What's Happening in YOUR Randomly-generated Apocalypse?

I cleared a small town of all that moved today, wearing nothing but a bondage suit and bondage mask, wielding a vibrator as a melee weapon (I am assuming a vibrator uses bashing skill, not sure, it says zero bashing damage in it’s description, but I’ve seen it do whacks of 18 damage).
Melee skill 11, dodge 5, bashing 3. Air filtration CBM and Dielectric capacitance system CBM.

I shall call this style Kinky Kungfu

I find the NX charge rifle on a bank heist. I figure that I should use it later on, like much much later - once I’ve found the UPS CBM and a lot of power. Still, I wanted to try it out. I pick up a UPS from my base, activate the charge rifle, and head out. The moment I step out, I see that the rifle is sending out alarms. So I think, “well, that can’t be good” and fire it at the nearest thing, a rabbit.

After that, part of the mansion’s wall blew up, and it could have eaten the whole mansion in fire if not for the fact that it was raining. Like holy crap. It eats up a large amount of UPS power, but I reckon I could use this to clear out a horde infested street that’s been plaguing a spot in a town too close to my base.

Hmm. This gives me a dumb idea. Does the charge rifle continue to charge up and overload if thrown? owo

I don’t think so, but if it doesn’t that should definitely be something that could be added (though we would probably want a max-charged rifle to cause damage to itself all of the time then, lest it become your new “unlimited dynamite”).

Double derp. I kinda assumed overcharging a charge rifle would wreck it anyway. Though if it can only blow up while in your possession, that would make the issue of whether the weapon takes damage irrelevant if you aren’t a walking tank.

So… the rifle won’t blow up from overcharging? What happens if the charge is insanely high? How big will the blast be?

I’m fairly certain it will wreck your face if you try that. Only one way to find out though…I dare you. o3o

…maybe when it’s time to do another gauntlet of death.

Ideally while high on all the drugs. owo

I might end up winning, if that’s the case…

Much like in DF, the only victory is a loss so badass and/or funny that you feel glad to end the character that way, rather than relieved or frustrated. o3o

True, true. To recap my previous last fun death; managed to survive trios of bio-operators, hulks, amigara horrors, and jabberwocks without much damage. Got my legs melted off by an army of spitters, yet somehow manage to block any other attack and remain unharmed on the other body parts… and after the legs melted off, become immune to the acid ground. Then I got smashed into a metal bar wall by a team of zombie hulks, breaking one arm, putting all stats at zero yet somehow be able to damage and kill the hulks, and finishing the fight by dying yet almost having a chance against a tank drone.

Gonna be hard for me to figure out a scenario crazy enough to top that.

…wow. I suggest beating zombies to death with zombie corpses as a good start.

Though now I wonder what happens if a zombie corpse re-animates while in one’s inventory.

Well, doesn’t really count as inventory, but a zombie in a wheelbarrow just up and revived and tried to eat my face. Same with sealing them in a crate. They revive… outside a sealed crate without breaking the crate itself, which is kinda a bummer.

Next idea I’m thinking is a monster fight club. Big structure with lots of rope and pulley stuff and metal doors… think that’ll work since the barn in the farm seems to be able to do that. Army of lured moose on one side, army of zombies on the other. The optical cloak so I can watch them kill each other.

Now that would be just plain awesome. o3o

If there was a debug setting to allow monsters to ignore you…I think there are debug invisibility and scent-removing mutations, actually.

Well, if debug will be used, I could just set up the glass walls in labs instead, so I can watch them from a safe spot. That or make a car wall that’ll block vision and set up cameras.

It’ll be moose and bears, and all sorts of zombies. Maybe Mi-go, but luring a lot of them will be tough. Maybe even NPCs. Last thing standing.

Would be interesting. Though once you start debugging you can just as easily spawn monsters and NPCs. Less Fun, but interesting if used for the sake of !!SCIENCE!! instead.

Yeah. For now I’ll just try to develop my base first. Don’t really need to fortify it… as long as I stop testing things in the vicinity. Once I’m set I’ll get around to building the arena of death.

Lost about an hour and a half of real-time spent book grinding because I forgot to turn on autosave and then had a conversation with an NPC that crashed the game.

Feels bad man

Meat problem has been solved. Finally found a vacuum sealer to complete a FOODCO for the solar rig in my base. It’s been days, so all the storage batteries have been charged and ready, too. Several mini-fridges has been set up, and I already had a target in mind.

There was a nearby spider basement, and there was so much meat I had to attach another box to my wheelbarrow to get some of them. Alas, it got to the point that there was still enough corpses to butcher but I wouldn’t be able to grab them since the wheelbarrow would get heavy.

With the meat in the fridge and ready to get dehydrated, I’ll be set for a long time.

Aside from that, found a power armor helmet on the basement, which seems to be the most consistent place to find one.

And, holy crud, the kitchen buddy is really convenient. I used to do dehydrating using several UPS modded dehydrators, alongside the UPS CBM.