[quote=“Blaze, post:2832, topic:47”]I made deployable turrets foldable as it takes a large number of resources which would be a waste to leave behind. For example, a 9mm quad cannon turret requires an extra light frame, advanced UPS, plutonium, an electric engine, 4 9mm SMGs, a metal tank, several funnels, RAM/Processor Boards, Scrap, Plastic, Chain, Circuit Boards, LCD screen, power converters, amplifier circuits, and copper wire. And that’s just from the top of my head; I’m pretty sure there’s something that resembles a detector in there somewhere.
That’s quite an investment to waste on a single use tool.[/quote]
I will be honest, I think this is extremely over the top. Especially once you consider how irreparably terrible turrets are, I mean have you seen the ammo dump they are? At best, they take a 8 rounds to kill a single mundane zombie, my characters need two. Thats a whopping 6 rounds of 8 completely wasted each time the turret fires, a military grade robot designed in the 2050s by I what I can only imagine is a respectable firm with the only purpose of shooting at enemy targets is 4 times worse than a student who shot a gun for the first time 7 days ago.
When you change or add recipes (and in general other things) you should try to make them such that a player might want to attempt them. And I am going to ask if you would ever attempt to craft a turret with that recipe? Would you ever sacrifice an advanced UPS (easily one of the best items in the game) for a mediocre ally who does a job you can do 4 times a effectively and that will get clawed at and destroyed by a zolf the first night you leave it deployed? Would you ever bother to find all those items? Have you accounted for the fact that you also need to find the single most hidden and uncommon book in the game before even knowing that turrets are craftable?
Realism is all fine and dandy but remember that this is also a game. Recipes are there to help a skilled player acquire (or imitate) gear that would otherwise be very hard to find, if you make acquiring the recipe next to impossible (the book remember?), and forcing the player to use equally hard (or harder) to acquire resources on its making the recipe becomes nothing but a “screw you, go loot a working version” message instead. And this philosophy applies into the game already. You make mutagen out of bathroom cleaners and rotten meat anyone? A industrial grade battery from vinegar, some steel and a can? A longbow from an old piece of wood you found laying on a forest?
Oh also, you can’t set timers through json, the C4 and mininuke use a simple function defined in the source code that could deserve being jsonized.