Well, the cannon does exist… With the tank mod…
Technically it exists in game, but only so the tank bot works. The tank mod lets you grab a cannon off a dead tankbot though.
Well, the cannon does exist… With the tank mod…
Technically it exists in game, but only so the tank bot works. The tank mod lets you grab a cannon off a dead tankbot though.
What I’d like to see are the Howa Type 64 and Type 89, but I have no idea how to justify their inclusion. xD
Given that the JSDF definitely doesn’t like exporting their gear, either you’d have to imply in the lore that they changed their mind on that (unlikely even if they adopted something newer, like a Rivtech gun), or imply that the US had requested assistance with the impending cataclysm.
Now that has me wondering about the lore justification for the AN-94, as I don’t know whether Russia in reality is exporting that gun yet. It is apparently discontinued, so it’s possible. Plus unlike Japan, they do tend to export their hardware, so the AN-94’s existence in Cataclysm is at least more plausible.
I’m thinking that the USA (Or New England who cares) requested for aid from all the other countries and got some from all over the globe. And that’s why you can find AK-47s and H&K Plasma Rifles in the base game.
Maybe. Plus since the lore is taking the Fallout route of making China be the major country on the US’ shit list, instead of Russia or Iran or whatever, I guess that seems logical that Russian-made armaments might show up in odd places.
Yes, because requesting help from other countries totally makes a gun that was retired from active services over half a century ago available in a country. :rolleyes:
The Plasma Rifle might simple be an export product.
H&K makes a few guns for the US military, and occasionally submits weapons for design competitions for the military.
As for AK-47s, a fair number of them have been imported legal, and part of the lore does say that gunlaws for automatics where lessened slightly, so it makes sense that a fair number where imported by citizens who have a hard-on for AKs.
An autoaim mod.
Sensor+magnets which picks the closest (organic?) enemy and locks your aim on it, center mass. Greatly improves recoil and accuracy. Adds size and weight. Tricky to use.
Suddenly you’re a turret!
So something like the harness used by the Smartgun in Aliens? Auto-targeting sight let’s even the most novice of marksman shoot halfway decently, but more experienced gunners could better aim on their own, only using it for weight carrying and aiming assistance. Be pretty cool if there was also something like that to let you fire mounted weapons on foot.
It could also have a more subdued effect like the targeting bionic’s effect, I THINK that just reduces dispersion.
I made a SPAS-12 that you can use if you want it.
except I don’t know how to add it to spawn tables for say the gun shop
The weight and such are as accurate as I could get them (source of weight and volume and mag size: SPAS-12 Wikipedia page. I used the 6 shell amount for the legal civilian models of it)
[
{
"id": "spas_12",
"type": "GUN",
"symbol": "(",
"color": "light_gray",
"name": "SPAS-12",
"name_plural": "SPAS-12's",
"description": "The SPAS-12 is a really cool looking shotgun. I will research it later.",
"price": 53800,
"material": ["steel", "plastic"],
"flags": "RELOAD_ONE",
"skill": "shotgun",
"ammo": "shot",
"weight": 3701,
"volume": 10,
"bashing": 12,
"cutting": 0,
"to_hit": -1,
"dispersion": 85,
"sight_dispersion": 90,
"aim_speed" : 3,
"recoil": -20,
"durability": 8,
"clip_size": 6,
"reload": 80,
"valid_mod_locations": [[ "accessories", 4 ],[ "barrel", 1 ],[ "bore", 1 ],[ "conversion", 1 ],[ "grip", 1 ],[ "mechanism", 4 ],[ "muzzle", 1 ],[ "rail", 1 ],[ "sights", 1 ],[ "stock", 1 ],[ "underbarrel", 1 ]]
}
]
I still say your mod needs a profession with a tommygun. <3
If you like the SPAS-12. Come check out my mod! (Shameless advertising… Sorry)
No but seriously, have you seen the SPAS-15? It’s like the SPAS-12 but with a magazine. It’s freaking amazing!
Never missing guns or something
you mean like these guns that use fighterjet-level tech on rifles?
I love how on that site it says “Connect with family and friends!” So basically I’m gonna show what happened to Bambi’s mother in real time to my children? Jeez no.
But in all seriousness. That scope is pretty fucking amazing. Next thing we know, we gonna have AI in our guns talking to us.
[quote=“Artyom177, post:935, topic:2160”]I love how on that site it says “Connect with family and friends!” So basically I’m gonna show what happened to Bambi’s mother in real time to my children? Jeez no.
But in all seriousness. That scope is pretty fucking amazing. Next thing we know, we gonna have AI in our guns talking to us.[/quote]
“Hey you should shoot that guy on the left. Now reload. Now take your time and aim, factor in the wind, it’s a full moon”
"wait for it… wait for it… Now! You can get away with it if they are a wolf when you shoot them."
Or a police version that automatically profiles a human’s race and whether they might be in possession of a weapon.
On the matter of automated weaponry, there should be an installable zombie-mounted turret…
I have been yet to try it but I have always wanted to mount a turret to a shopping cart.
Would it work? They are considered vehicles right? Thus making them moddable?
Yep. Hell, you don’t even need that much, slap an M2 on a frame and pretend it’s a tripod. XP
I believe I suggested adding a Smartgun months and months ago. My suggestion was to make it an engineer craftable weapon that would actually BE the Aliens smartgun or equivalent. It would compensate for poor rifle skill by aiming itself.