Even thought I first started playing CDDA because I was into roguelike games, I think the charm of the game resides on it being more of a sandbox/survival/simulator instead.
This kind of games usually have mod support and a lot of mod options since theres not a correct or purposeful way of playing them. Ive been thinking about mods and modding the game for a while but I find the mod system within the game strange.
Since mods are basically JSON there cant be any program logic happening and you are bound to make everything just a tiny extension around the same games mechanics like mutations. I feel like that if this is true this can be annoying and unrewarding.
Im not saying I dislike the current mod system since I have not started modding yet im asking instead for modders or devs to share their experiences about the limitations of this mod system.