What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Zireael, post:5740, topic:47”]Started a new game with today’s experimental to see how skill rework changed the game.

Survivalist in a middle of nowhere, three wolves in line of sight. Good thing there’s the starting NPC, too. She killed two of them and I ran like hell. Walked down the road to the radio tower 5 map squares away, there’s a f*cking SOLAR CAR in nearly mint condition sitting next to it.

Wonder what will be next?

<Probably the best start I’ve ever had lol>[/quote]

Started another alternate playthrough as a plucky backpacker. Noticed the map at the start has a military outpost, so I take a mental note of that. Made a quick raid in the day, a few houses here and there, taking care not to get detected. The few Zs where I had no choice but to encounter them I lured at a field far away from town. Lighter in the bust, throw lots of rocks, kill them on a bush.

I decided to risk it and raid a nearby grocery store in hopes of a shopping cart. Go through the backdoor, and luckily enough I find one. I get seen by several Zs, so I didn’t have time to raid the grocery store. Either way, mission accomplished. I spent the rest of the day gathering rocks, throwing rocks at wildlife and taking care not to go too deep in the forest to avoid the evil moose.

Night falls, and I make my way to the outpost. Got 60 rocks in my cart, probably overkill, but I won’t be able to collect them if I run out so the more the better. I climb through the fence at the most northwestern side, take a few steps where my field of vision touches the milspec’s own field of vision and begin work. Hunting animals and fighting a few Zs had helped out as my throwing skill has reached level 3 by then, and while tossing rocks against the turrets I reached level 4.

With the turrets at the north side down I make my way there to collect my rocks. I noticed the north wall in the outpost has collapsed, but since my player isn’t hearing noise I decide to wait until later to check in on the building as I finished my business.

And with the east, west, and south turrets gone (and I did bring too much rocks, in the end), I go ahead and check the building. As it turned out, there were bio-operators, and thanks to the collapsed wall to the north the turrets opened fire on them and shot them to death. There were a few human corpses as well, so I decided to loot.

For the lack of a better term, it was a jackpot. MBR vest with steel plating and in perfect condition, duffel bag in case I need more volume, and a slightly dented dragon skin vest from one of the bio-operators. Defense-wise, my torso will be well protected, and my plan is to sneak around for a while and throw rocks, so no problems yet. Lots of MREs, and for water I got two jugs and one funnel from my early day raid, so water won’t be too big of a problem. Tempted to butcher the bio-operators now in the chance I get valuable CBMs off them, but that can probably wait.

Got my companion wielding her new bow, and ammo is abundant. Keep having to give her back her ammo in between fights, she has a bad habit of charging off to get mauled by zombears and antlered horrors. Much savescumming ensues because I’m actually getting attached to my ally. Cataclysm is a lot more cozy when you’ve got someone giving you fire support.

Got a near-perfect start in my last game. Evac shelter was just outside of the nearest town, surrounded by forest. Well-stocked basement, and there was a FEMA camp in the middle of a swamp a little bit up the road.

Decided that my good fortune would be a good chance to try a more nature-oriented/innawoods style game, at least to start.

After about 5 days of the obligatory reading, tailoring and crafting useful things I tentatively headed up toward the FEMA camp, doubly nervous about the zombies and the swamp critters. But as it turns out, those two factions were actually waging all-out-war against each other, and I only had to clear out a couple of soldier zeds and giant wasps. Got a ton of gear, materials, and raw meat from the aftermath of that camp (couldn’t find any guns and ammo that matched up, unfortunately).

I took it all back to my base and started reinforcing/organizing the shelter. I made this base comfier than any I’ve ever made, with tables and chairs to sit at while eating, sewing, disassembling, et cetera. I built myself a stone fireplace, starting to chop up plastic items and use them to mass-produce funnels so I can have a source of water without needing to trek over to the swamp to fill up my frog-stomach waterskins. The infinite salt water will surely come in handy, too.

By Day 9 I decided that I was ready to explore the outskirts of the town, and I did find a lot of useful stuff on my first scouting trip, but I got spooked by a Zombie Brute and ran back home. Those things have ended too many of my melee characters’ games, and I’m not losing this one after it’s been so well-established, so I didn’t risk getting into close-combat with him. I managed to snag a rubber hose and a Bowyer’s Buddy book from a refrigerator in town, so I’m going to grind up my archery skills so that I can hopefully have a better chance of taking down that jerkwad.

Found a well stocked evac shelter since my starting one was no bueno due to a lot of zombies. Problem was, it also had a zombie master. Thankfully, since it was one on one, it was just a long melee fight.

Found a lawnmover in kitchen cupboard.

How else are you supposed to prepare a salad?

How else are you supposed to prepare a salad?[/quote]
I usually just fry it for 2min on each side.

someone created lawn mover salad nothing special

Found a kinda odd house. Opening it up, it seemed to be filled with all sorts of traps, but that’s not the weird part. In what seems to be the garage area, there’s a ton of handy tools just laying around. What’s more, today was one of those days where I’m trying out the different tilesets, and the garage looked… kinda funky. Like, the graphics are telling me that it’s a fungal bloom, and then it changed when I opened up the menu.

Only logical explanation I can think of there is that there’s a car running in the garage generating exhaust smoke, as that would build up and vanish and otherwise mess with your head due to tile confusion. owo

Found a quad bike in a new game. Same world as the Cathedral with the blank bodies in the basement. Gassed her up and found a mine entrance that I’m going to go explore in. Just going to bring my single shot shotgun and a crowbar I think. Probably going to die down there.

Nah. Mines are piss-easy. Got lots of good stuff in there too. I mean, you’re missing one very important piece of equipment that you’ll probably need, but you’ll get in pretty deep without it.

Nah. Mines are piss-easy. Got lots of good stuff in there too. I mean, you’re missing one very important piece of equipment that you’ll probably need, but you’ll get in pretty deep without it.[/quote]

Yeah. There’s a decent amount of juicy loot to be found in them mines. The lowest levels can provide some trouble, but aside from that they’re less harder than labs filled with turrets.

Anyway, to conquer my fear of spider infested basements, I decided to look through one. Brought a shotgun along since there’d be no trouble with regards to sound since it’s a basement and all. Just to be safe, I found one royal jelly in case I get badly poisoned.

End result, I found an aluminum keg to store water in, and I’m gonna use the chitin from the spiders to craft armor, and I’ll feast on the eggs of their young later. Also found an atomic lamp on the house itself.

Also there was a nearby museum where I did a smash and grab. The place held a katana, wakizashi, and nodachi. Hooray.

Companion stuck on the back end of a motorcycle that I smashed down into just a box I can haul around. On the plus side, so long as I stay by the box o’ junk, she seems content to let me cart her around instead of bum-rushing anything I shoot at whenever she runs out of ammo.

Just installed bionic alloy armor for every body part and realized it won’t protect you from zombies. I learned this after charging my character butt naked into a horde and nearly dying. A quick check on the wiki reveals that alloy plating bionics only grant 3 cut/bash protection, which is about as strong as… a pair of jeans. Oops.

Staying aboveground a lab right now. Found atomic light for a light source. Got a wheelbarrow, modified it to a wheelbarrow with trunk instead of box. The town itself is uber close, like two to three forest spaces into the next house. If I take care, I’d be safe as long as I don’t fire my gun aboveground near my hiding place.

I do have some good gear going. On one basement, I found a cache of guns to use, and there were a lot of shotgun rounds, but no shotgun, and I found one from disarming a shotgun trap. Melee wise, I found a nodachi, katana, and wakizashi on a museum raid. Armor is decent. Most of them got lined with kevlar, some chitin armor, some survivor gear. Found an optical cloak, perfect condition, off a zombie soldier on a nearby FEMA camp.

Most importantly, found light amp goggles at the start. I started the firefighter scenario, and found it on either one of the firefighter zombies or the NPC (who got killed because he gave me his ammo like a dumbass instead of a lighter). The gun he used? Automagnum. So with the goggles and the gun, I decided to wait it out at night before making a run for it. When night fell, I had set up some flammable objects on the garage gate, set it on fire, open said gates, and then exit through the other door.

It was a freaking huge city, though thankfully my starting map just showed a spot at the very northeast edge that had an evac shelter. Seriously, never got full nightvision before and these light amp goggles really do the trick. Managed to avoid groups of things than can kill me quite easily… though I had to be careful around cars, since some of those had lights on.

Anyway, I hid out in the shelter until I found the lab. Both are close to the city, real close, but at least the lab had metal doors and a forest. Plus, some distance north of the evac shelter I began to see fungaloids. I went nope, and quickly searched for a new place to hide.

So far, been collecting books, stocking up on water on whatever container I could find. Since seasons are at 91 days, I reckon I do my stocking up during spring, and not venture out too much in summer. I’ll probably take that time to cover the lab area with a log wall, and set up farm land beside it. Main goal: completely exterminate the zombie population of that city. The lab itself can wait until later.

Slowly clearing out the streets near the lab. Armor is decent, got thrown into a wall of a house by a brute, destroying said wall, but only got off with some small damage in all parts, from ||||| health to just ||||/, and 4 pain.

And there were two zombie masters. If they had a group of zombies, I’d have been in trouble, but I managed to lure them into an isolated alley and dispatch them one at a time.

One of them wore hot pants and only that. Huh.

I just found a bondage suit in a random house’s room.
The room also has a stairs down.
So I go down, expecting to find a BDSM dungeon.

Nope. Basement infested with giant black widows.
More widows than I have bullets for my Raging Bull.

Time for a tactical retreat. I kinda suspect that a single bite from one of those will kill me with poison.

Their venom works like being poisoned by a bloated zombie so it’s not that deadly, but spider basements are known to contain some pretty sweet loot from what I hear so it may be worth clearing out.

Heh. Too easy. I went in with a M1911 and handguns skill zero and pew pewed all 50-ish of them. One shots at melee range, two-shots otherwise.
They did not manage to hurt me once. They can’t bite through basic reinforced clothing, it seems.

The loot is nice, but not spectacular.
1 science ID, a survivor’s map, 6 RA21E medical ampoules (now I need to find the Rivtech jet injector to be able to actually use them), 2 ballistic masks, 1 power armor hauling frame and three slightly above basic level skill books.
And those 33 spider eggs will make some nice powder XD

Cleared out a spider basement unarmed once. Combat-focused felline mutations plus Krav Maga are a beautiful combination.

Was…hell, 70-something hostiles total, took forfever but only suffered a couple relatively minor bites. Venom isn’t that bad if you can back away into a chokepoint and avoid getting swamped.

Be very lucky there aren’t giant brown recluse spiders yet.