What's Happening in YOUR Randomly-generated Apocalypse?

Not seeing a lot of hordes around my base. A few zombies here and there every few days… well, pretty much just one or two. Refugee center is my current base of operations, the area where you do the mission to clear out the bandit spy. There was one other guard, but he ran outta the area after spying a nearby zombie outside that I lured to that position. Got that section all to myself with its delicious space for organized racks of loot. Boarded, reinforced, and armored the windows just in case.

Odd, starting out and the first week of being a wandering nomad, hordes just popped up everywhere I slept which caused me to do a lot of switching shelters. Now that I got a stable base, the worst I’ve encountered is a decayed zombie from the other side of the refugee center.

Still, don’t really like the area that much. Raided a two home improvement megastores, and I reckon I have enough to build a nice brick house in an area with better real estate. Perhaps near the outpost, but that’ll be a long way away and I’ll have to transport a lot of goods.

I’m starting to get high enough skills to start focusing on bionics and mutations for my character, so of course I go into a lab. Luckily I found some light power armor + helmet (in a spider house… that loot was far too good for the difficulty of the enemies if you ask me) and I’m neigh invincible to the turrets and whatnot(stable 0.C). Anyway, on my clearing expedition in the lab I open up a room, see some manhacks, turn on my flashlight, and I see 3 zombie scientists and at least 85 manhacks staring back at me. I internally sigh and start the annoying process of hacking them into little bits one by one.

And that is one good thing about the experimental versions, those manhacks should’ve turned on the zombies way before then. >.<

The only time that I looked at the experimentals was when I first downloaded this game, and at that time I didn’t know I was going to get interested in the game, so the experimental version looked like too much of a pain to me at the time, I might take another shot at it. Probably a guide in here somewhere. But I’d hate to restart. Moving my character from one world to another kind of feels like cheating though. Hmm…

Though by now it might be changed enough to break save compatibility, unsure.

Still, so many new features. Worth a try, just remember the main site has links to the latest compiled experimentals, no need to try and compile.

Hunting hulks and shockers in the city. Got my mits on chain lightening generator and targeting system. With my new medic books from the library and grinding out flashlights for lvl 2 electronics I managed to get all of them and enhanced hearing and about 5 power bionics installed with movement based power gen and ethanol burner. So now I can soften up hulks by spamming chain lightening. Field tests got a hulk to about half health before I unloaded 2 rm228 buckshot shells from a short shotgun into it. Finishing it It feels good. The noise was worth it. Now to forge deeper into the city and find more places to loot for books and tools. Slowly getting the edge over hulks and shocker brutes. Though they’re still threats if they catch me by surprise or wounded. otherwise my stockpiling goes well and the apartment complex fortress is sealed up tight. Got at least 3 emergency exit routes wherever I am sleeping in the complex. I can fall back where needed should a section become overrun. But with my steel spear I find I can handle most mobs straying nearby currently. Got a small mountain of tainted bones gathering in a corner of my safehouse.

Grabbed a couple screenshots from recent messing around, but only one worth posting this time.

Whatcha gonna do, brotheeer…

Amazingly, the power of nope persevered and I made it out of town. Only to die from being too reckless and trying to retake an overrun FEMA camp.

I just had the most amazing running battle with a tank drone in a forest. It felt like a Metal Gear Solid 3 fight almost. This single encounter was the best and most memorable moment in four years of playing Cataclysm.

It ended perfectly, too - the tank was nearly dead, after having shot me only twice to rack up 91 pain and low yellow health on my arm and torso, and after some scrambling, nanobot repair and cloaked sprinting, I decloaked at the top of a clearing with it at the bottom. Decloaked perhaps a turn or two too soon, but the cinematic badassness quality of appearing for the last shot made it worth it.

It took its .223 volley first, after I’d input a command for a shot. Not a single one appeared to connect with me. Then I took my shot and disabled it with a 9 damage kill. Had I pressed the aim button one less time, it wouldn’t have had the chance to shoot back, which in a coin-flip alternate reality probably just saved my life, but as is, I’d say this fight went as well as I could have possibly imagined. And now to haul away a bunch of toys to my LMOE.

All told, the fight took 37 .308 rounds in a fully tricked-out M14, at 6 Marksmanship and 7 Rifles, with (for most of the fight, the searing pain of bullet wounds reduces it in the screenshot) effective Perception of 14, Dexterity of 13, and a Targeting System CBM, while making liberal use of a Cloaking System CBM and Adrenaline Pump CBM. I cannot imagine doing this again without all of that, or a mininuke, as this confrontation nearly killed me as is.

Final inventory:

Found a nifty little artifact ring. No charges. When worn, causes nausea, -3 dex, and chance for random teleport. In exchange, can see through everything.

First time getting a see everything artifact, but man is it handy. Better than full night vision, and I reckon the effect isn’t too game breaky when paired with the random teleport chance.

http://imgur.com/MyJlwdJ

The aftermath of the biggest horde assault yet. Had to use half my short shotgun ammo , all my medkits. Killing over 150 over the course of 3 days. Though my main hideyhole inside the complex wasn’t breached. I’ll have to consider rebuilding the western half walls of it if I want to avoid more collapses. 4 hulks, a dozen or so brutes. Had to stop to repair my steel spear a few times. The chain lightening cbm was invaluable. Great to spam to soften weaker zombies up and stun groups of them for breathing room. Great fun was had. Mercifully there is a forest just to the south for easy access to lumber for building more defences. Now to cleanup and start rebuilding.

Lexx, how can you have hordes assaulting your base? My various characters have been in the Cataclysm for a cumulative time of 2-3 years, the best that threatened their house was a giant worm, a moose and two zombie children. :frowning:
If I don’t get to the nearest city, there is no way I can encounter an actual group of zombies

Could be just random chance. Sometimes a horde will be lured if an NPC spawns and he decides to start shooting at wildlife.

Currently trying out the SKS. Decent range at 30, chose it because it was the only rifle that I had plentiful ammo of. Pretty okay enough attack, and it doesn’t make a lot of noise. Poor hearing character, but noise is only 20, or 15 with a suppressor.

Gonna try raiding a mall for the first time ever. I’ve had a lot of mall starts, but since all of them had been on static spawn I haven’t really explored the place.

So I decided to download the latest experiential and try my hand at doing a Lab Start as an Unwilling Mutant. I setup a pretty kick ass character with minimal drawbacks (those extra skill points are delicious). And instead of spawning in a lab, I spawned on the surface, in a functional Armored Car with diesel in the tank and charged batteries.

Something’s fishy here…

Edit: Also, the world’s random gen name is Kansas. Which I don’t think we’re in anymore unless Kansas, New England is a thing.

[quote=“Agoelia, post:7691, topic:47”]Lexx, how can you have hordes assaulting your base? My various characters have been in the Cataclysm for a cumulative time of 2-3 years, the best that threatened their house was a giant worm, a moose and two zombie children. :frowning:
If I don’t get to the nearest city, there is no way I can encounter an actual group of zombies[/quote]

Just to be sure. But do you have wander spawns on/ hordes? I find it varies really. Sometimes I can go for months with no assaults whatsoever. But time to time a bigass wave of them come by and they mob up and mill around outside till I engage them. Also I’m using experimentals. They’ve been adjusting hordes mechanics and it’s really shaping up well. Combined with static spawns it gives a sense of danger even once you have a base set up. Also if you have wander spawns enabled you might just be very lucky. Make the loudest noise you can over the course of a few hours if you do. See what reacts to it.

On a side note. My hobo died. Another wave of zombies smashed through the inner wall of my complex base and I was trapped under rubble as ferals and a hulk poured in on me still recovering from wounds. So I set my flamethrower off till I died. good to know that the building will come down on them after I died. Time to download next latest experimental!

A bit of laughter:

Your SWAT Officer mutation has changed to Bionic Officer!

[sub][sub][sub][sub]No. Game’s just weird about listing profession traits in the mutation section.[/sub][/sub][/sub][/sub]

[quote=“Random_dragon, post:7696, topic:47”]Your SWAT Officer mutation has changed to Robocop!

[sub][sub][sub][sub]No. Game’s just weird about listing profession traits in the mutation section.[/sub][/sub][/sub][/sub][/quote]
FTFY

Huehuehue. That is how it’d display if the profession trait was somehow able to change into a different one, though. ;-;

[quote=“Random_dragon, post:7685, topic:47”]Though by now it might be changed enough to break save compatibility, unsure.

Still, so many new features. Worth a try, just remember the main site has links to the latest compiled experimentals, no need to try and compile.[/quote]

If anyone else happened to be curious, I got it to work. Sorta. If I made a new world in the experimentals and just threw in the save from 0.C, then the entire world(as far as I can tell anyway) would be turned into solid rock. In the very least I didn’t even start out with the portion of the map that is supposed to be revealed, it was all unexplored. I tested this a few times and same results. What did work, however, was copying in the entire world’s folder from 0.C. I have stamina now, so in the very least some of the features now work. I’d guess that a lot of the new stuff won’t show up since they are created on world gen, such as items, but at least it’s partially operational. EDIT: Forgot to mention that the map icons don’t work on the partially operational one, so that is a relatively sizeable issue. Basically everything on the map is a brown dot.

I just realized that maybe if I create a character normally, suicide him, and then try to throw in my save it might work better. I’ll try it out and tell you guys what happens.
EDIT 2: No luck I’m afraid. Must be some giant medusa being created in the code, making everything stone and shit.

Oh that is freaky. o.O