Previosly I’ve mentioned that new turret damage a way higher than before:
Player could be one shotted in heaviest non powered armor from noticable distanse.
I think I’ve figured simple way of solving this.
Just replace turrets ammo with ammo designed vs non armored targets.
For example can be used some kind expansion ammunition. Or some analog.
It should has worse armor piercing but at the same time higher damage.
This way in will be much more effisient vs begining player without armor and less efective vs preparied armored player.
This will additionally prevent prepared player from being one shotted making gameplay more fluid and giving player more chances to recover.
This will make ammo drop from turrets some specific niche. Dropped turrets armor will be not effecient vs high armored targets so player may prefer to find another type of armo.
It is explanaible. Logically speaking army fought a lot of non armored targets. Additionaly it can make using indoors turrets somewhat safer.
It is easy to implelent.
Of course it is not solving everything but it could be intresting way of balancing turrets. So you can get a lot of ammo from turrets but it will no be that effective in current situation.