My desire for some organization has been sated, for now.
[spoiler]
Firstly, the door not blocked by a display rack is the openable door. Cut it open with the torch, and built a new metal door. The blocked off metal door doesn’t open, so it’s more or less a wall.
Display racks are for chemicals. Since most of my chemical stuff is in base 1, it’ll take some time before those racks are filled up. The ones in the bottom are gasoline. Next one up is the counters; would have used a display rack for that but doing so seems to block out the chemicals display rack so that’s a no-no for crafting. Starting from the top, the normal spare parts, then the spare parts like batteries, nails, duct tape, paper, plutonium, then below are plastic chunks. Plastic chunks get their own spot unlike the other clothing repair items because I need them for stuff like napalm and other crafting stuff.
Then below are bones, then the string and rope materials, followed by gun crafting bits like primers, solder, and lead, and at the bottom are casings. Oh, and at the top corner I dug a hole, made a rope and pulley system, and smashed it, to make a dirt tile to funnel water.
Empty counters will be for clothing to cut up, then normal clothing, then armor, then the last counter I’m not sure on what I’ll put in there yet, but I suppose I can separate rope items and thread items. Then beside that are the clothing/armor repair tools, and below are for lumps of steel, chunks of steel, and scrap metal. Above those counters are tools. Starting from the bottom, tools that require no charge, then tools that has charges, and tools to disassemble.
Next set of display racks is for food. Tin cans (and V8), ingredients, and non-perishable items, and a new rack for non-perishable, low nutrition items like crackers, chewing gum, and candy. Counters above are used maps, newspapers, flyers, and survivor’s notes. Next row of counters are artifacts, teleporters and portal generators, and blob bits like goo canisters and blob globs. Empty counter will be for dehydrated tainted meat.
That red bit on the north wall will be the setup for my solar rig. Don’t have the parts for the forge, welding, foodco, and kitchen unit yet. Will set up some minifridges to store perishable goods.

Next up is the armory area. Not much change in the organization scheme. Handguns, rifles, shotguns, submachine guns, launchers, and throwing weapons. Normal ammo, shotgun shells, exotic ammo like fusion pack and hydrogen, launcher rounds, and non-gunpowder ammo like pool balls, BBs, and arrows. Tables have gun mods and melee weapons. Thrown explosives are stored elsewhere.
Also, continuation of the food racks. Drinks, booze, dehydrated meat, and royal jelly. Counters above for the usual drugs; normal medical supplies, healing items, and drugs. Just as a joke on how nicotine is addictive, cigars and cigarettes are placed with the cocaines and meth.

The rare junk storage. Bionics, mutagen, purifier, explosives, power armor, traps, turrets, and monetary stuff (money, gold bars, and fancy clothing).

Odds and ends, part one. Plastic bottles of clean water, fluid sacs, honey comb, wax, MREs (empty), rocks, two by fours, and seeds and other similar items that can be foraged like tanbark. Outside the actual base area, trash bins for skill books with all the recipes learned, normal trash like cardboard boxes, small containers, and rotten/burnt/damaged items.
There’s another room made in the same manner as the rare junk storage that deals with more odds and ends. Vehicle parts, construction components, Mycus junk, ant eggs, etc, and several metal charcoal kilns. Bedroom is basically a frame and a bed I can drag around.[/spoiler]
Whew.