We make bad suggestions and come up with horrible ideas

See, this guy here gets it.

Katana-centric martial art style that allows you to teleport behind enemies, but delays their death by 1 turn (making them stand there with 0 hp until their turn passes).

What next, zombies with katanas? Katanas with zombies?

…zombie katanas?

They should only die once you resheet your weapon.

New suggestion: all weapons use sheets as ammunition. So you must indeed resheet your weapon.

Shotguns can be loaded with spreadsheets

zombie katana shoguns wielding katana zombies that make use of black magic to teleport behind you slicing you in to as they tele and result in your death when they sheath their weapon. Also the katana zombies(weapon) that the shoguns wield, have a built in shotgun.

Really, anyone dying ever without you pausing a turn to make a dramatic pose is sort of silly.

Also, if you are carrying a scissors, and you walk over a rock, then you just die.
If you are carrying a rock, and you walk over a paper, then you just die.
If you are carrying a paper, and walk over a rock, then you get a B.F.G.-9000.

If you walk into a portal, then your save-file should be converted to be compatible with DoomRL.

A Blue Shell Grenade. Once activated, you throw it at a target vehicle, and the shell will chase after that vehicle, with ever increasing speed, until it contacts the vehicle, blowing it up with a huge explosion.

don’t forget red shell grenade, can only be thrown 3-4 spaces, but rolls to the nearest enemy. Walls, are the only thing that will stop this bad boy…and time, gatt a make sure he can get there in under a minute or so, or your just bowing holes in the ground.

My Great Ideas:
Ninja Zombies they move 299 792 459 m/s and can time travel

A double sided handgun to take anyone down with you

Editable weapons such as the coco blaster

Start with a dead character

Character can moon walk but is awkward so stats go down

Explosive Diarrhea is a trait

[glow=green,2,300]Yoda[/glow] pick can profession yes?

When no NPCs are present character is very charismatic

[quote=“RAM, post:1768, topic:3101”]Also, if you are carrying a scissors, and you walk over a rock, then you just die.[/quote]You have to make dangerous terrain tests every turn while (w)ielding scissors.

Every time you pick up a rock, there’s a chance you’ll discover that…it wasn’t a rock, it was a rock lobster. owo

A new skill, The Force.

-Lightsabers, which do insane amounts of cutting damage but require a high Force skill to effectively use. When equipped, they can also deflect bullets and other projectiles, again, with a high enough Force skill.

-Force Charge, which would work kinda like bionic charge. Represents your capacity to concentrate and focus yourself on utilizing The Force.

-Force Powers:

Lightsaber Throw- Throw your lighsaber like a boomerang
Force Lightning- Shoot lightning
Force Choke- Slowly and painfully kills any living creature (note: I said ‘living’)
Force Push- Shove objects and people away from you. The amount of distance each object get pushed is determined by the weight of the object and your Force skill
Force Grab+Force Move- You can grab and move/throw any object using the power of the Force. You will lose Force Charge for as long as you are moving the object, and heavier objects require more Force Charge. You can also move as many objects as you want, but the amount of Force Charge needed gets exponentially higher with each additional object.

The Force skill cannot be trained in-game. Your character has to be force-sensitive, meaning the only way your character can have Force skill is if you give it to them during character creation)

You can train and level up your force skills by using your Force Powers. Higher Force Skills increase your Force Charge and unlock new Force Powers.

(Is this really even that bad of an idea? It was supposed to be just “lightsabers”, but then I added The Force and got more and more into it.)

No telekineses or magic in cata. therefor bad.

Cursed Platemail armor that make you think your a zombie

A new encounter at the end of labs… the robo-moose! Ten times more aggressive than a normal moose, and at least ten times stronger than a zombie hulk. It’s robotic antlers glow with a dark fury, and from it you see something drip at the ends - probably the remaining bits of the Shoggoth it recently murdered.

Nanosuit that merges with your flesh and slowly (just a bit faster than natural regeneration) converts your limbs’ hitpoints into additional protection. To remove it, you have to pass a CBM removal test.
And it leaves you with a skinless abomination of a survivor with +9001 disease vulnerability.

Public amenity buildings scattered around parks and waterways filled with used drug paraphernalia and naked zombies and a pile of clothing in the corner. Because when the end of the world came, so did the orgies…

Ten times more aggressive than a normal moose

So the moment you spawn in a new game it moves one tile closer to you each time you move or attack, regardless of distance, breaks through any doors or barriers, until it finds you.