Tips, Tricks, and Newb Questions!

  1. There is not currently a better place to look at mutation categories unless you want to poke through the code. The wiki is around 98% accurate when it comes specifically to mutations.

  2. You cannot cross a threshold without taking serum while getting the messages.

  3. You cannot pass multiple thresholds and get post-thresh mutations from other categories, however you can get pre-thresh mutations from other categories.

Bonus Advice - It is EXTREMELY difficult to cherrypick mutations from more than 2 categories without cheating. You will go through dozens of gallons of mutagen and purifier and it will take in-game months to see good results. I would recommend against it unless you plan on playing the same character for years like TheFlame52 does with Marloss Man.

  1. There is not currently a better place to look at mutation categories unless you want to poke through the code. The wiki is around 98% accurate when it comes specifically to mutations.

  2. You cannot cross a threshold without taking serum while getting the messages.

  3. You cannot pass multiple thresholds and get post-thresh mutations from other categories, however you can get pre-thresh mutations from other categories.

Bonus Advice - It is EXTREMELY difficult to cherrypick mutations from more than 2 categories without cheating. You will go through dozens of gallons of mutagen and purifier and it will take in-game months to see good results. I would recommend against it unless you plan on playing the same character for years like TheFlame52 does with Marloss Man.[/quote]

Cool thanks! So only serum will allow to pass the threshold, not mutagen?

Only serum. Unless you want Mycus. That requires a specific series of events that doesn’t involve mutagen\serum at all.

Awesome, I don’t think I am ready to dabble in the Mycus line, and I used to fungal exclusion mod anyway… so there will still be marloss bushes and ground sometimes, but are un-harvestable with the exclusion I think… and no fungaloids running around, but usually a flaming eye/gracken/nether creatures are still nearby it I believe.

The game before this, I started in a town overrun by fungaloids or something. T or bloom or something was right outside the northern edge of town and I think their territory extended through the town. There were a bunch of mushroom-ey guys running around through the town anyway.

So do people take mutagens instead of serums, sometimes, if they don’t want to cross a threshold but still try and mutate some traits? I dabbled in medical/plant/slime, and purified it all away, which I probably shouldn’t have as my only negative, that wasn’t chosen at CHARGEN, was insomniac and gained pain tolerance, recovery, and masochism… as well as pheloderm from a plant serum. I should have just left it at that lol, live and learn.

You basically shouldn’t be using serum at all unless you’re aiming to:

A: Cross a threshhold (don’t start injecting serum until you start having the dreams)
or
B: Get a post threshold trait that you want from your current category

Targeted mutagen requires less resources than serum and it can get you every pre-thresh trait in it’s category.

Awesome, thanks for the info.

Another question on a different subject. Will turning monster evolution rate back down to default in my current run/world actually work after I’m already in the world? On newly generated areas only or how will it apply?

[quote=“NuG, post:17887, topic:42”]Awesome, thanks for the info.

Another question on a different subject. Will turning monster evolution rate back down to default in my current run/world actually work after I’m already in the world? On newly generated areas only or how will it apply?[/quote]

Should only work on newly generated areas.

I have lost almost all my non-Mycus mutations to things like radiation mutation, yuggs, artifacts, etc. It’s almost not worth the effort of doing it.

I have lost almost all my non-Mycus mutations to things like radiation mutation, yuggs, artifacts, etc. It’s almost not worth the effort of doing it.[/quote]

Yuggs are the only really obnoxious one of those, especially as they are often in groups - BAM, here’s 3 mutations for you, and if you don’t manage to kill all three of them is short order, BAM, here’s another mutation (or two). I really hate yuggs.

I have never actually fought a yugg. In fact despite playing this game for quite a while I have not actually met and defeated every monster in the game. An example being I have actually never encountered a thing even though I dive through mines whenever I find them, usually.

Yuggs are excedingly rare. And for a good reason. They also lack a specific home, only really spawning at nether portals, which themselves are rare. I think attention can also spawn them.

Exactly, but the Arcana mod has a couple of places where they can spawn (along with almost all those types of creatures). Other than that, I think I’ve seen, like 2 yuggs ever.

used to be that if you wanted to see yuggs youd drop acid a few times. hallucinations used to have actual hardcoded effects

they still, btw, occupy their tile and can damage cars

So some questions about firearms.

  1. What is the status of the auto fire mechanism? (I am kinda annoyed that I am essentially having to use a self jury rigged mod that essentially acts as a gun inside a gun)
  2. What does the magazine well stat do? (Changed the stat to 2 didn’t change anything)
  3. I imagine all the currently available gunmod slots are hard coded.

Well, what exactly do you mean? The Auto-Fire Mechanism Modification is alive and well and will stay. There are more than enough guns which don’t need an auto-fire mechanism to fire in bursts or on automatic though, so what exactly is the Issue…? If you’re annoyed that you have to actually switch the firemode to burst/automatic, then we can’t help you, this will most certainly stay for a long time since this is how the guns work.

Not sure where you even found this, neither Magazines nor Guns have a ‘magazine well’ stat in the jsons, at least I couldn’t see them. If you actually found it deep inside the code somewhere, then I can’t help ya.

The types of gun modifications (Accessoires, barrel, bore, grip, magazine, mechanism, muzzle, rail, sights, stock, underbarrel) should be hardcoded, yes. The available modifications on a specific gun are not hardcoded and can be changed in the jsons at will.
If you’re asking this, you most likely want to add another type of modification, to which i would ask: What exactly is left to modify? basically every part of the gun is covered, and everything which doesn’t fit into one of the categories can be put into accessoires.

Hi, I’m having trouble changing the font, wondering if anyone can help. So far, I have;

-Downloaded a new font, Topaz-8
-Edited my fontdata.json file thusly;

"fontblending": false, "fontwidth": 10, "fontheight": 10, "fontsize": 8, "typeface": "Topaz-8", "map_fontwidth": 10, "map_fontheight": 10, "map_fontsize": 8, "map_typeface": "Topaz-8", "overmap_fontwidth": 10, "overmap_fontheight": 10, "overmap_fontsize": 8, "overmap_typeface": "Topaz-8"

-Installed the desired font onto my OS and set my terminal to use it before launching.

Nothing has changed, the in-game font is still the same as it’s always been. I haven’t tried anything else because I haven’t been able to find any other instructions or suggestions in the googles. I am using Ubuntu 14.04 and I compile using the instructions listed on this post; https://www.reddit.com/r/cataclysmdda/comments/3svpzp/we_should_make_a_post_on_how_to_compile_the_game/
What am I missing?

Try fonts.json

The folder fonts.json is in requires root access. wtf?

I tried accessing the file as root but I guess I’m not very good at this…

[quote=“Kadian, post:17896, topic:42”]Well, what exactly do you mean? The Auto-Fire Mechanism Modification is alive and well and will stay. There are more than enough guns which don’t need an auto-fire mechanism to fire in bursts or on automatic though, so what exactly is the Issue…? If you’re annoyed that you have to actually switch the firemode to burst/automatic, then we can’t help you, this will most certainly stay for a long time since this is how the guns work.

Not sure where you even found this, neither Magazines nor Guns have a ‘magazine well’ stat in the jsons, at least I couldn’t see them. If you actually found it deep inside the code somewhere, then I can’t help ya.

The types of gun modifications (Accessoires, barrel, bore, grip, magazine, mechanism, muzzle, rail, sights, stock, underbarrel) should be hardcoded, yes. The available modifications on a specific gun are not hardcoded and can be changed in the jsons at will.
If you’re asking this, you most likely want to add another type of modification, to which i would ask: What exactly is left to modify? basically every part of the gun is covered, and everything which doesn’t fit into one of the categories can be put into accessoires.[/quote]

  1. Still looks broken to me.
  1. Red squares are where I found it also what does barrel length do?
  1. I asked as there are new gunmods being made specifically for laser weapons. Also I wanted to know as I remember either coolthulu, pisskop or noctifier saying that the hard-coded number of under-barrel mods was one although I have not tested this myself yet.

If the images are too small or otherwise too small to read let me know and I’ll see what I can do.

Anyone good at linux can help me to edit fonts.json as root please?