[quote=“Binky, post:41, topic:3921”]I agree that realistically, a 2bysword should get messed up really quickly, but I think what most people seem to fear (see KA101’s comment) is that they really don’t want to have to be rebuilding basic objects or having things break after every few fights. This would add more tedium to the early game, where most of your stuff will be makeshift and so would require constant rebuilding/maintenance, whereas I feel this should be more ‘back loaded’ so it’d mainly be more about stopping you just finding a good weapon and using it forever. Stuff requiring maintenance and not out right breaking could be a good compromise.
I’m not so sure about sharpening as an effect (reinforcing could be different) but you’d optimally want to sharpen your blade after every fights/few fights, which would just become a tedious extra layer, as it’d probably have no down side, unless sharpening tools were extremely hard to find/low use count.[/quote]
This is all going to be retooled soon with GlyphGryph’s ideas. The sharpening is purely optional. If you want to sharpen your blade and get a small bonus, do it. If you find it tedious, don’t do it. We’re rewarding effort spent with a buff to damage. We’re punishing effort not spent by damaging your gear. e.g. You’re rewarded for reinforcing your armour. You’re punished for not repairing it.
The early game is meant to be like that. It should get easier the further we progress.
e.g. Having to find batteries for your welder each time is tedious. Having a welding rig completely removes that tedium.
But making us search for batteries is encouraging us to explore and face new challenges.
Another example: Walking long distances is tedious. When we get a vehicle it isn’t a problem any more.
But making us search for a vehicle encourages us to explore and face new challenges.
The same applies to finding stuff to repair your weapon. And repairing your weapon will train your skills, which will improve the quality of your makeshift weapon (this is a planned feature).
Eating and drinking is the most tedious thing in the game, and the player will ALWAYS have to deal with it. But no one is crying out for it to be removed. It encourages the player to go out and explore, and face new challenges. They MUST get food. It is the sole need that drives the entire game forward, beyond wanting to find better weapons (which is what this will do, because proper weapons break less easily).
This is all some standard game design rules.