[quote=“Azrad, post:6318, topic:47”]Already out of the lab, found a nearby refugee center. Of course, the old guard mission sets the bandit cabin uber far away. Merchant’s first mission was a massacre. About 100+ zombies to take care of, and I don’t wanna waste precious rivtech ammo, so melee it is.
Oddly enough, the vast bulk of the zombies stayed in one corner of the room, enabling me to funnel them out in a corner near one of the windows. Combat knife got destroyed from all the melee, then a hammer, then a fist. The shocker finally noticed me and I blasted him with a burst from the Rivtech short shotgun. After that, clearing out the remaining zombies was easy.
And of course, the next mission from the merchant is also uber far away.
Oh well, at least I got a base. Thinking of killing that arsonist before he accidentally torches the base. I already moved the lockers and display racks to set up my organization-ing of items.
In any case, the starting lab was a bust. It was only a two basement lab, and most of the good loot was in the final floor in the fancy bionics room. I got some rare bionics (though one of the bionic failures was the targeting system, sigh) but very few of the common utilities like the cranial flashlight and internal chronometer.[/quote]
'That’s actually really nice - you can find all the regular stuff in more regular places… electronics stores, butchering shockers, scientists, or technicians, etc.