Vehicle Additions Pack (Updated December 8)

I’d rather not stick them on the Solar Roller, all the same. I will stick the chain lightning turret on my car, though, since what I need is a way for my car to defend itself against hordes when I’m not there but close by.

It’s also great at…

Killing fungus…

Yesss, purge the shroom.

ill show u a purge

In Soviet Russia, fungaloid burns you? ;w;

I suppose, but said purge will probably be carried out via diamond broadsword, A7 laser rifle, and ten tons of solar-powered pain. With additional incendiaries if triffids are on the receiving end, but none of you are triffids.

And that is what tanks are for. ;w;

On the internet no one knows you’re a triffid…

And then suddenly. Vines everywhere. :V

I can do 70 mph on a bicycle, your argument is invalid.

If I were to, say, duct-tape three vortex engines and a seat on some extra-light frames, how fast could I get the result to go?

Also, I have a bunch of undefined-controlframes in my turret trunk, which I forgot about. What did they turn into?

EDIT: I now have a 200mph scooter, but that’s a far cry from a 2000mph scooter. I guess vortex engines don’t have nearly the power output of a v12, but they’re nice for free power. I think I’ll use them as the turbo on the Solar Roller.

There’s probably a bug with the turbolaser turret. It causes a huge explosion, much like a tank’s main cannon would.

Latest experimental seems to have broken the vortex turret? It’s throwing off three errors upon loading into my freshly genned world.

I think maybe it simply revealed a typo?
The automated vortex rifle turret (“id” : “avortexriflenc”,) was using the vortex rifle turret (“id” : “avortexrifle”,) as it’s item, which doesn’t fit the format of the other turrets.

Changing the automated vortex rifle turrets’ “item” field to (“item” : “vortexrifle”,) fixes the debug message on my end.

I haven’t had a chance to test it in game though.

Confession, I know so little about how Cata itself is structured that at no point would I have made that realization, will go change and test. Thanks again for being just the most vigilant.

Can you specify whatever item you need to connect a part to a vehicle? Why not use blob feed to weld on blob parts?

Okay… I’ve been out of the loop for awhile, and finally updated. Found out that the newer versions cause errors with this mod (and a whole lot of others really).

Here’s a working version for March-14 and later: http://www.mediafire.com/download/czuetp7bs4p86ia/blazemod-March14.zip

[quote=“Blaze, post:577, topic:7616”]Okay… I’ve been out of the loop for awhile, and finally updated. Found out that the newer versions cause errors with this mod (and a whole lot of others really).

Here’s a working version for March-14 and later: http://www.mediafire.com/download/czuetp7bs4p86ia/blazemod-March14.zip[/quote]

Just tried loading a new-ish game with your mod and got these errors.

It goes on for a few other things, seem that some of your parts have multiple materials with one being “null”

"type":"VAR_VEH_PART", "id": "1cyl_combustion", "symbol": ":", "color": "light_cyan", "name": "1-cylinder engine", "description": "A single-cylinder 4-stroke combustion engine.", "price": 10000, "material": ["iron", "null"], "weight": 20000, "volume": 6, "bashing": 4, "cutting": 0, "to_hit": -1, "min-bigness": 55, "max-bigness": 85, "category": "veh_parts", "bigness-aspect": "ENGINE_DISPLACEMENT"

Vortex Cores have “null” as their only material as well.

Another error comes up after:

Then another error about lsurvivor_suitx and then another about bfeedcharge.

The fix is up now.

Also cleaned up the OP.
And the mod files should have fewer tabs.

So I feel as though I am missing something obvious but I cannot figure out how to actually use my vehicle based guns with this mod.

I’ve tried mounting them on my vehicle, using debug to spawn a new APC to see what the ‘correct’ configuration is and still can’t make it happen. I can’t get any of them to show up on the “configure turrets” menu or interact with them in some other way.