[quote=“JonnyBlack, post:15, topic:8244”]I don’t know if I have a strategy per se, the build I’ve been using of late tends to be able to wade through regular zombies with melee from the start. I’ve been thinning them out without any particular “strategy” since about Day 4, just keeping an eye on my health and making a hasty retreat from shockers or if wounded. Keeping clothing reinforced is a must though. I keep a Desert Eagle for when things get bad(ie: shockers, I hate shockers. I also use it on the ones that blow up.) and generally flee shortly after using it to avoid getting swamped. I try to kite, as at this point I tend to get hurt enough to run before I run out of volume.
Sometimes I’ll wait for night to hit a specific store in an area I haven’t thinned yet, in which case I just sneak in, pick a lock, and try to get out without getting swamped. Getting swamped is the fun part, ducking through houses and throwing doors shut behind me, abruptly changing direction, killing a few as they crawl through window frames, etc. This is my first character with any real length of surviving though, and I’m trying really, really hard not to get cocky and die.
He’ll likely be dead before the day is out, but at least I’ve been hauling stuff back to the shelter at a constant rate.[/quote]
Shockers are awesome IMO, they’re a real good (and relatively common) source of some mid-game bionics, most of the good bionics which I’ve got (Integrated Toolset, Enhanced Hearing, Targetting System, Expanded Digestive System and many others) are from Shockers (and Shocker Brutes) only. Zombie Technicians and (sometimes) Zombie Scientists drop shit (Burnt out bionic and other kinds of shit) whether I butcher them using my Hunting Knife (30 Butchering) or an activated Circular Saw (50 Butchering). They’re pretty easy to kill for a practiced ranged player and they shoot their electricity-bolt every 25 turns so even if you get the first hit (its does not hurt that much), you can easily kill them soon after. If you have a good ranged weapon (longbow + good archery skill + good-strength or crossbow if you’re good enough to make a one hit kill), then you can easily kill them, but if you don’t have one then try not to use weapons made from conducting substances (aluminium bats, machete; katana & zweihander for the really experienced), a good wooden weapon (a baseball bat works but a quarterstaff is even better, really any weapon with bash-16+ would do) would be good enough to kill them as they’re not that good in melee. Shocker-Brutes are an exception as they’re a deadly combination of Brute and Shocker, so if you can’t kill them in 3-4 hits (with a longbow) then run away!
Btw my early game, “strategy” (after getting a base and some basic goods) is to get my archery skill high enough early in the game (I do it using a slingshot + lots of pebbles) so I can craft a short-bow then a longbow because its one of the best weapons in the game. Its the only reliable, sustainable, powerful, ranged-weapon which you can get early in the game and its ammunition is not very hard to craft too. After that you may get a good archery book with recipe for the crossbow which is really helpful for conducting night-raids (stealthy ones) but unfortunately I was not lucky enough to get that “Zen and the Art of Archery” book early and till I got it I had a pneumatic bolt driver and a pneumatic assault rifle too, I didn’t have a need for a crossbow but really its one of the best stealth weapons in the game. I also try to get as much as batteries as possible to keep my flashlight (and those pesky battery consuming L-Amp Goggles) powered so that I can explore in dark (and conduct night raids deep inside the city). Fabrication, Archery Melee, Cutting/Stabbing are a must for low level characters; Mechanics and Taloring can also help much both early and late-game (as you’ll need a vehicle if you want to progress in the game and you’ll also need to repair your clothing sooner or later), Electronics and Cooking skills are secondary but are a must for mutagens, CBMs, cool gadgets (geigr ctr, electrohack, hedge trimmer, circular saw, etc); Other skills like First-Aid, Computers, Driving, Weapons (all of the ranged weapons like rifles, handgun etc), Unarmed combat and Construction are a must for late game tasks (CBM installation, Martial Arts, Hacking Consoles; Creating Stoves, Fireplaces, Vats, Wells, etc).
And one more thing, try to raid a library (at night) as soon as possible (as soon as you can get night-raid gear: light-amp goggles, a bicycle or electric vehicle, good melee weapon, painkillers + bandages + disinfectants + stimulants).
Pain management is one of the tasks that early players overlook, pain slows you down, weakens your skills (strength and int mainly which hamper your combat and bionic installations respectively) any good painkiller can help in managing pain (but don’t forget they affect your “hidden-health-stat” and are quite addictive), poppy painkillers are fairly easy to craft and are the equivalent of codeine, higher-degree painkillers like oxycodone and tramadol are a must if you’re going to hunt down turrets in that lab with your EMP grenade and MBR Armor but poppy painkillers work in most conditions and are far by the best. Aspirin can be used to remove low level pain (8-10 approx) but its best left for crafting First-Aid kits which come in handy for quick healing. Speaking of drugs, try to maintain a hobby of taking a single vitamin every day (take 2/day if you’ve got a bad health due to alcoholic lifestyle, taking lots of drugs, etc.) to maintain your heath, not only this will allow for healing large amounts of damage while asleep it can also help counterbalance the effect of drugs and alcoholic drinks (which decrease your hidden-health-stat).
Metal working is an expensive task to start with but pays off well for late-game players so better leave it till you’ve gotten all of the equipment (don’t think if you’ve an electric forge and some chunks of steel, you can craft a machete, you’ll not only waste batteries but also your time).Don’t start unless you’ve got:
Charcoal Forge (and a kiln to craft charcoal from Splintered wood, bones or two-by fours) or lots of acetylene torches or a forge rig (if you’ve a vehicle); Electric forge is a waste of early game batteries so avoid using it (Btw, the Integrated Toolset can replace these in most of the recipes but do NOT use it if you’ve a Battery-System CBM as your basic power unit, a Joint Torsion Ratchet, Internal Furnace, Ethanol Burner (be wary of addiction) or Metabolic Interchange + lots of cooked meat is good enough to keep it powered)
Aluminium Tongs
Anvil (used in weapons forging)
Crucible (used in creating the powerful bearing ammo for pneumatic assault rifles and also used in creating some very large containers)
Metal Working Chisel
Swage and Die set (I didn’t get one so I forged one myself, you can do it too)
I started metal working pretty early since I’ve a couple of acetylene torches and all of these tools which I got from a Public Works area near my spawn and its paying off well. I’ve combat knife, steel spear, tanto, kukri, switchblade, throwing knives, butcher knife and hunting knife, all of which I forged myself (though I kind of regret wasting a whole day on forging that combat knife which I could get from those pesky manhacks in my new base: lab), though you cannot forge the best weapons (zweihander, katana, rapier, etc), its well enough to get you on the way to become a powerful character late game. Its not very expensive (charcoal only takes time and some splintered woods; chunks of steel can be easily salvaged from those wrecked vehicles lying around) and it does pay off well so start now if you can.
Thanks.