What's Happening in YOUR Randomly-generated Apocalypse?

Meanwhile, been testing my medieval swordsmanship mod, and working on integrating it with the Classical/Medieval content I removed from More Survial Tools mod.

EDIT: Yeah, things are happening.

I’m a man-at-arms on a motorcycle, and I’m tripping balls.

Found a 100% working ambulance, now im driving around with my personal ambulance and got good mechanics skill i plan to add spikes or something to each sides of it ;o

Ow fuck.

Have at thee, foul revenants! o3o

[quote=“Random_dragon, post:6163, topic:47”]Ow fuck.

Have at thee, foul revenants! o3o[/quote]

Good luck with that, I’m sure you’ll live… [size=4pt]Not really…[/size]

It was a low-speed crash, and I’m a sword-wielding maniac in decent armor. >w>

Slowly driving myself insane as I organize my new base. Every single playthrough I end up doing this. Like, for example, just setting up all the food items should be sufficient, but I have to have some loony organization system, with shelves. Food in tin can on one shelf, ingredient type food on another, then perishable food on another area and non-perishables in another… but keep junk food separate from the other non-perishables, plus dehydrated food goes in a different area, not counting dehydrated tainted meat which is in a different item group.

Liquids are a little less of a hassle. Drinks that expire, and drinks that don’t, and booze. …except for plastic bottles of clean water which are put on a different area, next to clean water in different containers.

That level of insanity, spread out through all the other items. And then I’ll have to rearrange them again, and possibly move, once I set up all the vehicle parts for a solar generator.

That sounds like … fun?
I just dump all things arround my bed then spend lot’s of time digging through trash when I need to find something. Much like in real life.

Well, I can tell you could easily survive that but I don’t have High hopes with that many enemies…

If you do make it out alive, Could you post a picture of the aftermath? Or is it too late for that? Either way,

[size=10pt]Good Luck Commander. [/size]
[sup][size=2pt]And Pray for those in south Africa![/size][/sup]

What, the aftermath of my thinning out the horde that ensued? Fiiine. o3o

If I wasn’t playing with Mundane Zombies on, I’d be fucked.

Yep, Especially with those Shocker Brutes…

[size=3pt]Or that’Zombie Dancer’[/size]

Definitely would’ve been SMASH’d to death had that been the case. ;w;

Medieval Swordsmanship is fairly potent against mundane zombies though.

[quote=“Laughing Fool, post:6167, topic:47”]That sounds like … fun?
I just dump all things arround my bed then spend lot’s of time digging through trash when I need to find something. Much like in real life.[/quote]

About as fun while writing a long boring report while hanging upside down. On the other hand, I suppose it’s somewhat nice to see a whole base once everything is set up as it should be.

Here’s a look at one of my old bases I set up on a cathedral.

I build those wall of bookshelves to make a sort of wall to keep the prying eyes of NPCs away, and the sole locker is my door. I drag it out when I have to haul in things. My vehicle can fit in the entrance of the cathedral, so what I do is put the car inside, then use a wheelbarrow to get stuff out of the many trunks, then I haul the wheelbarrow and place all the items in their respective areas.

Since the main vehicle can hold around 8k volume per trip, that involves a lot of making sure everything is organized. Fun, in a crazy, not quite fun way.

And now, I work on…Pankration!

Cue counter combos resulting in a successful dodge allowing one to grab a target, and from there either disarm them, choke them, or throw them away.

EDIT: The Codening.

},{
    "type" : "martial_art",
    "id" : "style_pankration",
    "name" : "Pankration",
    "description" : "An ancient Greek martial art, combining boxing and wrestling techniques to create a brutal sport, though modern revival of the art is less of no-holds-barred in nature.",
    "arm_block" : 2,
    "leg_block" : 4,
    "ondodge_buffs" : [
        {
            "id" : "pankration_counter",
            "name" : "Counter Chance",
            "description" : "The enemy has presented an opening in their defense.",
            "min_unarmed" : 4,
            "unarmed_allowed" : true,
            "max_stacks": 1,
            "buff_duration" : 2,
            "bash_mult" : 1.1
        }
    ],
    "onhit_buffs": [
        {
            "id" : "pankration_grappling",
            "name" : "Grappling",
            "description" : "I have you now!",
            "unarmed_allowed" : true,
            "min_unarmed" : 5,
            "req_buffs" : [
              "pankration_counter"
              ],
            "buff_duration" : 2,
            "max_stacks" : 1,
            "bash_mult" : 1.2
        }
    ],
    "techniques" : [
        "tec_pankration_kick",
        "tec_pankration_counter",
        "tec_pankration_disarm",
        "tec_pankration_throw",
        "tec_pankration_chokehold"
    ]
}
},{
    "type" : "technique",
    "id" : "tec_pankration_kick",
    "name" : "kick",
    "min_unarmed": 2,
    "unarmed_allowed" : true,
    "crit_tec" : true,
    "messages" : [
        "You kick %s",
        "<npcname> kicks %s"
    ],
    "knockback_dist" : 1
},{
    "type" : "technique",
    "id" : "tec_pankration_counter",
    "name" : "counter-grab",
    "min_unarmed" : 5,
    "unarmed_allowed" : true,
    "req_buffs" : [
        "pankration_counter"
        ],
    "messages" : [
        "You counter and grab %s",
        "<npcname> counters and grabs %s"
    ],
    "speed_mult" : 0.5,
    "stun_dur" : 2,
    "down_dur" : 1
},{
    "type" : "technique",
    "id" : "tec_pankration_disarm",
    "name" : "arm lock",
    "min_unarmed" : 5,
    "unarmed_allowed" : true,
    "crit_tec" : true,
    "disarms" : true,
    "down_dur" : 1,
    "req_buffs" : [
        "pankration_grappling"
        ],
    "messages" : [
        "You put %s in an arm lock",
        "<npcname> puts %s in an arm lock"
    ]
},{
    "type" : "technique",
    "id" : "tec_pankration_throw",
    "name" : "throw",
    "min_unarmed" : 6,
    "unarmed_allowed" : true,
    "crit_tec" : true,
    "down_dur" : 1,
    "knockback_dist" : 2,
    "knockback_spread" : 2,
    "req_buffs" : [
        "pankration_grappling"
        ],
    "messages" : [
        "You throw %s",
        "<npcname> throws %s"
    ]
},{
    "type" : "technique",
    "id" : "tec_pankration_chokehold",
    "name" : "chokehold",
    "min_unarmed" : 7,
    "unarmed_allowed" : true,
    "crit_tec" : true,
    "stun_dur" : 3,
    "bash_mult" : 1.35,
    "req_buffs" : [
        "pankration_grappling"
        ],
    "messages" : [
        "You put %s in an chokehold",
        "<npcname> puts %s in an chokehold"
    ]
}

Random_dragon, I love your MA work as much as the next guy but please move them to the lab section.

… and then make a PR so that I can enjoy the awesomeness!

Meep. I’m tempted to open up a thread for it then, though I’m not sure about PRing it though. >w>

And to get back on topic, my current adventurer is struggling to get enough mechanics skill to replace his rides broken wheel, while stuck in more or less hostile territory.

EDIT: Too dark/rainy to read? Light a Viking Candle.

EDIT 2: Ohgodwut, WHY did the hallucinations from that LSD kick in a full DAY after taking them?

Due to being genetically unstable, slowly becoming more elf-like. Fey nightvision, glorious, chemical imbalance which seems to have trouble deciding if it should stay or not nearly every time I sleep.

For most part, doing the apocalypse as an elf should; killing NPCs left and right… which is honestly pretty much the same thing I do, elf or not.

Now you must plant all the trees.

Also, got a road roller. Aw yeah. Think I might expand it into a luxury monster vehicle.

I think I just used up all the luck I’ll have in this game for the next year. Started a new game with the infected scenario, failed cyborg, in a house. In the room I spawn in, there’s a go bag. I check the map before leaving and there’s a slime pit across the street, some houses all around, and a river to the south. I’m right on the edge of a large city, so I’ll take the back route to hopefully keep out of sight. I peek out the back of the house, no zombies, so I open the window and run to the next house to the south. The basement is empty and has 2 gun safes in it.

Not finding any meds, I move on to the next building to the south, noting that I haven’t seen any zombies yet… so I take the road-facing way. No zombies.

I pass on an abandoned storefront, then reach the house at the end of the road. Antibiotics! Success! I pop a pill, then go check out the storefront. Sitting right outside is an RV with a kitchen unit and minifridge, both undamaged. Open up the door to the storefront and inside is… a meth lab. There’s chemistry sets, matchbooks, lighters, a pile of chemicals, and some water. That combined with the non-perishable food found in the houses I’ve explored so far will keep me set for a while.

I then go explore more nearby houses and all are zombie-free (despite a 2.0 spawn rate). I now have a full set of tools, sewing kits, thread, batteries, bandages, first aid kits… I think this run is going to be way too easy.

Edit: There don’t appear to be any creatures anywhere in the world. Time to figure out why!
Edit 2: Experimental bugs, yay! Creatures not spawning appear to be a problem with the latest experimental. Regardless, the start was still pretty damn good.

[quote=“Krazy, post:6178, topic:47”]Edit: There don’t appear to be any creatures anywhere in the world. Time to figure out why!
Edit 2: Experimental bugs, yay! Creatures not spawning appear to be a problem with the latest experimental. Regardless, the start was still pretty damn good.[/quote]
Dang, I was really wishing that some secret easter-egg otherworldly monsters had taken over the surface. Oh well, you still had some pretty crazy luck :stuck_out_tongue:

The Holy Roller is coming along nicely, got some solar panels and a large electric motor. Bed, check. Kitchen unit, check. Minifridge, check. owo

Ladies and laddies, I present to you…the Holy Roller: