I don’t mean the amount of tiles that they make up, but the size they are assumed to have by the game for certain features like determining corpse size.
For example, I modded a martial art to do no damage but have insane knockback, and decided to test what happened when knocking enemies into each other.
- When similar-sized monsters collided, the one standing still didn’t take any damage, while the one that was flung by my attack took a lot of damage even though my knockback attack didn’t do anything directly.
- When knocking a small enemy into a bigger one, the smaller enemy suffered more than if it were flung against a similar sized enemy.
- When a giant enemy was thrown at smaller enemies, the giant one bowled straight through and the smaller enemies were killed and taken along.
So I want to weaponize this by finding out the biggest enemy in the game to use as a projectile.
Edit: anyways, I looked at the json and apparently the larger enemies are actually pretty much the same in size and weight. The hulk, tank, and shoggoth all have the same size (875000) and weight (200000), though the hulk has 480 hp, tank has 240 hp, and shoggoth has 400 hp. I guess I would rather choose the one with the most hp.