[quote=“Waladil, post:4, topic:6204”]So I started piecing together my own research, looking back into the code.
These only refer to weapon effects, not martial arts effects (like a martial arts block).
Defensive weapon techniques:
1.) Parry (wblock_1): When used to block an attack, reduces incoming damage to 40%.
2.) Block (wblock_2): When used to block an attack, reduces incoming damage to 15%.
3.) Shield (wblock_3, unused by anything I’m aware of): When used to block an attack, reduces incoming damage to 5%.
If the weapon has none of these, it can still block and reduce incoming damage to 50%, which is the same amount blocked by a martial arts block.
Offensive weapon techniques:
1.) Rapid Strike: Half speed, no damage change.
2.) Precision Strike: Only applies on critical, stuns for two turns. No damage or speed changes.
3.) Brutal Strike: Only applies on critical, stuns for one turn, knocks back one tile. No damage or speed changes.
4.) Wide Strike: Only applies on critical, has AoE “wide” (target tile + two adjacent, presumably). No damage or speed changes.
Most of the other techniques are very rare or based in a martial art instead of being weapon tags.[/quote]
Variable damage-reduction is news to me. Differing weapon-blocks should differ in their success rates, not the amount of damage. Your descriptions of the offensive techs are accurate.