[quote=“freezerbunny, post:40, topic:3921”]Ranged weapons will be dealt with when melee/smashing is fully sorted out. There are no plans to damage firearms when they are fired (realistically a gun isn’t going to get mangled and stop shooting unless it is horrifically maintained). As for makeshift weapons like the two-by-sword, it should be like that. It’s a wooden sword, it should be nothing in comparison to a machete (which will almost never be damaged when attacking mobs).
Item strength will be explicitly added soon. Right now it’s a model based off of material, weight, and bashing/cutting ability.
The damage model will be changed later (it follows the same system as gear).
As your skills increase, you will be less likely to damage objects too. So if you had 5 melee skill you’d be very much less likely to damage things (and proper weapons should almost never be damaged through proper use).
Down the line I will add sharpening of cutting weapons, reinforcing of bashing ones, etc.
Reinforced/sharpened would of course wear off much quicker and will absorb any damage the object would’ve taken. That will be where the real maintenance takes place (does the player want to bother sharpening their machete?).[/quote]
I agree that realistically, a 2bysword should get messed up really quickly, but I think what most people seem to fear (see KA101’s comment) is that they really don’t want to have to be rebuilding basic objects or having things break after every few fights. This would add more tedium to the early game, where most of your stuff will be makeshift and so would require constant rebuilding/maintenance, whereas I feel this should be more ‘back loaded’ so it’d mainly be more about stopping you just finding a good weapon and using it forever. Stuff requiring maintenance and not out right breaking could be a good compromise.
I’m not so sure about sharpening as an effect (reinforcing could be different) but you’d optimally want to sharpen your blade after every fights/few fights, which would just become a tedious extra layer, as it’d probably have no down side, unless sharpening tools were extremely hard to find/low use count.