This is my first mod. I created for only one reason - practice. There’s some stuff I’d like to do, but I don’t have the skill to do. So I’ve been doing as much simple stuff as I could, simply in an effort to break things on my personal copy until I knew how stuff worked. In that process, I’ve been tinkering and adding to the game.
This is the only thing I think people might have an interest in. I’m not suggesting its good, or something for mainline, or anything. I’m just saying I’ve created it, and you can take a look and play around with it on your local copy, change it, tinker with it - whatever. I’m just putting it out there.
Its a vampire mutation branch. My original inspiration for it was that I noticed that if you took a little bit of rat, and some medical and beast, you kinda ended up like a vampire, and I did that in a playthrough or two…and I thought … you know, I bet some scientist/survivor/player would probably think of that, too. That ended up not being anywhere near the recipe, for balance/rp reasons, but it was kinda how I got the idea.
Think of it as being in the ‘vein’ of elfa. It offers some serious powers, but a lot of drawbacks. I honestly did try to balance it. I played around with it using the debug for a few hours, and I think it definately feels different, style-wise, then the other mutations. I’m still not going to claim its good or balanced… but what you end up with are a lot of psychological drawbacks. You also gain the sunlight-disadvantages of the trogs, the hunger disadvantage of the chimeras, and the sleepiness of cats.
In return, you have a very, very long mutation path that…I think feels like a vampire. Chimera, alpha and raptor are probably still more powerful, for the min-maxers, but I think its interesting. Its definitely powerful if you see it through, though can take awhile and be random in the short run, like most mutation paths.
Please let me know if you see any bugs, or have ideas for better balance, coding or implementation. Please be kind in the criticisms.
Here’s the link.