With a to hell with it attitude, I decide to venture down the mines. It has been a lucky run, perhaps too lucky. Started as a mall cop who just butchered the starting NPC after tazing him twice. Escaped the chaos of the mall, somehow found a public works 8 or so spaces south. East and west are two towns; east one medium sized, west one small, though a few more spaces east a bigger town - not sure how big it is yet, since I haven’t began to explore that area too much. In any case, both sides are less than ten spaces away in the map from my new public works base.
South… empty field… technically a minefield or two, then forest. Amazingly I haven’t had an incident of having a zombie even come close to the homebase. Was tempted to search for an evac shelter in a more remote area, but the public works had so many tools and goodies that I decided to stay. Met a random NPC during a night raid, wanted me to kill her mother for her. I decide to go for it, and hit jackpot. The house of that zombie mom had a basement with a gun storage, which had a Saiga and an automagnum plus the ammo for both. Later on I managed to get the jump on three zombie bio-operators via a good shots with a molotov, too.
And best of all, this was the first time in a long time that I didn’t start near a swamp, or a fungal zone, or a swamp with a nearby fungal zone. The only time I spawned near a refugee center was when I started at an evac shelter just next to a huge city, where the refugee center at the south was next to a swamp and a fungal bloom. Go figure. Also, apparently it seems that setting the floor under the npcs at the center won’t make them go hostile, and somehow they’ll keep trying to move back into their fiery spot until they die.
Anyways, back to the mine. I found a few nice CBMs… well, nice for me. I like the cranial flashlight and internal climate control and hydraulic muscles. At the bottom I was hoping for the thing and instead found the console. Since I’ve had a lucky run for quite a while now - barely zero danger at all despite seeing a couple of hulks hang around cars with light at night on towns, I decided why the hell now and trigger tremors. Before doing so I had a couple of preparations. Adderal, and some more int boost via the power of the atomic coffee.
Five horrors came out. Tossed a couple of molotovs to them, and started shooting with the automagnum. Dunno if the fires helped, but all the shots were grazing. Well, it was an attempt to chip away at their health while I waited for them to get close. And so I did battle with them with my best melee… a rapier. I also set up in advance some rags I got from butchering the nearby dead miners, and lit those up to burn them at close range.
And I won. Somehow luck won again, with a bit of on the fly planning. At most all I got was small damage on the torso somehow. And then I did it again. Tremor two. Less fire, and more waiting via the console, and this was the part where I got damaged.
Sadly I did not seem to get an artifact from this encounter. I killed both last horrors on non-burning tiles. Either way, I don’t think I can do a third, since that floor is surrounded by both smoke and fire now.
edit: somehow, my luck smiles upon me once more. Found another mine. Had a number of dark wyrms try to attack, and I’m almost out of bullets for my automagnum. Last floor was the thing… and in the space between my player and it, there was magma, and he ran through it to get to me. Tentacle dog died in one hit thanks to that, and I finished it off with the rapier. Man, makes me wish I picked the trait that lets my character start off with fencing.