What's Happening in YOUR Randomly-generated Apocalypse?

It takes around 7-8 uses of the tazer to kill an NPC. Tried doing that due to boredom, as well as collect playboys for the heck of it. The sarcophagus seems to be abundant with them.

Ergh. I seriously hate it when I forget to disassemble all the spare tools. Got at least 20 more flashlights to go, and that’s not including the MP3 players, televisions, soldering irons, etc.

It was supposed to be a simple bankjob. No one was supposed to get hurt… Yeah, right.

Huh. So you can use to control laptop even if behind an unopened door.

It suposedly reduces range if you have view blocked.
I am unsure whether that got added or not though.

Either way, I’ll keep it above ground for tank drone/chicken walker stuff now. Putting a couple of limits on what I can do really helped in keeping the game a challenge. It’s already autumn on 91 day seasons and I haven’t tired of the character yet.

And so many close calls. Usually this only happens early game, but the armor limiting and zombie spawn keeps me on my toes.

Like, for example, I’m walking to a public works. All of a sudden, there’s three shocker zombies and a spitter close to me, and I went from full to half health.

Sadly, I did not reach the public works on time to salvage a once working roller.

it;s always a shame when you can’t get to a salvageable in time vehicle you wanted to work on customizing. Rollers are really fun too. Though I’ve been going full road warrior my last few successful characters with mechanics. Adding armour and spikes to cop cars. With the dome lights flashing as I mulch up zombies I hit.

Another few dead hobo attempts due to meh starting areas and bad luck. The logical thing to do was light everything I could on fire with molotovs before I died.

Hobo is a really fun start setup.

RVs are also fun to turn into deathmobiles. CONVERTING a road roller into an ersatz RV is the most Fun though.

Found a lab connecting to a sewer system. Doesn’t seem to lead anywhere, but it’s neat to find new areas like these.

After trying to get into Cataclysm before and failing, I tried again last night.

1st char, opened the shelter door into a Mi-go. FFFFUUUUUUU-

2nd char was more exciting. After converting a pipe into a crowbar, he got beat to an inch of his life by 3 zombies in the basement. He spent several days having his head bleeding, while learning how to melee and grabbing his first sets of food. At one point he got a deep wound, and went maximum YOLO to get med-kits, still with a |/… head. Which, thanks to the gods in the sky, he found. He got around to reinforcing his clothes, found a trenchcoat, arm and leg guards, crafted a knife spear. He looked set.

Then he went into a basement and opened the door to a survivor zombie. Foolishly thinking he could engage it, he did. Might have been able to, if it was just one. Then another appeared. He tried to run, but he was too slow. (Also, forgot to close the doors behind him >.>)

Survivor zombies can be pretty deadly during the early game, especially if that basement has a smoker zombie, and they’re usually together in those basements. If you can beat them, you may end up finding some super useful survivor gear.

In higher spawn rates, those basements are packed like sardines. Enough zombies that are able to even break through solid rock.

Like seriously, there were two houses close together. I shot up one basement filled with survivor and smoker zeds, and as I was busting through the wall on the east broke and out came even more survivor zeds and smoke.

[quote=“Azrad, post:6511, topic:47”]Survivor zombies can be pretty deadly during the early game, especially if that basement has a smoker zombie, and they’re usually together in those basements. If you can beat them, you may end up finding some super useful survivor gear.

In higher spawn rates, those basements are packed like sardines. Enough zombies that are able to even break through solid rock.

Like seriously, there were two houses close together. I shot up one basement filled with survivor and smoker zeds, and as I was busting through the wall on the east broke and out came even more survivor zeds and smoke.[/quote]
Glorious!

I’m playing with 10x the default amount of zombies, and definitely noticed if there’s survivor zombies in the basement, then there’s a LOT of them. On two occasions my character heard (insane amounts of) sounds from behind the wall in a basement and I spent like a straight minute thinking what the hell it could it be. Ants? Wyrms, even? Until I realized I was in the suburbs, so it’s probably just zombies in the neighboring basement.

I’m seriously considering now if I should try to avoid surface zombies altogether. How? By digging. I’ve never dug a tunnel or a staircase before in CDDA, so… I would dig my way into a bank vault or a gun store in the town center but I’m afraid it would require too much meticulous calculation if I were to start digging from the town outskirts, also possibly utilizing the sewer network or subway network.

Especially in the crowded maps, in the suburbs, it might be fun to just try to dig from one basement to the next to avoid the surface hordes. Or to build a tunnel network to get from one building to next.

Hell, maybe I’ll break straight into lab sublevels with my recently-found electrical jackhammer, bypassing the entrance altogether. Or just dig UNDER the lab’s front metal door. Oh, ID? Here’s my ID card. HRATATATATA… I mean, I assume breaking a wall triggers the turrets, same as if one were to cut through the metal door with the acetylene torch? Surely the lab security system wouldn’t mind if one were to punch up through the floor?

Someone said in another thread that using the ID card despawns the turrets, so breaking a wall or tunneling will still spawn the turrets.

Found three in my very first basement. Managed to lure them outside one by one and clobber them to death with a cudgel. Netted me two survivor suits and leather armor boots. Then in the last house in the small town I spawned next to I found a real katana. :likeaboss:

As for what’s happening now, wanted to test the hypervelocity driver turret on a chickenwalker I marked on the map earlier. While driving there night fell, had my overhead lights on and wanted to position myself south of the marked road bend where he was. He suddenly appeared in front of the car, out of nowhere (was chasing vermin around I guess). I was going 64kmph and had heavy frames and military armor on the front. Bumped him twice and he died.

Finally found an artifact, a…dead spiral. Haven’t even approached it, unsure what it’ll do.

Approaching it sapped some of my health, and picking it up made me feel hungry. O.o

[quote=“Random_dragon, post:6515, topic:47”]Finally found an artifact, a…dead spiral. Haven’t even approached it, unsure what it’ll do.

Approaching it sapped some of my health, and picking it up made me feel hungry. O.o[/quote]

What happened when you activated it?

Nothing yet, it isn’t charged and I’ve yet to figure out what charges it. ;w;

After looting my fifth mansion looking for the Book of Five Rings I found a copy after digging through the collapsed ceiling of a library wing. It’s… Amazing to say the least. I went from dealing 80 damage per hit to constantly landing 400+ damage critical hits on everything. Feels almost like cheating honestly.

have you checked to see if it gives you some sort of stat buff/debuff? Maybe less thirst? Increased speed? Higher pain tolorence?

So far all it does is make me hungry when I carry it. According to the wiki, the only passive benefit a “dead” artifact gives that isn’t visible is steadily extinguishing nearby fires. :V