Hello!
I’ve been playing Cataclysm for about 5 years now, diving in every 6-9 months to see how it’s progressing, and I’ve been very impressed with the game’s growth over the years! This time I’ve fired up the experimental branch and delved into something I’ve never bothered with much before (NPCs) and something which seems to be totally new (Faction camps) - it’s clear there’s a lot of work being done here. While it’s clunky at times, talking to NPCs as a way of giving them instructions makes a lot of sense. I also like that they have some built-in help, even if it’s slightly immersion-breaking. In the interests of trying these things out, I’ve rescued some prisoners, befriended a few NPCs via quests, and started a faction camp with my little band. Some thoughts I have:
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I have the recommended “NPC Needs Disabled” mod enabled, so I’m assuming that them being “Very Hungry” most of the time isn’t a problem as long as my faction has plenty of calories distributed via the bulletin board, right? Or should I distribute some food that way, and leave some food “just sitting out” for them to snack on? Follow up: can they replenish their own ammo, for those that carry ranged weapons?
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I’ve been having them build wooden shacks via the bulletin board, but is it useful to build things myself via the construction menu at all, or is that only going to confuse them? For example, right now none of them has the skills to make a well, even though I do have the skills and I could just make one - would that count, or would they still have to make one themselves before they’d recognize it’s existence?
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I’ve had two issues with construction tools. The first is that if I leave tools sitting out, NPCs seem to help themselves to them - I have no idea why they want to carry multiple hammers, but they sure do! Also, it seems like tools used for constructions aren’t “refunded” after a construction is built - though I wonder if this may just be the first issue in disguise.
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Having to dress and equip the NPCs has been a chore. I understand simply saying “Use the best items from this pile!” is way too broad - best according to what criteria? - but would it be possible/is it planned to assign roles to NPCs whereby they could equip themselves? I can imagine roles like Tank (wear the heaviest possible armor), Striker (optimize for hitting hard), Skirmisher (optimize for mobility), and so forth - likely there could also be a setting for “Don’t let yourself get an encumbrance greater than X”. Right now, I have to give one of my NPCs with Unarmed 4 and Cutting 2 a fire axe just so he doesn’t try to wield an army helmet! Having him stay unarmed (which is probably not a great choice anyway) didn’t seem to be an option.
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What does the bulletin board “see” in terms of available resources? All items in certain zones? All items within a certain distance of the board?
Any answers to these questions, or really any advice on Faction Camps and NPCs in general, would be much appreciated!