Care to elaborate? Because quite a few people have said this, but in my experience this is the opposite. Guns are alright, and some guns (Read: Rivtech) are high grade.
Wow, my entire gameplay experience with guns has been different. Handguns have been garbage except for Magnum stuff , while Iāve been straight up wrecking things with Rifles. Mods significantly improve things for me (as long as I use the right balance). Range is never a problem if you get dispersion down to the minimum and aim for me.
SMGs are fucking beast, though. I never bothered using them as Crazy Jack, but I picked one up as Noble Culver and suddenly zombies are dying left, right and center. Thereās something nice about a giant freak of nature using a shield an SMG instead of his glorious natural weapons to wreak divine carnage.
Really weirdā¦
Did you get your hands on a scope?
I havenāt found a scope. Iāve been firing my rifles over iron sights.
Which, still; having actually fired long arms including some of the exact models in the game over the iron sights, I am quite sure that I could hit a lumbering target like a zombie at the distances in question before it could close and attack me.
And IRL I definitely do not have Rifles 7. My Rifles score is higher than my handguns score, but I am still getting consistently better use out of my handgun than my rifles.
a scope jumps the āeven chance of hittingā at precise level from 6 to 12 tiles. which shows you just ho much sight dispersion drops your accuracy.
Thatās probably it. I usually have a Rifle Scope, which helps immensely. Also, accurizing your guns. You donāt even need Dispersion lowering mods half the time, you can just hit 45 by using a Gunsmith repair kit.
Iāve been wanting to make a Weapons mod for a while, but Iām waiting for Kevin to move the Dispersion Floor over to item definitions so it can be set to 0.
Iāve accurized everything up to and including 120mm cannons.
It doesnāt seem to help my rifles much. I still miss or graze at any real rifle engagement ranges, and the damn things take too much time to use at shorter ranges. Handguns and SMGs, though, get so, so much better.
Define āReal Rifle Engagement Rangesā. Because, unfortunately, because of the fact Dispersion is floored at 45, its pretty much a lost cause to hit something after a certain distance because the bullet WILL veer off course.
Iām usually usually a Rifle at a range of 10-20 tiles. Remember that you also have to aim, which means both pressing ā.ā until youāve achieved a comfortable level of steadiness, and pressing a, c or p.
Steadying also helps a lot if youāre in melee range, because it drastically increases the chance youāll succeed on a shot.
Please donāt patronize me. Iām bloody well firing at full aim, with no recoil.
And it seems like hitting a target which is so much as two carlengths away is a crap shoot - forget about something near the edge of vision, even when the edge of vision is only down the street a ways, about three housesā length.
Iām pretty sure I could hit a target which was not actively attempting to spoil my aim at the distance of a hundred yards with a .30-06 rifle. Citation: last month I put nearly 85% of my rounds on the paper at 100 yards after having gone literally a decade without having fired any firearm at all. A character with Rifles 7 and Marksmanship 5 might not be Simo HƤyhƤ, but they damn well should be able to reliably drill a zed with a WWII-era rifle or similar long arm at several housesā distance.
please donāt assume malicious intent when someoneās just attempting to help.
this is a big, complex game - itās safe to surmise that sometimes people may not know all the ins and outs.
try and keep it civil, yeah?
maybe instead of āhey, this is shitā you could go with āhey, this is my suggested change to an existing mechanicsāā¦
Just checking, man. I had to find this out on my own, so I have no idea how well other people know of this.
Alright, then the problem is probably stats. I use StatsThroughSkills, so Iām usually well off in terms of Perception when firing off my shots. Perception helps a ton.
Yes, it is a big and complex game, but itās not terribly likely that someone whoās dug into it enough to suggest changes, release mods and intelligently discuss the comparative merits of the firearms in the game has not yet discovered aim levels.
That, and the phrasing psyxypher used came off as patronizing, even if it wasnāt intended as such.
And Iām using stats through skills too; PER 17.
I think it really just is the dispersion floor.
Well, one last thing: Do you have the Targeting System CBM? Thatās literally all I can think of. Other than that, sorry man, I canāt help you. Really wish I could.
if dispersion if the issue here - lower the sight dispersion of a few guns, maybe a couple of the sight mods as well - see if that brings things to a point closer to where you think they should be in terms of realism.
if that helps, suggest a PR/FR to bring that change into mainline.
iirc, the L523-DSR has 0 sight dispersion - if you still have issues using that gun, the problem may be elsewhere?
bringing a problem up is all well and good, but weāre not gonna get anywhere without actual suggestions of how something might be resolved :3
No, that I donāt. No CBMs.
I still think that rifles are just ridiculously inaccurate, that it is the minimum dispersion of 45 which makes them just basically unable to hit at proper rifle ranges.
kettle, dispersion and sight dispersion are different things. dispersion is the bulletās tendency to veer, and sight dispersion is how well you can line the shot up.
Are you playing with Stats through Skills enabled? With Stock settings and stock stats, 10 rifles,10 marks, and a scope, and youāll hit a barn at 20 tiles 1 out 5 times with precise aiming. With states through skills on default, youāll hit it 4/5. If you tweaking the math away from 2.46 to anything lower, youāll hit targets out to 50 tiles like you were standing next to them.
Kevin is actively working on an overhaul on weapons (and I think waiting on a massive stat dump from me about all the real world distances of the games default weapons and calibers), so guns wonāt stay second class forever.
if basic dispersion is the bulletās tendency to veer due to unavoidable factors such as atmospheric conditions, then it should be far lower for heavy and/or high velocity rounds.
So a .50 sniper round should have virtually no ādispersionā out to sight range as defined in the game, while a .30-08 should have relatively little, while a .22 rim-fire round fired from a short barreled pistol should have pretty much the worst (not counting shotguns shells of course, most of which are designed to disperse).
Given that most vehicular turrets are designed to fire rather heavy rounds at generally high velocity, they should feature very little dispersal.
Also, why canāt we craft rifle scopes, given that we have access to high-precision lenses? That seems like a no brainer. I could see being unable to craft a really high end precision military scope - but being able to put together a basic āsurvivor scopeā that beats iron sights would be pretty straightforward methinks.
Cause the things are impossible to find. I have a current endgame survivor with an entire array of power armor suits (including the rivtech one) to choose from and a literal arsenal of 90% of the gameās firearms - but not one scope of any kind.
Keep searching the armories in Lab Barracks. You might find those Barrett M107A1 antimaterial rifles. They always spawn with a Rifle Scope, Muzzle Brake, and Bipod. They arenāt integrated, so they can be removed at your leisure. Which is great because the rifle is pretty underwhelming, IMO.
Second, Dispersion is based off the gun and the ammo. Atmospheric factors arenāt taken into consideration. And if I am remembering correctly, Shotguns actually could get to 0 Dispersion pretty easilyā¦
Iām more concerned with the array of high tech stuff (like Holographic Sights, Boeing Plasma Rifle and the two Laser exclusive mods) and why they never spawn.
Arenāt the laser mods supposed to only spawn in the vaults under a necropolis?
ā¦
Huhā¦
Iā¦didnāt know actually valuable loot was down there. Nor did I know that you could get beyond the second basement (I assumed I couldnāt get past it because it was unfinished, or didnāt spawn like with slime pits).
Is there a way to get past the second basement? If so, I might as well take another trip to my local Necropolisā¦