So far, I think I’ve set up a pretty decent, next to no encumbrance gear except for the head while having as much storage space.
In order of what my character is wearing at the moment;
Boxer shorts
Tank top
Socks
Monocle, due to nearsightedness
Long-sleeved shirt
Tactical dump pouch
Light survivor hood
Light survivor mask
Survivor cargo pants
Drop leg pouches
Survivor trench coat
Two helmet nettings
Light survivor gloves
Light survivor boots with hunting knife
Light survivor harness
Army Helmet
Encumbrances:
Torso: 9
Head, which doesn’t really matter: 27
Eyes, which can’t be helped due to near-sighted, 15
Mouth: 5
Arms: 8
Hands: 5
Leg: 9
Foot: 6
Total volume, thanks to packmule: 132. Not too good without, as checking with debug it’ll turn to 84
Now, leg encumbrance I don’t really have much of a problem with, so I can add another survivor cargo pants and drop leg pouch to bring the total volume capacity at 116 without packmule and 163 with packmule.
The leg encumbrance ain’t too bad, either. With two survivor cargo pants and two drop leg pouches, encumbrance says 41, but running only costs 6 extra, minus 1 dodge, and a slightly big increase in swimming cost. All in all, armor is decent. Torso area is a bit worrying since the trenchcoat doesn’t have complete coverage. Nonetheless, the entire setup protects the albino from the sun, and most melee problems can be defended against.