What do you most want to see in game?

My vote for other: I would like to see spider lairs come back. I can’t find any spider webs areas with a lair under them anymore and I really enjoyed those. Also, I would like it so that when you forage for wild vegetables in the early spring to mid summer, you don’t immediately get rotten vegetables all the time after the 3rd day or so. Like give them a timer similar to butchered meat or something before they rot too. And fix broth and soup making, as after a while, they are just made rotten immediately and it’s annoying.

And base support: Also, being able to dig down and make a basement or a bunker would be much appreciated too. I hate the thought of putting so much time and effort into clearing an area and building a house, just to have to destroyed by an errant lightning bolt one night.

Meh, and if your running out of ideas (you probably arn’t) maybe you could make zombies eventually become smarter over time or something so that putting 5 layers of spike traps around something you want protected isn’t a viable permanent option for dealing with zombie hoards.

Thumpers and hooks to ride the worms with.

I’m still new so everything is wonderful so far.

bad. next you will want stillsuits and malange.

Stillsuits would be like having the Smelly trait all the time.

but you do get water from them.

masks

http://images.4channel.org/f/src/ket.swf

You can’t link to 4chan like that.

Inventory management is a big deal for me.

In particular, item stacking. When I drop a stackable item, nails for example, onto a pile of other nails, I do not want to see two different nail piles when I go to pick them up. I want all the nails in the same space to be in one stack, like they are in my inventory. Similarly, when I’m dropping wood to start a fire, I want the option to drop it a single plank at a time, instead of dropping a whole stack of planks at once. (Naturally, I would find out how to do this literally a minute after posting.)

This seems like it’d be a thorny code problem, but it’s kind of a clumsy interface as is, so it’d really be nice to have it become more friendly and useable.

I want proper NPCs. Conflict between people is pretty much a basic requirement for an interesting story. Also, the game lacks foes who can properly plan and execute my demise. It would also be nice to have something that might be more beneficial to me alive rather than dead.

[quote=“Endovior, post:128, topic:54”]Inventory management is a big deal for me.

In particular, item stacking. When I drop a stackable item, nails for example, onto a pile of other nails, I do not want to see two different nail piles when I go to pick them up. I want all the nails in the same space to be in one stack, like they are in my inventory. Similarly, when I’m dropping wood to start a fire, I want the option to drop it a single plank at a time, instead of dropping a whole stack of planks at once. (Naturally, I would find out how to do this literally a minute after posting.)

This seems like it’d be a thorny code problem, but it’s kind of a clumsy interface as is, so it’d really be nice to have it become more friendly and useable.[/quote]

There’s another issue with it, and that is when you start getting big stacks of things, like batteries, or duct tape.

Their weight and volume adds up rapidly, and if you dump too many in a single space you’ll end up with a situation where you can’t pick them up, and that’s no good.

A valid point. Being able to partially pick up a stack in the same sense as you can partially drop one would be useful.

Wow. It’s pretty cool to see that a lot of these suggestions were implemented. Either that or this thread is a massive troll that I’m not in on…

As much as the idea of NPCs is exciting (and believe me, I do very much look forward to road warrior showdowns with raiders), for me I think the highest priority is getting what we have to make sense and to work well. Some of the bugbears I have in mind:

[ul][li]It’s too cold to sleep, and yet I’m carrying a backpack full of sheets and bits of fur. Surely this is a solvable problem.[/li]
[li]It takes about 45 minutes to stitch together a cloth trenchcoat, but over 3 hours to make the same trenchcoat out of leather. Why?[/li]
[li]Nails kinda suck. I can weld together a gas tank out of scrap metal and a pipe, but I can’t McGyver some little metal pins? I only mention it because construction is pretty expensive. A box of 100 nails is fairly rare, and smashing furniture might yield 4-6 nails, whereas a single roof tile will eat 40 of them. That has pretty much put me off of construction beyond boarding up the odd window. Maybe that was intended…?[/li]
[li]I’d like to see a better way to smelt lumps of steel and things like that. I’d like to manage either some backyard foundry, or some kind of noisy gas generator that can provide power. Seriously, if you take up welding, kiss your batteries goodbye.[/li]
[li]Splitting stacks. I crafted 100 arrows and only want to carry 40. This should be painless to accomplish.[/li]
[li]Cooking water could really be streamlined. Repeat last crafting helps, but it seems like it would make more sense to choose how much water, choose containers and let 'er rip. I would also argue that I could fry two bits of steak in the same time it takes to fry one bit of steak, but that may be troublesome.[/li]
[li]Even with static spawn off, towns seem to go dead after a while. I’d like a chance to replenish waves with time.[/li]
[li]I’d like to connect vehicles, such as storing a motorcycle inside of a truck trailer or at least lashing it to my flatbed with steel chains. I don’t buy into the “one truck that does everything” philosophy.[/li]
[li]I’d like to be able to easily search the contents of my trunks. Support for “list all items around the player” would be valuable. I’d particularly like to see items dropped into a full trunk automatically bump over to the next adjacent trunk on the vehicle. [/li]
[li]And the biggest/hardest one… time. Over time, I’d like berry bushes to produce, trees to mature, fires to go out without my supervision, wild vegetables that rotted in the ground to despawn and regrow, mounds of earth from worm attacks to settle (especially with traffic), giant bees to produce, and meat/bones/corpses to despawn as they are eaten by ants/crows/bears/bacteria. One of the biggest things that drove me to choose a mobile base was knowing that my front lawn would forever be a clusterbonk of rotten tainted meat, wolf bones, dirt mounds and putrid strawberries.[/li][/ul]

I would love like, a simple funnel, you know, to collect rain water and put it on a container, it is constantly raining and I can never get outside to start a fire to clean my water. Water is becoming a huge problem for me in this game and is often getting in the way of me wanting to do things.

[quote=“SweeperM, post:10, topic:54”]I’d like to see the “animal spawn like crazy” bug fixed. I wake up, get out of my tent and get mauled by 30 wolves and spiders and bears wtf
And the squirrels oh god the squirrels

But seriously, things like farming and settling down would need to have a risk to it. Maybe someday the hordes will start to leave the cities and towns and we start to see them going about plains and forests. Then you could never say you were safe somewhere.
Having a base and gathering supplies is fine, but there must be an incentive to keep on going. The end game could be about trying to find a cure, a la “I Am Legend” style, trapping zombies and experimenting.
Oh well I can dream.[/quote]

This.

And making them not spawn inside enclosed spaces.

And fixing the slowdown bugs in windows.

Also make toilets have a limited amount of water, 10 liters(40 units). After all, the towns water supplying is off, isn’t it?

Edit :
Oh, and my doors were eaten by the furniture, when moving it from one room to another. I guess i should have expected that :smiley:

Honestly, if I say create clean water and select the container that has the non-clean water, it should auto clean ALL the water in the container, retaining the original container.

other than one or two other beefs, that’s pretty much it apart from streamlining the inventory (grouping like items would be AWESOME in the crafting menu, all fur with fur, chitin etc etc.)

Things I want other than “better” inventory.

Kinda shallow and obtuse wants but hey.

A better wish menu. (Don’t judge me!)
It used to be well organized in a poor order. Now it is a blender that let some ammo float to the top.

A “Fix everything” patch for the windows version.
Kinda like that MGS mod but vanilla. And not made by a[derogatory comment about another user] :3

A Dwarf fort injury system but better-er (almost the perfect system IMO)
I.E lot less “lol bruise, Lol bruise, LoL bruise, LOL bruise, HUE skull crushed.”

A Mini-gun

A craftable gatling gun (heavier and in different calibers.)

Some form of Molotov cocktail launcher

Some form of rapid fire Molotov cocktail launcher

Some form of rapid fire Molotov cocktail Lawnchair vehicle

Lawnchairs

If no one suggested this yet, how about lamps?
Something you could set down in darkness, and turn on, or carry around. It help with underground bases too.(also I’d love to see the ability to build underground bases)

Like… battery powered lamps, and other types like kerosene.

Battery powered would probably last as long as a flashlight, but kerosene would be the king of lights they could last 3 days on before refueling.

I think it would be fun to find the bodies of other “survivors” occasionally, with a journal that gives some hints as to where they’ve been and what they’ve been doing. They could even offer information about the world - i.e. “Day 4: I woke up to find the cabin surrounded by triffids again. I’m heading west to get out of their territory. Day 5: I came across a creepy motel and have decided to use it for shelter. - End of Journal”. Examing the corpse should help you identify the cause of death, like “mauled by a bear”, or “covered in hundreds of squirrel bites”.

It would be nice to uncover personal stories like that, which you don’t get with the current NPCs. Players might want to give them a decent burial or build up a library of their personal accounts. Maybe their bodies could hold unique items, and graffiti could provide a paper trail for players to follow (like a treasure hunt). I think it would make the game world seem more alive. Er, even though everyone’s dead. (You know what I mean.)

Since I didn’t read every post of this thread a few suggestions may be doubled in this post.

  • More interaction between MOBs/NPCs. For example: A pack of wolves and a zombie horde should not team up to chase me, they should bite each other.

  • An attacking system similar to Dwarf Fortress. I do not know how possible this is for CDDA but aiming at bodyparts would be a great addition. Aim at the zombie’s legs to make him fall and then attack his head more easily or just escape!

  • Like already stated above: Stealth. There are shit tons of bushes, lockers, shelves and counters and I can’t crouch/hide behind/in them.

  • Like already stated somewhere: alarm clocks. To wake up in time for your nightly raid or just to turn it on and distract the Zs

  • A random chance of a zombie horde spawn or just zombie hordes roaming around.

  • Adding a more usable z-axis. Climbing Rooftops and radio towers (especially with binoculars) would clear more of the map and from there you would have a greater hit chance.

  • Rising body temperature while running (not much, of course)

Edit:

  • Rechargeable batteries! And also maybe a solar powered device that recharges empty batteries.

  • Electric radiators