Fun fact: I’m legally obligated to hop on the forums once every three months to complain/discuss wander spawns, and it’s that time of the year again!
So it feels like Deja Vu because I download the latest experimental, generate up a new world with Static Spawns and Wander Spawns (Dynamic + Static NPCs, also), and I feel like I’m experiencing the same problems due to the latter.
I want to go off on a tangent for a moment and say that, sincerely, the previous improvements to Wander Spawns have come together really well and are very noticeable when you compare its current state to what it was six or so months ago. Namely, their generation is much more sensible and less frustrating (no more Zs covering my map!) and they act in a satisfyingly cohesive manner - they actually feel like a swarm both in their movements on the overmap (noticeably more so with 4< tile swarms) within your reality bubble. And I really like how they don’t spawn right on top of you any more
Sidenote: I understand the need to strategically spawn additional Zeds to facilitate the creation of a swarm - gotta keep the game interesting, right?
What I’ve observed over the past few weeks of playing with the above configuration is that urban areas outside of the initially generated overmap have swarms up to a hundred strong spread over ~10 city tiles - as in each swarm is roughly bounded by that area within that city. Basically it feels like playing with a 2x spawn rate exclusively for cities, which I feel doesn’t fit with what Wander Spawns as an option should modify. The swarms don’t spawn out of nowhere, but as soon as I reveal the urban tiles the extra Zeds are already present.
The possible explanation is that I don’t explore unless I’ve read a map/guide that sketches that particular city out, resulting in the start of overmap events that might trigger swarm spawning (e.g. NPCs…). I don’t know what’s going on under the hood with the world-gen effect of reading a map, nor really anything technical about Wander Spawns (lmao), but I feel like they could cause something like this - also I’m a religious save-scummer which might have caused the resurrection of the infinite spawn-save-load-spawn bug (soz).
If I have some more free time I might also finally reveal why I’m so obsessed with Wander Spawns thoughts?