Some more mine variety might be nice. Anti-vehicle, anti-personnel, jumping, improvised, naval, unexploded cluster bombs…
Carved wooden ball with nails on it and a rope for a makeshift flail.
Only if rolling a miss risks the chance of smacking yourself with it. X3
Only if rolling a miss risks the chance of smacking yourself with it. X3[/quote]
I feel like a kiddie knight now with my blanket armor, pot helmet, and now my makeshift flail. <(")
Edit: that’s the balance.
I’d like to make a proposal. When I first added the Sten, the idea of making it craftable was shot down. First due to the idea that the tools needed are beyond a survivor’s means, then balance reasons once a way to craft it with hand tools was pointed out.
If we could make the process of making a Sten a bit more complex, though…my proposal is to allow making an even LOWER quality, semi-auto replica as the first step. This version would have a mod slot for the full-auto conversion part, so getting a full-auto Sten requires at least two steps, and the end product could still be made statistically inferior to the real deal.
A Sten could be made by anyone. That’s what made them so valuable during WWII, they could be made cheaply and efficiently by non-skilled workers. I don’t see why crafting the Sten would be shot down…
First it was because you’d need some basic metal shop stuff that wouldn’t be available without power. Then when someone found a PDF on using even simpler tools to make one, the objection became a matter of game balance. ;_;
EDIT: Still, while I can understand the objections, it mostly annoyed me because the entire reason I added the Sten was to make it craftable. We have craploads of SMGs as it is, so it’s not as useful an addition if it doesn’t have a purpose that’s different from the other 9mm SMGs.
The Thompson I at least let slide because there aren’t as many .45 ACP SMGs, and the Skorpions have a useful niche in that they’re 9x18mm and .32 ACP.
Well the Sten wasn’t a god gun. It was simple yes, but simple means shoddy in the gun world (Besides the AK, that was a god gun). The Sten would jam, break, or even explode in the user’s hand if used to much. That’s why they made so many; if one breaks, give the guy another. So as a craftable weapon, the Sten is good. But as finding it out in the wild? It’s corn, and shit mixed into a stamped metal carcass (My opinion).
So give it something like this.
{
“id”: “sten_shoddy”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_gray”,
“name”: “Sten MK1”,
“name_plural”: “Sten MK1”,
“description”: “The Sten MK1 was a weapon produced during WWII. Noted for its simple design and cheap manufacturing costs, it was less known for being complete garbage. Easy to make, easy to break.”,
“price”: 2800,
“material”: [“steel”, “null”],
“flags”: “MODE_BURST”,
“skill”: “smg”,
“ammo”: “9mm”,
“weight”: 3156,
“volume”: 8,
“bashing”: 10,
“cutting”: 0,
“to_hit”: -2,
“ranged_damage”: -2,
“dispersion”: 175,
“sight_dispersion”: 85,
“aim_speed” : 5,
“recoil”: 25,
“durability”: 8,
“burst”: 3,
“clip_size”: 32,
“reload”: 375,
“loudness” : 150,
“built_in_mods” : [“folding_stock”]
“valid_mod_locations”: [[ “accessories”, 3 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “conversion”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}
Of course you can change the description… That’s just a placeholder
Maybe. Do note that version has far more mod slots than the vanilla Sten, last I checked. Still, maybe. X3
Yeah, all I did was copy the MP5’s json and make a placeholder real quick. Every thing could be (and I guess will) be changed.
Possibly, hmm. Will have to compare your placeholder and the Sten. X3
I’d like the difference between .223 and .556 recognized and the AR-15 semi auto. I’d like the addition of the S&W M&P 10. The addition of the M-16 as the full auto AR would be nice. I’d love to see the ability to convert semi-auto guns to full-auto so it can be harder to get a full-auto gun.
Maybe. If we could have ammo type overlap, we could make 5.56mm unusable in .223 guns, for example.
Yea, I’d also like most guns found in homes and gun shops to be semi-auto. This would make the game better. Another weapon to add would be the Keltec KSG.
Ooh. Couldn’t we logically make the Keltec by having it use the built_in_mods option to make it a shotgun with an integrated shotgun?
Shit, I could add that to my latest weapon PR.
Hmm that would be tricky trying to model the duel mag tubes. The DP12 is also cool.
Shouldn’t be, you can adjust how much capacity an integrated weapon has. Then it’s also a matter of switching fire modes and loading the other gun.
It would be cool to reload the gun without switching guns like IRL.
Since we only have one Walther(and that an older one), what about adding the Walther CCP? Small, rather light, low recoil, and uses ammo that is around by the ton.
You also cant argue that its old.
vehicle mounted air cannon (ala mythbusters)
or an actual cannon
also - missiles, perhaps scavenged from military convoys / wrecks