Over a month had passed since the battle that had taken place at the farm, a month and a half since the heli crash and for the first time since then Aimy felt whole and healthy, the time had been spent productively. With a helping ahnd from Halley the fortification of the farm had been progressing steadly but with her returning health had come a need to start properly scouting the area, leaving Halley to keep an eye on the farm Aimy had headed out to see what was what.
Luck was with her, while poking around at a regional dump she’d discovered a mil surplus humvee, heavily battered but still mobile. Most likely scrapped due to a leaky fuel tank, dodgy engine and the extensive bodywork required to meet legal requirements. The times being what they were however beggers couldn’t afford to be choosers and Aimy would of found it hard to deny it felt good to be behind the wheel of even ex military equipment.
Man it’s taken some time to get Aimy back up to a health condition, I ended up equipping her with a shield to soak up some of the damage and to protect her healing left arm. With some scavaging and cleaning I got together enough kevlar to equip both her and Halley in light survivor gear and I ended up dropping the combat knife for a nail bat, not exactly subtle but Aimy isn’t a subtle girl and I’d been getting increasing numbers of armoured enemies to deal with.
I attempted a night raid to a nearby research lab but getting into the lab itself proved to be too difficult since I was under constant attack while trying to pickaxe though the wall in the storeroom, it wasn’t a total loss though as I came away with a lot of the tools I’d been roadblocked on (including said pickaxe ).
Now I just need to get my new ride home safely.
Edit:
Thought I’d show off the farms defences:
Edit 2:
I might have to abandon this save because I keep getting a seg fault thing when I save that is breaking the save, i’ve had it before but just dealt with it but this time it’s left me stranded in a lab far from my base and deleted my partner
I’ll try and get it to bug again so I can at least post it as an issue.