[quote=“Random_dragon, post:7580, topic:47”]Hmm. I should try hordes mode sometime. I always have that problem where the initial scramble to survive is the most fun part.
And I swear, a love of organization must be an elven trait, right along with being delicious to dragons. =w=[/quote]
Hordes keep things interesting. It perpetuates that sense of survival and taxing your available resources. They ARE really frustrating when you attract a huge horde to your safehouse. But It’s fun going on a rampage culling their numbers back. it also makes base building mean a damn after you’ve cleared initial spawns out of an area.
Yeah that initial scrabble to just live is fun. I play with minimal traits barring ones that add a little rp character flair for my immersion. 12/10/12/10 starting stats on this one. No skills. Makes the initial start difficult against most stuff till i get basic clothing and a spear sorted/anything with rapid strike. Also got monster spawns at 2.00 and item spawns low. Combined with hordes it makes for some tough initial few weeks sometimes.
Edit: Jeeze nearly got killed by a hulk and pair of feral predators. Was able to down them with my Desert eagle I had scavenged along with rounds for it. But had half a bar of head health and the rest between 2 and 3 and half after all that stabbing and being bounced about. Going to slink back to my shelter by the river and make more jerky and read autobiography of a mountain man whilst I recuperate. Had to pop the last of my codeine to survive the fight. The hospital didn’t have any!
Edit: got cornered between normal spawn hulks and a horde. No way to feasibly get out or kill them. So I dropped my remaining molotovs and a C4 on the ground activated. Dropped what was left of my ammunition. Then adrenalin pumped to the msx and stabbed who I could before the resulting fireball took out a good dozen varying zombies. Glorious fight. Off to hobohalla he goes.
I’m back to using hordes as well. Thanks to zombie evolution keeping things challenging, I no longer need to have spawn rate at a pretty high level. From 15-20x to 3-5x, which is more or less enough. Due to that, hordes aren’t too crazy high in number so I can manage a fight if I’m careful enough.
Glad to hear it’s having the intended effect, that’s just what we wanted it to do.[/quote]
There’s definitely a sweet spot in the current experimentals with hordes and monster spawns that can be reached depending on peoples preferences. I find my general preference is 2.0 monster spawn with wander/ horde spawn. It’s challenging enough for me without being too insane. Options are great to have.
I started raiding another town nearby today. Did I write that things were getting boring? Boy, I was wrong. WRONG. Just as I entered the town’s fringes a mob of jolly undead buggers greeted me with the utmost glee. Two zombie hulks, two spitters, several corrosive zombies, several zombie masters, two necromancers, two or three brutes, two smokers, several huge boomers, a whole kindergarten of moralephags, a bunch of bloated bastards and a load of their less remarkable comrades.
I don’t even want to think what I shall meet at the centre. For that encounter I nearly wasted all my ammo. The M4 proved to be indispensable once again.
And now back to my… Mycus hijack ensues …our adventure. We seek a route to the starting town, which will take us past unexplored territory. But first, annoying power station is annoying.
EDIT: One good thing about technician zombies. While we do not have the touch, we do got the power.
Congratulations, you found the tippy-top secret, clearance only available to rabbits, Stephanie Meyer mutagen. Enjoy being a pasty pretty boy werecreature, at least until something sets on fire for the good of the universe.
And something WILL set you on fire. Even if I have to reality tunnel one of my characters in there to detonate a barrel of fuel next to yours.
Congratulations, you found the tippy-top secret, clearance only available to rabbits, Stephanie Meyer mutagen. Enjoy being a pasty pretty boy werecreature, at least until something sets on fire for the good of the universe.
And something WILL set you on fire. Even if I have to reality tunnel one of my characters in there to detonate a barrel of fuel next to yours.[/quote]
$deity help us if gets the post-threshold pretty-boy mutation, “sparkles”. O_O
I was thinkin’ like anime mutigen, not making a twilight reference. I’d punish myself by cranking spawn rates up to the max if that happened.
Anyway, beautiful bear-face man got frustrated with all available exits being blocked by turret rooms, so I pushed my survivor npc companion in front of the closed door, opened it, and waited for them to shoot the turret.
They never fired and died? That was stupid. I took the gun and waded in to shoot it myself out of frustration, but not before borrowing some sort of ceramic protective vest off my dead companion who never liked me anyway.
ALL THE BULLETS DIDNT KILL ME! IDK HOW. Then I got some sort of beeping message over and over again (I have experimental z levels enabled and had to contend with endless mi-go spam, so this was new). It was empty? I fired back. My bullets all bounced off, gun was evidently weenie. So I ran up to the turret and tried to punch it.
Freaking fleeing NPCs. I noticed an NPC near by base. Didn’t want him around the premises, so I ran after him.
Completely forgot to take note of his weapon, which was an L12 defender. So… he shot me, near point blank. Despite being frail, or was it flimsy… either way, the negative trait that cuts hp in half, the blast nearly took off my left arm. Still, the distance was close, and I managed to close in before another shot could kill me… if it was a head shot I’d be dead since I also have glass jaw. Tazer’d him, then dealt a stinger kick that killed him in one shot.
You’ve gotten lucky. One wrong move could’ve made the difference between life & death for Ol’ Sally Sue your current character/run…
[sup][size=2pt]A lot more lucky compaired to some of my runs… Grumble Grumble…[/size][/sup]
Nothing yet, once Experimental Z-Levels are working and polished along with the Outpost/your own NPC faction stuff, that’s probably when we’ll get a new stable version. The lastest experimentals have seemed to be pretty bug free for me and are just oozing with delicious new content though.
This bloody turret/mounted gun thing finally WORKS. Thanks for everyone who helped me to deal with it. It has provided an immeasurable assistance to me in decimating the undead population of this goddamn town. That ride felt almost like those ‘armoured car escape’ Call of Duty missions.
Mark 19 is also very helpful when it comes to dealing with various road rubbish blocking the way.
I have also switched to the narrow sidebar setting. Took some time to get acquainted with it but at the end it seems better for me now than the wider variant.
I’ll have to try the narrower sidebar sometime. I’m more used to simply making the game window a bit bigger than my normal 800x600, especially on the desktop with it’s much larger screen than the laptop.
Also, I could try slapping a mounted gun on the driver’s seat so I can use it manually with driving…
EDIT: Oh this is gonna be fun.
Screenshot:
EDIT 2: Holy shit. When did the 40mm’s kaboom get so big? And freaky-looking?
EDIT 3: Heh. Happy 4th of July, zombies.
Screenshot:
EDIT 4: Huh. It sees that the very edge of the explosion does no damage, if any. Got caught by a little too close a shot, didn’t hurt me or my bike.
EDIT 5: And burst fire is even more delicious.
Screenshot:
EDIT 6: A 10 round burst of 40mm concussive? Around these parts we call it Brute-B-Gone.
Under the new explosions system if you don’t have a tileset enabled you’ll notice that explosions now have a white ring around the edge of the blast. If you get caught in it you might suffer some hearing damage, but otherwise you’ll come out unscathed. Now I also have to rig up a mounted gun to my armored police car, for maximum law enforcement ofcourse.
Scorpion style deals some pretty high crit damage. Managed to kick zombie hulk to death at 50-60 damage per hit. 5 melee and unarmed skill and 14 strength. Would be interesting to see how high damage goes when hydraulic muscles is found and installed.