Yeah, I actually dread to think what Kevin Granade might have programmed into this game at times…
That would be amazing.
Being able to store things inside other things.
I can see it now I could have a backpack for say scout missions with things aimed at that.
Another backpack full of food and drink.
Another backpack for long missions.
Being able to have this would as stated allow us to drop the bag with its contents.
Is this ever going to be possible? I truly hope so
[quote=“stk2008, post:8282, topic:47”]That would be amazing.
Being able to store things inside other things.
I can see it now I could have a backpack for say scout missions with things aimed at that.
Another backpack full of food and drink.
Another backpack for long missions.
Being able to have this would as stated allow us to drop the bag with its contents.
Is this ever going to be possible? I truly hope so[/quote]
Just find a pet carrier, a dog harness, put things in the dog harness. Put that dog into a pet carrier. Find another pet harness, and pet carrier. Find another dog and repeat. Keep on going.
Enjoy the sensation as you cry and cry, killing your pets for food, as you made a mistake, you forgot to go to the grocery store. Now you are stuck in a room guarded by hulks, too injured to make the mistake of fleeing. Now it’s just you. Just you and your dogs. Take one out of the pet carrier.
With tears in your eyes take your knife and gut it. You slip. The dog knows that it’s gotta fight. You are injured a little bit more. Just the little bit more that you might recover if you had been able to eat the dog.
You put on a brave face the next time. The dog looks at you doing that stupid dog grin that’s adorable and infuriating at once when analyzed. You don’t know if its a look of expectation or happiness, like it appears to be.
You call over to it, ask it to sit next to you. You pet it calmly, apologizing with that tone of voice that dogs will recognize as a tone usually associated with praise. He’ll roll over. Looking at you expectantly. Inviting you to stroke the most vulnerable part of its body, the exposed stomach. You do so.
The tears can’t be stopped now. The dog looks concerned at you now, he’d get up and lick your face, but you’re rubbing his belly right now. The dog looks forward, certain in your loyalty to him. A hole forms in your stomach. Was this really worth it? Was surviving the Cataclysm worth enduring this?
You steel yourself. Even if it wasn’t worth surviving the Cataclysm, there’s the hope for a better day. One day, maybe years in the future, when the threats have been tamed. The new wilderness beaten back far enough that you can start a life. Maybe not filled with as many people, or as many comforts as it once was, but filled with people who you trust. Maybe a family. That would be nice. You’d even have the skills to teach your kids shooting, gun safety, and survival. They will know the right ways to approach the ruins. They will have a chance to forge a new civilization. A tribe, certainly. The ascendancy might be long, but they might have a chance at a better life.
That’s in the future. All you have right now is the certainty of a concrete wall and metal door, and the momentary silence from the things outside. That and a dog who has made the leap of faith and trusted you. A dog that has trusted you with its life. Despite the fact that you killed the dog that carried it’s carrier, it can forgive the acts against its kin. You are worth that to it.
The hole in your stomach has turned to a knot. When you do this; you won’t feel able to take advantage of the food. You know it has to happen. This is a dog, it wouldn’t be a friend to you in just a few years in the wild. It would have a pack, or it would die alone.
Does that change the fact that you are betraying it? If only. It’s potential with you, were you well would outweigh the chance that it would either kill you or die itself had you not tamed it. It would provide that companionship between now and that future family. It would provide a single constant relationship for that time. And you know that it would fulfill at least promise that it shows now if you could only give it the chance.
You take out your knife, and tell the dog that you are sorry that it has come to this time. You slit it’s throat. It looks at you for those last few moments as it bleeds out. The animation leaves its eyes.
The saccades stop. You know it is dead. Just as your heart. You have to continue, or else this monstrosity will be the last act of your life. You butcher the dog’s body. You contemplate honoring it in some way. The sounds of quiet padding outside prevent that. You know that scraping its name into the floor beneath you might bring something’s attention to you.
What could you say? You hadn’t even named the dog. You activate your integrated toolset, you have to cook the meat, else you’d get sick. And the sacrifice of an animal whose trusting nature lead you to take its life for your own would be meaningless, and more relevantly, useless.
Was it worth it? Was it worth it to drop a stack of items while dropping a single item. I fucking hope not you monster!
The pet carrier offers a few options in regards to this. They aren’t easy to get started with, but you’d be able to get started on it.
Well that was derp.
Meanwhile I’m juggling a large quiver, a backpack, and a military rucksack. Soon as I can finish tanning these hides to reinforce my fur gear, I can ditch the rucksack and go back to being a normal nomad.
[quote=“Random_dragon, post:8284, topic:47”]Well that was derp.
Meanwhile I’m juggling a large quiver, a backpack, and a military rucksack. Soon as I can finish tanning these hides to reinforce my fur gear, I can ditch the rucksack and go back to being a normal nomad.[/quote]
Just trying to say that you can do it, followed by instructions, and an appropriate emotional response. Not good instructions, and most likely, not an appropriate emotional response.
With regard to being able to carry items within items, I remember reading on these forums that progress towards this has been made, but it is still a way off.
When it does happen though, it will totally revolutionise many aspects of this game. I can’t wait…
As a owner of 2 dogs this brought up some feels.
In my current playthrough that i started earlier today im running around beating up zombie children with mad muay thai skills to level my unarmed and melee http://i.imgur.com/q39TIN6.png its pretty effective when you have the psychopath trait so you dont have to worry about morale penalty. On that note can anyone tell me if the psychopath trait nullifies the morale hit from killing innocent NPCs?
[quote=“Alzuule, post:8287, topic:47”]As a owner of 2 dogs this brought up some feels.
In my current playthrough that i started earlier today im running around beating up zombie children with mad muay thai skills to level my unarmed and melee http://i.imgur.com/q39TIN6.png its pretty effective when you have the psychopath trait so you dont have to worry about morale penalty. On that note can anyone tell me if the psychopath trait nullifies the morale hit from killing innocent NPCs?[/quote]
That is correct, it prevents morale loss from any situation which stems from killing things that are like people.
Also thanks, I let my emotions carry me on a really crappy journey into the feelings I would have in that situation.
[quote=“JazzGuru, post:8286, topic:47”]With regard to being able to carry items within items, I remember reading on these forums that progress towards this has been made, but it is still a way off.
When it does happen though, it will totally revolutionise many aspects of this game. I can’t wait… :D[/quote]
The reason it hasn’t happened yet is not because it’s not supported in the item class, there’s an attribute called “contents” which is a list of items.
Now I don’t know whether or not it is used anywhere, but it does seem to have a fairly fleshed out implementation.
The reason it hasn’t been more fully supported is that they haven’t figured out a way of doing it that wouldn’t turn the inventory management into a hellish exercise in pain and misery.
Or generally inconvenience players who don’t want to use it for everything.
Figure out a good way of doing it, and you should propose it to the devs. This is a difficult exercise in user interface though, and most games that implement it fully generally tend to alienate players who don’t want such complexity (Dwarf fortress, Omega).
So try to think of a user interface that works well for it, and maybe, just maybe, you might be the one to solve it.
[quote=“jaked122, post:8288, topic:47”][quote=“Alzuule, post:8287, topic:47”]As a owner of 2 dogs this brought up some feels.
In my current playthrough that i started earlier today im running around beating up zombie children with mad muay thai skills to level my unarmed and melee http://i.imgur.com/q39TIN6.png its pretty effective when you have the psychopath trait so you dont have to worry about morale penalty. On that note can anyone tell me if the psychopath trait nullifies the morale hit from killing innocent NPCs?[/quote]
That is correct, it prevents morale loss from any situation which stems from killing things that are like people.
Also thanks, I let my emotions carry me on a really crappy journey into the feelings I would have in that situation.
[quote=“JazzGuru, post:8286, topic:47”]With regard to being able to carry items within items, I remember reading on these forums that progress towards this has been made, but it is still a way off.
When it does happen though, it will totally revolutionise many aspects of this game. I can’t wait… :D[/quote]
The reason it hasn’t happened yet is not because it’s not supported in the item class, there’s an attribute called “contents” which is a list of items.
Now I don’t know whether or not it is used anywhere, but it does seem to have a fairly fleshed out implementation.
The reason it hasn’t been more fully supported is that they haven’t figured out a way of doing it that wouldn’t turn the inventory management into a hellish exercise in pain and misery.
Or generally inconvenience players who don’t want to use it for everything.
Figure out a good way of doing it, and you should propose it to the devs. This is a difficult exercise in user interface though, and most games that implement it fully generally tend to alienate players who don’t want such complexity (Dwarf fortress, Omega).
So try to think of a user interface that works well for it, and maybe, just maybe, you might be the one to solve it.[/quote]
Suggestion: leave everything the way it is… unless the user designates something specific.
Example: I have a backpack and a fanny pack, 48 storage. I have a bottle of water, a bottle of sports drink, and a can of beer, volume 5. Everything just as now.
I assign a bottle of water to the fanny pack. Now I have storage of 46, but only volume of 3.
I assign the beer to the backpack. Now I have storage of 44, but only volume of 2.
If the fanny pack is destroyed or dropped, the bottle of water will fall out, even though there’s plenty of storage left. If the backpack is destroyed/dropped, the beer will fall out, eve though there’s plenty of storage left. The bottle of sports drink is in the general pool, so it only gets dropped if both are dropped/destroyed, as usual.
That would give the best of both worlds. Probably be a pain to code, though…
Why do cars randomly explode when being hit by zombies now? It’s like an old action movie where gasoline explodes like nitroglycerine.
Didn’t you read the lore? Nitroglycerine was chosen as a mandatory gasoline additive to combat pollution.
I’ll take a look at the vehicle damage code to see if that was intended, I know it differentiates between different types of damage inflicted, like stabbing versus bashing. If there’s one for fire, that’s the only one that ought to make it explode…
Okay, so gasoline tanks have a 1 in 5 chance of blowing up from damage other than heat. If they are damaged by heat, they have a 1 in 2 chance of blowing up. Which is much worse.
I guess it must just be metal sparking or something.
Diesel has a very low chance of exploding, which sounds about right to me. 1 in 20 for fire, 1 in 1000 for any other damage type.
Just be glad it isn’t plasma fuel. That stuff has a 1 in 1 chance of exploding when damaged by heat. That’s scary. It also has a 1 in 2 chance of exploding otherwise, which is actually pretty stupid, given that it’s hydrogen, it weakens metal normally anyway, that’s why the tanks are so specialized. Palladium is the main metal used to reinforce the tanks because the hydrogen ends up diffusing into it, rather than interfering with the metallic bonds. Cool, amiright?
For every thousand deaths you didn’t even see coming, there’s at least one tale you can’t believe you’re left alive to tell…
My current character is getting into endgame-level stuff, which is usually where I die horribly. Either because I’m my own worst enemy or because Cataclysm has decreed I will never see the bottom of a mine. Since I’m contemplating visiting such a mine, I decided I’d visit two nearby military bunkers to see if I could magic up some power armor first. I’m driving up to the bunker in my mobile fort, The Behemoth, at a grandmotherly speed of 19 mph. I see the fence ahead, and begin stopping…or…not? Suddenly I’m being hurled at an alarming speed toward the fence. I desperately try to get the vehicle stopped, but to no avail. I slam through the fence, the wall, the door, and what’s this now? I’m being shot at. Finally I come to a stop. The front end of The Behemoth is completely obliterated. Bunker walls on both sides of me, and I’m staring down the barrel of an antimateriel turret. Thankfully I’ve developed an irrational completely justified fear of ever putting my control laptop down. I quickly friendly all the turrets in range, then jump out the back of my Behemoth. I’m greeted the dead, idiot grin of a zombie dog. I can only assume the dog is the cause of all my sorrows. Perhaps I didn’t notice it dive under my wheels, only to have it wipe out my controls as it bounced around my undercarriage? I’ll never know. The entire incident was longer than the message log. Not only did I walk away, but I think after a quick jaunt back to town for a brand new seat and a set of controls, I’ll be able to back The Behemoth out of there, fix the front end, and be on my way.
For those who are interested, The Behemoth is just a gutted APC refitted with living quarters and some storage space. I like to drive around with at least six tires and as many spares as I can get my hands on. I like five-point harnesses. It has three diesel tanks in the center of the vehicle, as far from myself and the landmine-seeking tires as I can get, all protected with military plating. The very center of the vehicle is where I store extra fuel and explosives. I keep a fire extiguisher next to the driver’s seat. The reason I named it The Behemoth is because I got tired of every dog, moose and bear smashing out my solar panels as I drive by, so I decided to install another layer of heavy duty frame, armor and quarterpanel along the outside. She’s not the biggest beast ever built, not by a longshot, but she’s just big enough to make me drive around towns. It’s a headache to try to drive through them. But considering I can, evidently, drive headfirst into turrets and bunker walls - no regrets.
Small edit: I forgot I had a spare set of controls mounted in the back, on top of my bed tile. They were originally for controlling overhead lights for crafting, which I do in the back half of the vehicle. Long ago I found an atomic nightlight and haven’t used the controls since. However, I just drove my fort to safety from the comfort of my own bed. Feels good, man.
Wait, they have a 1/5 chance to explode when damaged and not just when destroyed? If so then that’s absolutely INSANE. If real life worked that way there’d be cars blowing up on the news ten times a day.
Electric or nothing I guess.
I just had the pleasure of running amok with a Fusion Blaster for the first time.
Wait, they have a 1/5 chance to explode when damaged and not just when destroyed? If so then that’s absolutely INSANE. If real life worked that way there’d be cars blowing up on the news ten times a day.
Electric or nothing I guess.[/quote]
Yes, it’s wrong in stable, but they fixed it I think in the experimentals.
It’s why you always put any type of armor over the gas tanks, and put them in the middle and don’t run over anything with the middle of the car if you can.
Loving evolution, seems to have some side effects. My character constantly has between 6-10 pain and is Deaf!, along with a very contant message of ‘Your body aches.’ Do I have a disease? Gunfire? Shriekers? Is it permanent? Can a stem-cell fix it? Can anything fix it?
I have a lot of vitamins, so I’ve been spamming those, and a leucocyte breeder, whaling on that too. Tried everything I could think of; royal jelly, antiparasitic, antibiotics, diazapan, etc. I haven’t tried antifungal, cause I don’t have any, and I’m a carrier, so I thought I was immune.
Any help appreciated. Not the worst issue in the world, but hearing is darn handy sometimes.
Hearing loss from loud noise. You’re deaf, duh. Random aches aren’t explained very well, but that is one of the side effects when you hit a high enough level of hearing damage in this game.
It would be easier to figure out if it was described as a headache.
Slowly chewed to death by a child zombie. Possibly one of the more miserable deaths I’ve ever seen.
[quote=“Stelknecht, post:8296, topic:47”]Loving evolution, seems to have some side effects. My character constantly has between 6-10 pain and is Deaf!, along with a very contant message of ‘Your body aches.’ Do I have a disease? Gunfire? Shriekers? Is it permanent? Can a stem-cell fix it? Can anything fix it?
I have a lot of vitamins, so I’ve been spamming those, and a leucocyte breeder, whaling on that too. Tried everything I could think of; royal jelly, antiparasitic, antibiotics, diazapan, etc. I haven’t tried antifungal, cause I don’t have any, and I’m a carrier, so I thought I was immune.
Any help appreciated. Not the worst issue in the world, but hearing is darn handy sometimes.[/quote]
Do you use a gun and or explosives?
Yep, lots, but I’ve gotten deaf before and it wore off. I guess there’s now a ‘no return’ threshold? It doesn’t seem directly related to gunfire/explosives, however, since I’ve seen the ‘your ears suddenly hurt’ message when in melee.
It all seems logical and cool; I just wish I’d known this could happen.