We make bad suggestions and come up with horrible ideas

One from my girlfriend:

FOR EXTRA REALISM: Female characters bleed and get cramps once a month. Zombies can follow the blood trail.

I’m so sorry.

The Angry Mob - horde of NPCs armed with the shitloads of stones. If you’re male, then you’re safe and can pass by(however, don’t get close nor eat bacon). If you’re female… well, you’d better have some mask on you. And long pants. Or else you’ll get stoned.
Bwankers! - Everything ingame is written in the australian accent.
Chikatilo profession - you are the serial killer. Schizophrenic, cannibal and suchalike. You should choose one heavily bad trait at the game start. And you do love killing little zombies.
Large Hard-On Collider - every weapon gets replaced with the various dildos and all the zombies are wearing some really kinky clothes. ENJOY YOUR STAY.

Some of these are actually not terrible.

Has been seriously proposed, and I really don’t see a problem with it.

This would actually be really cool, but impossible to do.

I was actually planning on doing this at some point <_<

[quote=“Kevin Granade, post:23, topic:3101”]Some of these are actually not terrible.

Has been seriously proposed, and I really don’t see a problem with it.[/quote]
Namely:

  1. We’d need a much higher resolution radiation system. 1 point every turn is way to much for most places to be survivable.
  2. We don’t really have a reasonable explanation for a “radaway” or some other magic radiation removal chemical to be omnipresent like in fallout
  3. Even if atomic weapons had hit in every single crater, a lot of the radioactive fallout gets washed away or decays to a low enough level that it doesn’t really hurt you (your future children are another matter) within the space of a few weeks. Most places wouldn’t have a high enough amount to have any sort of noticeable effect on the character at all.

Well the actual proposal was more along the lines of “pervasive radiation areas” than literally "every tile is irridated"
PROS:
Radsuit would pretty much eliminate the danger outside of heavily irridated areas.
Your exposure does tick down over time, and iodine tablets accelerate this.

CONS:
Need extensive and interesting underground areas to make it any fun.

I really don’t know if I should. Oh well, I guess it can’t hurt too much to go lower.

Traits:
Necrophilia: The cataclysm has been your dream come true when it comes to sexual satisfaction. Instead of smashing or butchering a corpse to stop it from reviving, you can perform sexual acts to it. The blob, offended by this behavior, will flee the corpse and attack you. As a result, the tainted flesh becomes normal human flesh instead. Mmm, tasty!

Mutations:
Hygroscopic: Your body’s outer skin layer has taken on the feel of silica gel. Whenever you are immersed in water, you regain hydration, and your hydration limit has risen. Watch out, as there is a limit. Should you become too hydrated, your body will burst like a water balloon.

Stat:
Coolness: You make the impossible possible. For every point in this stat, the probability of something cool happening goes up by 2.5%. Examples include enemies exploding into ludicrous gibs just by touching them with your bare hands, shooting bullets that hit when they miss (through bouncing off of cars, walls, shrubs, whatever), crafting two items for the price of one, dodging explosions at point blank and taking no damage in the process, explosions caused by you becoming 5 times their normal size and damage (which doesn’t hurt you either), and more. Starts at 8 and 0% of cool things happening, because average is not cool.

Place:
Cow farm: Automated cow farm that has continued in the absence of people. Cows have mutated, and cowbots have become hostile to humans. Beware milk. Moo.

Companion:
A Giant Rock you’ve named (foo): A big porous rock filled up with blob, this big guy is your best friend. Whenever you are threatened, he will roll over your enemies for you. He’s the best friend you could ever have. Yep. Just remember, when you’re sleeping, he’s watching you. Other friends you make might suffer strange squishing accidents, but this big guy will never abandon you. No sir.

Not sure how I feel about Necro. I like the hydration and the cow place though.

Necrophilia is a consent-bypasser, so Eww. Pretty meh on the others. :-/

[quote=“Raital, post:26, topic:3101”]Place:
Cow farm: Automated cow farm that has continued in the absence of people. Cows have mutated, and cowbots have become hostile to humans. Beware milk. Moo.[/quote]
This is definitely going in, with ostrich farms alongside. :stuck_out_tongue:

It’s crazy how some of these “bad” suggestions, while crazy, aren’t actually that far off from things that could actually go in the game.

Ultrahigh frequency emmitter- Scrambles what’s left of zombies brains, scrambles your brains, Pisses spiders off, and all in all is very annoying. just remember to wear earplugs

Gyrocopters- “Fun”.

Kittens- oh god, they are everywhere… Poor bunnys :smiley: and squirrels.

Olympics stadium- Fight highly athletic zombies

Zombie Bears- don’t leave those corpses around for long .

SamDroid- kind of like a sam site except it walks around shooting a bunch of weak missiles

Pirate gear- Yar-har

Yeah, I agree with the ew. I pretty much looked at the title of the thread, looked at some of the responses, and thought, “What’s the absolute worst idea I can come up with that would do to this thread and Cataclysm DDA what Al Lowe did to adventure games?” and came up with that. Leisure Suit Larry had worse than that, if I recall correctly (Something about taking an aphrodisiac and a poodle, ick). The rest was just me throwing out the first thing on my mind. I mean, the thread is all about making bad suggestions, right?

Necro would be a bad idea because…well, yeah.

Hygroscopic would be a pretty debilitating condition to have if bodies of water start playing a bigger role in the game, because it’s a potential instant-death. You basically become a walking sponge with a body that can’t take being a walking sponge. Even a rainstorm could be deadly. Might be fun to have in the game, though. That thought started out from the bionic that sucks up water from corpses and the thought of how that would work as a mutation.

Coolness as a stat is basically a replacement for the superpowered ranged weapons we had in the game before dispersion was made to matter, Hollywood action movies, and fond memories of “Fist of the North Star.” That would be no good.

Cow farm would be nice to have in the game, if only for some fresh milk. The bad part comes in where I was thinking of the player getting killed with milk shot at supersonic speeds as if milk were bullets.

As for the Giant Rock Buddy, I have no idea where that came from.

  • Unique Monster: Nyan Cat. Leaves behind 8s (clouds) that start out being red and cycle through rainbow colors, disappearing after violet.
  • Picking a Persuade option gives you Paragon points, Intimidate/Lie gives you Renegade points. Neither has any effect but to show up in your memorial file.
  • If you run out of batteries on the handheld console, you suffer a heavy morale penalty from “Lost game progress”
  • When you first interact with lab computers, you get a description of the screen saver they were running.
  • Add “Desert Bus” as a new game for the handheld console.
  • New vehicle part: Sub-woofer.
  • When your character dies, you are asked to enter their last words.
  • Make the flyers collectible, and show a notice when the player collects all of them.
1 Like

[quote=“Gatleos, post:21, topic:3101”]One from my girlfriend:

FOR EXTRA REALISM: Female characters bleed and get cramps once a month. Zombies can follow the blood trail.

I’m so sorry.[/quote]
And you can carry rags for that moment that then turn into bloody rags :stuck_out_tongue:

[quote=“Ian Strachan, post:32, topic:3101”]- If you run out of batteries on the handheld console, you suffer a heavy morale penalty from “Lost game progress”

  • When you first interact with lab computers, you get a description of the screen saver they were running.
  • When your character dies, you are asked to enter their last words.
  • Make the flyers collectible[/quote]

These ideas sound awesome!

Moving shrubs.

They were especially affected by the goo so now they dedicate themselves at creating barriers in roads with the only intent of breaking your car, then stealing its parts to sell on the black market(for mutated beings, obviously. And that could be another great idea, having the zombies/mutated gathering themselves for parties and such).

You see flashing lights coming from the southeast!
You see flashing lights coming from the south!
You hear a SMASH from the south!
You start partying uncontrollably!
Zombie Hulk punches you in the head!
You died.

Those are actually zombie dogs, but anyways - I support the idea of Master Z’s presence buffing zombies with damage, to-hit and speed from the very star of encounter.

For the actual bad suggestion, horrible dub -

Evil Stepmother Zombie - rips your clothes 'till raggedy, grabs you and throws you out of her house.
Skully - annoying skull on the highest flag pole in front of the city hall, up your case all the time (Stewie from Family Guy) notifying the dead of your whereabouts day and night. Fifteen Zombie Hulks roam the yard around the pole.
Superglue Mice - a band of rogue mice are yet survivors in your home. They superglue your outfit to your own hide and sabotage the clips on your guns so you can’t slip 'em out and reload; AND they pee and poop on your foods.
This Game is Nuts - the latest comestible expansion was a Stack Overflow. It rains whole nuts whenever you try to plant a seed in your garden, damaging everything on the map square. Squirrels are ecstatic.

Building mimics (step inside and get digested)
Conjoined twins trait (where one twin starts as a zombie)
Picky Eater trait (where all you are allowed to eat are Cheetos, Hot Pockets and Pop Tarts)
Sewage plant floods
Triffid go-karts (whatever that means)
Tornado/earthquake/hurricane plus firestorms where tendrils of fire drift from the sky
Firm Resistance trait (where your character always does the opposite of what you say)
Reanimated meats (bad cheeseburger!)
Pneumonia
Hippie profession (starts with pants, zero ambition and a van)
Drama Queen profession (can only engage in verbal combat)
MP3 players loaded with the life-work of Yanni
Reanimation of stuffed animals and puppets of all kinds
Fugitive trait (you start handcuffed to a dead policeman)
Abortion clinics (because NO ONE is prepared in a zombie apocalypse)
Vegetable profession (disables quick/deft/parkour traits, you lay in the floor in the evac shelter til you die)
Clown colleges
Mutated turtles in the sewers (you can only tell one from the others by color of their eye-bandanas)
Reanimated Elephant Man’s skeleton
Reanimated elephant skeletons
Motion-activated Santa Claus’
Guido profession (start with stonewashed jeans, a ripped t-shirt, hair gel and no friends)
Sinkholes and quicksand
An abandoned animal testing facility
Mother Of Four profession (starts with very little patience and lots of baggage)
Random meteor impacts
A job market that collapses frequently
Required battery/oil/tire maintenance for all vehicles plus a valid driver’s license
Zombie telemarketers that can call you on cell phones (right at dinner time, too, damnit)
Spontaneous combustion
Food Stamps
Random chance of unflushed poo in all toilets
Elderly zombies
Alchemy and transmutation
A NASA space center (complete with ready-to-launch shuttle)
Tourist profession (starts with cargo shorts, Hawaiian-print shirt and a camera)
Zombie politics (complete with candidates, fliers, campaigns, rallys, scandalous commercials and elections)
Disgusting trait (you randomly fart loudly, wipe boogers on things and drive people insane with the sound of your laughter)
A farmer’s market (filled with nothing but rotten produce and zombified livestock)
Cans of nuts (with a 1 in 20 chance of being scared by a springy snake flying out)
Annoying Orange on DVD
Tooth infections and dentist offices
babyGap stores
Fake drugs (bags of oregano, powdered drywall, Viagra in a Prozac bottle)

Gah, I’m running out of ideas :smiley:

[quote=“moist_zombie, post:38, topic:3101”]Building mimics (step inside and get digested)
Conjoined twins trait (where one twin starts as a zombie)
Picky Eater trait (where all you are allowed to eat are Cheetos, Hot Pockets and Pop Tarts)
Sewage plant floods
Triffid go-karts (whatever that means)
Tornado/earthquake/hurricane plus firestorms where tendrils of fire drift from the sky
Firm Resistance trait (where your character always does the opposite of what you say)
Reanimated meats (bad cheeseburger!)
Pneumonia
Hippie profession (starts with pants, zero ambition and a van)
Drama Queen profession (can only engage in verbal combat)
MP3 players loaded with the life-work of Yanni
Reanimation of stuffed animals and puppets of all kinds
Fugitive trait (you start handcuffed to a dead policeman)
Abortion clinics (because NO ONE is prepared in a zombie apocalypse)
Vegetable profession (disables quick/deft/parkour traits, you lay in the floor in the evac shelter til you die)
Clown colleges
Mutated turtles in the sewers (you can only tell one from the others by color of their eye-bandanas)
Reanimated Elephant Man’s skeleton
Reanimated elephant skeletons
Motion-activated Santa Claus’
Guido profession (start with stonewashed jeans, a ripped t-shirt, hair gel and no friends)
Sinkholes and quicksand
An abandoned animal testing facility
Mother Of Four profession (starts with very little patience and lots of baggage)
Random meteor impacts
A job market that collapses frequently
Required battery/oil/tire maintenance for all vehicles plus a valid driver’s license
Zombie telemarketers that can call you on cell phones (right at dinner time, too, damnit)
Spontaneous combustion
Food Stamps
Random chance of unflushed poo in all toilets
Elderly zombies
Alchemy and transmutation
A NASA space center (complete with ready-to-launch shuttle)
Tourist profession (starts with cargo shorts, Hawaiian-print shirt and a camera)
Zombie politics (complete with candidates, fliers, campaigns, rallys, scandalous commercials and elections)
Disgusting trait (you randomly fart loudly, wipe boogers on things and drive people insane with the sound of your laughter)
A farmer’s market (filled with nothing but rotten produce and zombified livestock)
Cans of nuts (with a 1 in 20 chance of being scared by a springy snake flying out)
Annoying Orange on DVD
Tooth infections and dentist offices
babyGap stores
Fake drugs (bags of oregano, powdered drywall, Viagra in a Prozac bottle)

Gah, I’m running out of ideas :D[/quote]

Dammit, most of those actually sound really awesome. D:

Oh, another fun idea: Zombie-driven perpetual motion machines.

The zombicycle, basically a motorcycle chassis with the rear and front wheels being hollowed out transparent steel (or equivalent see-through material) in which zombie corpses are stuffed then allowed to revive inside the wheels. The rear is simply one of these wheels, but the front has a wheel within a wheel separated by a set of gear bearings, with the inside of the outer wheel and outside of the inner wheel conforming to these bearings. May possibly need to be filled with oil to avoid wiping the gears depending on how strong zombies are, but it’s important the oil be kept as clear as possible to see through. Heavy-duty brakes hold the wheels stationary when not in use.

When the user wishes to ride, he gets inbetween the rear and front wheels like a motorcycle and releases the brakes. The revived zombies, seeing prey, attempt to charge at him, thus spinning the wheels, propelling the vehicle forward. Control is maintained through the brakes and steering. Depending on how strong the zombies are, it may be possible to utilize a transmission system to speed up the motion of the outer wheel in relation to the inner wheel (the rear would then need to be geared as well in this circumstance) and attain the most out of the two ZPs (Zombie-Power).

Or maybe the Zombie Electric Generating System (ZEGS). To take a somewhat convoluted yet simple idea and sum it up fast, imagine rotors driven by hamsters that are geared to a larger rotor which spins the rotor inside a generator and generates three-phase AC. Now replace hamsters with zombies, all driven to move perpetually forward toward an intended victim, the on-duty zombie bait (to make it more tantalizing we have them sleep in a nice comfy bed; zombies can’t resist wrecking a good night’s rest). While it’s nowhere as powerful as a fission reactor or natural gas based electric generating scheme, the efficiency can’t be beat.