Is it just me, or are guns a lot weaker and more inaccurate in the new experimental? I’ve been playing a custom version of an old experimental that I’ve modded quite a bit myself, and I recently got around to trying the new experimental. Every character I play with seems to be somewhat inept at using guns. I don’t know if this is due to the skill point values being changed to require higher levels to use firearms more efficiently and accurately, guns being weaker, or recoil values being higher in the new version. Any of these things could be explanations for why my characters are sucking with ranged weapons, but I’m not sure what is going on.
In the old version I’m playing, almost anyone could pick up any firearm and hit at least 3/5 shots within a few tiles of an enemy, and guns are usually very valuable early in the game on my build. I don’t know if the game is just being balanced to weaken the value of guns early in the game or what, but if someone could give me an explanation, that would help. I rather liked the idea of frantically looking for a gun within the few days, and then being able to survive fairly well with a decent fun… I mean, gun, until it runs out of ammo. I get that someone could suggest that it takes a lot of skill to use firearms accurately with recoil, but I’m not sure what is causing this trend I’m seeing now in the experimental.
Basically, I understand a green survivor with no skills missing 9/10 shots on a zombie two tiles away, but a SWAT officer who has training with his weapons? Doesn’t make sense to me that they’d be so inaccurate, and that it would take so many shots (3-5) to take a basic vanilla zombie out.