches to kill zombies and occasionally hordes that wander around, and turn the area around it into a farmland.

[quote=“evilexecutive, post:8893, topic:47”]You pretty much already have your answer in the form of the Truck. Go to libraries to find books on Mechanics so you can expand your truck into a Death Fortress of Doom. In the extreme long-term, your best bet actually is to locate a “Last Man On Earth”, which contains every possible amenity for surviving the apocalypse. But the only reliable way of finding them is to raid Laboratories to hack terminals for Surface Maps, which if you’re lucky will reveal a LMOE, or if you’re not… Then another laboratory which might in turn reveal the LMOE’s location.

LMOE’s are usually pretty secluded, in a wide open area typically in the middle of the fuck-huge forests that mapgen loves to make. You can surround the entire area in Trenches to kill zombies and occasionally hordes that wander around, and turn the area around it into a farmland.[/quote]

It’s funny you should mention LMOEs. Drove past one on the way down. The biggest downside to it is that it’s so damn secluded, and the nearest town is the same almost-used-up one as before. I’m definitely going to raid it at the very least, but it’d be a good place to set up, undoubtedly.

But yeah, the truck is probably the best idea for right now. This is definitely one of my longer runs, so I’m still getting the hang of things. Would be able to do so much more with mechanics if I could find a hacksaw. :-/

triffids can be a good source of long-term food. When in doubt though, level the appropriate skills. In this case: cooking, survival, and maybe fabrication for making of various cookware for making of better foodstuffs. Farming is never a bad plan, doesn’t take many days of planting ALL THE SEEDS and waiting to have stockpile of food for cooking into long-term foodstuffs.

The seclusion is nice short term, for reading of ALL THE BOOKS/ FARMING ALL THE THINGS / COOKING ALL THE THINGS…that you farmed, but definitely boring for the long-term, and accomplishes nothing but surviving/leveling/dealing with all the stuff.

Well said. I’m carrying around a bunch of seeds that I snagged from a HIMS, so farming is in the plan. Somewhere. Waaaaait. Where’d my notes go?

One of the main things you should focus on is getting a reliable sort of armor that’s not very encumbering but has a good defense. (my personal favorite is (boiled) leather armor with survivor duster, survivor cargo pants and steel toe boots mixed in with regular clothing like boxer shorts and tshirts)
The next is getting a reliable way to easily kill zeds, I’d recommend archery for newbs, especially crossbows because they’re like a gun so attachments galore and they’re silent. They need strength and perception to use however. If you don’t like crossbows then the reflex recurve bow is the best bow you can currently get.
Melee is a different story, while in the beginning without books it’s quite dangerous, but once you get decent armor and good skills with weapons, you can slaughter pretty much anything. Knife spears for newbies, press F for that extra reach so they can’t hit you. The absolute best melee setup you can get in my opinion is a katana with it’s corresponding martial art (The book of five rings) and 5+ melee and cutting weapons skill.

Day 1: Winter has come. Endless season mode ON, starting in winter. Bundle up survivor, it’s gonna be cold outside. It’s always gonna be cold outside. At least there are no frost giants or actual trolls. Might be kinda cool if there were, will have to look into that.

Day 2: Catch the common cold. Surpise. Fortunately the evac shelter had cough syrup.

Day 4: Find a tank. A literal. Fucking. Tank. That turns on. And has ammo in it. And is now being wrecked by a bunch of zombie brutes because I don’t know how to turn on the turret to introduce them to 120mm HEAT shells manually and I feel that letting it do it’s own thing will end this run very quickly.

Day 5: Still have a cold. Night raid on a pharmacy. Oh hey, a flu shot. That’s a pretty awesome thing to find the first week.

Day 6: Holed up in the shelter, reading all the books.

Day 8: Get over the common cold. Still no trolls yet but if there were it’s a good thing Trompling Mointanspalk (Yes, that is this current run’s name) is a devout pastafarian.

[quote=“TheWumpus, post:8898, topic:47”]Day 1: Winter has come. Endless season mode ON, starting in winter. Bundle up survivor, it’s gonna be cold outside. It’s always gonna be cold outside. At least there are no frost giants or actual trolls. Might be kinda cool if there were, will have to look into that.

Day 2: Catch the common cold. Surpise. Fortunately the evac shelter had cough syrup.

Day 4: Find a tank. A literal. Fucking. Tank. That turns on. And has ammo in it. And is now being wrecked by a bunch of zombie brutes because I don’t know how to turn on the turret to introduce them to 120mm HEAT shells manually and I feel that letting it do it’s own thing will end this run very quickly.

Day 5: Still have a cold. Night raid on a pharmacy. Oh hey, a flu shot. That’s a pretty awesome thing to find the first week.

Day 6: Holed up in the shelter, reading all the books.

Day 8: Get over the common cold. Still no trolls yet but if there were it’s a good thing Trompling Mointanspalk (Yes, that is this current run’s name) is a devout pastafarian.[/quote]

I’m doing 90 day seasons, currently at winter, day 48 or something.
Food’s gonna be hard to get without towns, if you exhaust supplies, raid sewers for rats. Meat can be cooked on the spot or preserved for later.

Derp. Man the main guuuuun. The cannon is installed on the seat in the turret. Unwield your weapon, sit there, fire. ;w;