[quote=“IcedPee, post:7243, topic:47”]Just updated to the newest experimental, and I may be a bit late on this but let me give my two cents:
I do not like the new system for encumbrance. Specifically, the removal of the “layers easily” quality and the unnecessary addition of encumbrance to articles of clothing that had less or even 0 before (specifically giving the hoodie 5 encumbrance where it previously had 0, and giving the trenchcoat 7 where it previously had 5). This has made it impossible to wear even a single article of clothing on each layer without getting over 10. My previous setup for torso armor would be two tank tops, a t-shirt, a hoodie, and a trenchcoat. With the new encumbrance system, wearing two tank tops gives a +10 penalty right off the bat, and the hoodie+trenchcoat, despite being on separate layers, have a combined total of 12 encumbrance. This leaves my character crippled from the beginning, as I’m unable to make adequate protection for myself without getting encumbered to the point of every attack I make missing.
Also the concept of being unable to wear a bra and a tank top without getting overencumbered is pants-on-head stupid. Or a t-shirt and a hoodie. Or two pairs of socks. Or a pair of boxer shorts and FUCKING LEG WARMERS.
Also I feel like there should be something preventing wandering hordes containing zombies that can run faster than I can sprint spawning outside the evac shelter immediately. They’re impossible to fight and impossible to escape at that stage.[/quote]
Correct me if I’m wrong but from what I understand “10” isn’t a ton of encumbrance anymore, I’m pretty sure the scale goes up to 100 now.
That said corrosive zombies are complete BS, and it’s kinda painful that they spawn with more frequency than fucking “normal” zombies.