We make bad suggestions and come up with horrible ideas

sorry RAM, both of those sound like good ideas to me.

what about medieval siege weapons? hook one of the zombears harassing you to your trebuchet and send him flying!

Your way oftopic with that one obscure.

A special red pill that causes you to pass out and wake up one turn later in a giant ruins filled with robots.

sometimes a house is infested with shades that will come in the middle of the night and murder you, but there are hints like porcelain dolls, random noices coming from the house, and the like… they will only spawn if you sleep on that map tile

Add active grenades and/or mininukes to the list of potential drops from zombies.

How about a really, really, really huge zombie. Like beyond zombie hulk size. It moves at an incredible slow pace, almost like a snail wearing manacles, but is pretty much a walking path of destruction. It smashes anything in its way, from trees to metal walls, and a player if they’re dumb enough to move next to it, but like I said its slow. Insanely high hp, like high enough to take a lot of explosives to take down.

Basically, a walking nuisance that you either wait to pass through and hope it doesn’t wreck anything, or something that you have to take on with lots of preparation.

That or trees that attack. Walk into the forest one night and woomph! You just got splattered by an oak all of a sudden.

In Soviet Russia, tree chops you?

Sadly, the zombie levaithan would be too tempting to exploit, just lure it through a military bunker or a bank vault…

Well if it destroys everything usable there.

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A couple of things to maybe fix that. Like make it really, incredibly slow, so that trying to lure it somewhere will take hours and hours, possibly leaving you exposed. Maybe due to its sheer size it can make zombies and other creatures to gather around it, since it’s easy to see a giant behemoth lumbering around. Like its footsteps generate a ton of sound, maybe even crack the road, and most definitely wreck items it happens to step on. As an extra, wounding it causes it’s fleshy matter to fall off… maybe take on an unlife of its own, and while weaker can swarm a player. Lastly, killing it will naturally cause it to topple over, possibly crushing whatever it falls onto, like a melee player who’s not too lucky.

Anyways, another silly idea. Beer hats. Craft headgear and two plastic canteens. Add in whatever drink you desire.

second doesn’t belong its too good an idea, and I already put something like first in as a real request though it had its variances from yours… so ima say… also to good an idea? The plan behind it when I submitted was to make something that even skilled godlike players have to go around or waste a lot of resources fighting.

Tanks. Not just derpy tankbots that royally fuck you up, but tanks as vehicles. Naturally the debug-only tankbot gun would be used in the form of a turret. Enjoy going deaf every time you fire it off. o3o

Speaking of vehicles and bad ideas, allow NPCs to commandeer vehicles they come across, or even spawn in reasonably intact ones. Given the current less-than-stellar wandering NPC AI, especially the randomly-spawned ones, this could only ever be a good idea if they can be trusted not to wreck their ride AND half the town just trying to drive down the block.

The ability to wear fungus spores as hats, or use them as earmuffs cause they so fluffy.

And that is how fungal zombies are born. The more you know… o3o

the ability to install a flux capacitor into a car and go 88 miles per hour, travel back in time and kill the people responsible for the blob, and the fungal nemeses and then set up a large supply cash for yourself in the apocalyptic future. cue ability to make anything.

Needs moar time paradox.

Of course you are going to need plutonium cells. Or wait for the next Thunderstorm.

But the flux capacitor don’t spawn in game, you need to get hit (really hard) in the head to learn the recipe.

Of course you are going to need plutonium cells. Or wait for the next Thunderstorm.

But the flux capacitor don’t spawn in game, you need to get hit (really hard) in the head (with a toilet seat) to learn the recipe.[/quote]

Pineapple. You can use it for a morale bonus. You can also eat it if you’re desperate.

All “computers” related tests severely reduce your mental health if failed.

You can tape guns together. How many guns, you ask? All the guns.

The ability to flip off NPCs every time you feel like it.

The abilty to F-carpetbomb NPCs just like they do. It’s a positive trait.

New weapon skill, Katana. While using a katana, your skill level is Katana multiplied by Edged. Your attacks use Katana level, not agility or strenght.

The ability to fold blades over a milion times to make the sharpest katanas of destruction in the world, capable of ignoring any kind of protection that’s not a second katana.