What's Happening in YOUR Randomly-generated Apocalypse?

Mucking about with modding the Bionic Monster character, gave it more useful bionics in exchange for more

Also figured out out how mod bionic weapons, so I gave claws and the blade the knife use_action (as they both have cutting and butchery qualities). Then just to be a derp, testing out modding bioclaws to not disable picking up items. o3o

EDIT: And now I went to try out and adventure with a modded-up Broken Cyborg class, for added derp.

Code for the curious:

{
    "type": "profession",
    "ident": "broken_cyborg",
    "name": "Broken Cyborg",
    "description": "You were normal once. Before the tests, before the procedures, before they stripped away every outward sign of your humanity. You're more machine than man now, but that might prove an advantage against the horrors that await you.",
    "points": -5,
    "CBMs":[
        "bio_dis_shock",
        "bio_dis_acid",
        "bio_drain",
        "bio_noise",
        "bio_power_weakness",
        "bio_itchy",
        "bio_nostril",
        "bio_thumbs",
        "bio_spasm",
        "bio_shakes",
        "bio_leaky",
        "bio_sleepy",
        "bio_deformity",
        "bio_voice",
        "bio_pokedeye",
        "bio_ankles",
        "bio_trip",
        "bio_stiff",
        "bio_dex_enhancer",
        "bio_str_enhancer",
        "bio_speed",
        "bio_armor_head",
        "bio_armor_torso",
        "bio_armor_arms",
        "bio_armor_legs",
        "bio_armor_eyes",
        "bio_razors"
    ],
    "skills": [
        {
            "level": 2,
            "name": "melee"
        }
    ],
    "items":{
        "both": [
            "subsuit_xl",
            "footrags",
            "hat_noise_cancelling"
        ],
        "male": [
            "briefs"
        ],
        "female": [
            "bra",
            "panties"
        ]
    }
}

That’s all of the faulty bionics. ALL OF THEM.

Spawned in a library, and because I’m not playing with Mundane Zombies on, had to immediately grab all the useful books and leave the starter NPC to fend for herself. Hiding in a bank, hoping that shoker brute nearby doesn’t find me.

Can’t get into the vault, but I CAN get into the area where the console is, and count on zombie pathfinding failing to use the clever hole I punched into the wall. So long as the brute doesn’t bust through the outer wall shouting “Oh yeah!” at me, I should be safe for the moment.

EDIT 2: Holy FUCK Itchy Metal Thing is annoying.

Sub-bases to build and other structures:

-small camp, in progress.
-big camp near main base to have multiple NPCs living there, in progress.
-Survivor garage. All sorts of death mobiles. Still need gasoline.
-Cold food storage, still need to find an ice lab in a favorable area (not too far from a city, no fun if it’s the middle of nowhere)
-Arena, filled with zombies and other monsters.
-booze production area.

edit: so I came across a toxic waste dump. Found a couple of 55 gallon drums, and one 30 gallon. The 30 gallon I install on my car as a water tank, to not waste cargo space. More or less the same for the two 55 gallon drums, but I put them in as externally mounted gas tanks on the side.

I zoom out, and get ready to drive, and then that’s when I realize that putting one externally mounted gas tank on both sides, at the end of my 2x9 vehicle makes it look like something else. From the Cannibalmobile to the Penetrator. Uhm.

Random dragon, liking that profession idea!

Itchy Metal Thing is the most !!FUN!! bionic of all.

Kitted out a newly-found Barrett sniper rifle in mods, loaded it with .50 Ball and went to clear a military outpost. Expected the results to be spectacular but nope (had to hit grenadiers twice to whack them). Maybe it’s just my low (8) perception limiting me, with 10 in rifles and 7 in marksmanship. Dumped it back in the trunk, going back to the katana / red hawk combo (need to raise pistols anyway).

The modded scout rifle seems to be the most reliable rifle for me. Reliable damage, about 1 hits for normal zombies, brutes can be killed in 1-2, plus plentiful ammo. Once I got the components for crafting I could be a bit trigger happy with zombies. Plus nice range; I can snipe milspec turrets during the day without them being able to detect me.

I met some dancing zombies that were immune to shotguns.
Didn’t meet the "thriller"
Thank goodness, I might have shot him and then I would be done for.

Sh*t gets interesting…

I was at a megastore and saw a large section of rubble, so I grabbed a shovel from a nearby shelf and went digging for buried merchandise. I mean, The shovel was like right there. Clearly the game wanted me to shovel the rubble, right? This is still fairly early game, mind you. I figured the countless zombies there managed to collapse the roof. WRONG. As I’m digging, I get a message that my radiation badge had turned from green to blue. FFFUUU-- It’s no collapsed roof! It’s a crash site! Now I’m freaking out trying to locate iodine pills in my 0.66 item drop rate world. Monster spawn is at 5.0, so no simple waltzing into places. Megastore zombies were all regular zeds, so that made it an easy place to tackle…

Goddamnit.

I love how the radiation badge only tends to turn blue just after you’ve likely picked up enough rads to gain at least one mutation. o3o

Just run like hell and wait it out, if it wasn’t too badly irradiated the dosage should be survivable.

Seems like the music morale bonus from an mp3 player and tablet pc stacks. Currently at 88 morale, and I reckon if I had the optimistic and stylish trait, I could be at a permanent elated state. At the moment, one meal of a smoked sucker is enough to push my character to elated.

I was a strange mutant in the Lab challenge and was having lots of fun. I was beating zambies to death with a jug of milk, and drinking from it when I needed sustenance. Then a turret shot me :frowning:

Can anyone give me some tips for surviving hordes? It’s hard to live longer than a week and I really want to get into some of the awesome construction stuff and whatnot.

The story evolves…

In a desperate attempt I hit the road to find the next town, and specifically a pharmacy to raid. I soon realized all the zombie ramming actually managed to damage my car battery to red, despite my heavy bumper setup. When will I ever learn to relocate the battery, engine and alternator to the back? The battery had already drained from 15% to 0%. So now I can’t risk turning off the engine… but the noise of the engine attracts zombies. And this world has plenty of zombies. I have no choice, I feel. I’m not driving out to plains just to fix the battery. I’m in the middle of the city and I’ve been driving around forever. Where are all the pharmacies and the hospitals!! Even a doctor’s office would do. And then I see not one but TWO pharmacies right next to each other. It’s now or never. I leave the engine running and get out of the car. Zombies approach both me and the car. A real hairy situation. I gotta be fast. The car’s built like a rock but it’s not going to last forever, not all those zeds. Pharmacy 1: Empty! A quick check on the car: 5 zombies punching it… and a brute approaching. I take a risk and decide to run to Pharmacy 2. The backroom is chock-full of drugs, oddly all of them in a same tile. But no iodine! Every last goddamn drug but no iodine! Are you fu–?! I’m demoralized. But I have no choice. I have to run back! Please don’t be a complete wreck… please don’t be a complete wreck…

Like hungry jackals on a fresh zebra carcass, a legion of zombies had torn half of my car apart. I’m almost heartbroken to the sight of it. I mean, f*ck the world, let it burn. But you lay your hand on MY CAR? Do you have any idea how much love and hard work was put into it?! I’ll cut you.

“Witness me! I’ll kill the zombie platoon that’s shredding my baby.”

I raged and started splitting the zombies with my trusty fire axe. A lot of them went down but there were too many. Spitter zombies were a pain in the ass… and legs. The brute backhands me. One fat zombie specifically got a real good bite in my arm. Two infections from the bites so far. And still, half of the zombies were wrecking the car instead of me. For the first time I hoped I’d be able to make a loud noise to distract them… but I had nothing. Oh no, I’m the one trying to be silent, so I carried a melee weapon, and a bow. Hadn’t found a decent gun yet, much less ammo. And earlier I had passed a few detached car horns (with supposedly 0 charges), labeling them as a curiousity, with no real function. Me and my car? We died together there, and it was glorious. Glorious, but horrible. Valhalla awaits.

You know, cars can have stereos, too… Even more music stacking?

Gonna try that out once I’m ready for my next travel. On the Cannibalmobile 1, in any case. Cannibalmobile 2 is a bust. After I fixed the vehicle position problem, I tried it out for a test run. In hindsight, making it an electric car where said car is covered in heavy duty armor was a bad idea. At 100 percent charge on a truck battery, one lap around the outside of the base drained 20 percent of the battery. So I gotta get storage batteries, and maybe some more solar panels, before I try testing it out on long-distance journeys. I could try adding the minireactor, or just straight up convert it to gasoline power instead.

Either way, last exploration run was good. Found Shia, and he got camera pro’d, and even got the Thing on camera as an exceptional quality photo during it’s dog form. And farm animals, and the zombie pig. The fact that there’s a zombie pig is highly amusing. And Blinky.

Artifacts-wise, two meh and one nice. From the thing, I got an artifact that rained fire like my artifact sword, but also had the nasty effect of spewing radioactive gas. The other meh was a pair of gloves from a strange temple, netherworld attention, and minus 3 to strength, but makes me invisible and see through walls. Not so meh, but don’t see a use for it. The other artifact was a keeper. A cube where if carried gives me plus 4 to dex, no negative passive effect. Activated skill is not so good; darkens the area and summons shadows. The passive bonus is nice, and stacks with the other artifact that increases my thirst but also increases dex by 4.

Also, the mine had multiple gas pumps. So much gasoline and diesel.

Does sound useful when encountering turrets though.

Well, yeah. For an emergency it could work, but for normal situations my rifle has enough range to destroy milspec turrets in a few shots during the day.

Aside from that, drove a bit with the stereo running, but morale for music seems to cap at 88 after using the tablet PC, but oddly even if I deactivate that but keep the mp3 running, it stays at 88, which is not bad. If I still had recipes to learn, I won’t have problems with the lab manuals with that kind of boost.

I guess my lizard-woman needs to finally fix her stereo system. Scales, claws and a nasty bite make her a pretty fearsome foe. My NPC “friend” got a little to annoying when he smashed up my windshield for the third time so I delighted in some cooked creep after tearing his throat out with my teeth. I’ve been poking about a mall but not finding any duct tape so I’m going to move on, I guess. I was going to go with my power armor but my snout doesn’t fit in the helmet so I’m running around in SWAT armor instead. Works pretty well. I guess I need to go find a military bunker to make use of the two ID cards I’ve got. No science ID cards though unfortunately. Maybe I’ll go on a hunt first to get more (amoral) aspic stored up.

I kind of want to do something like this.

Maybe till the soil, or make a half-built stone wall, or a pit. My first attempt would probably be sucky looking.

Those are basically the same thing, right? :stuck_out_tongue:

My illiterate archer has finally found a place she fancies as home- a cathedral in a perfect spot. Farm right next to it, and right next to the farm a good-sized town. It’s Day 11 and things are looking up.

Trips to mines and labs during the winter. Lots of fresh human flesh, and basically I didn’t have to wait too long. Usually got 800 charcoal stored in a car, plus a charcoal smoker. Since skewers don’t have volume, I can load up as many as I want. So far, I usually get 600-900 smoked suckers per trip, and I barely consume all of it. If I run out of charcoal, I go and dehydrate it.

Hey, if you have a cool base design or want to come up with one for your companions to use as a hideout…
http://smf.cataclysmdda.com/index.php?topic=10417.0
I suppose it will be full of spoilers if you want to be surprised.