There is not currently a better place to look at mutation categories unless you want to poke through the code. The wiki is around 98% accurate when it comes specifically to mutations.
You cannot cross a threshold without taking serum while getting the messages.
You cannot pass multiple thresholds and get post-thresh mutations from other categories, however you can get pre-thresh mutations from other categories.
Bonus Advice - It is EXTREMELY difficult to cherrypick mutations from more than 2 categories without cheating. You will go through dozens of gallons of mutagen and purifier and it will take in-game months to see good results. I would recommend against it unless you plan on playing the same character for years like TheFlame52 does with Marloss Man.
There is not currently a better place to look at mutation categories unless you want to poke through the code. The wiki is around 98% accurate when it comes specifically to mutations.
You cannot cross a threshold without taking serum while getting the messages.
You cannot pass multiple thresholds and get post-thresh mutations from other categories, however you can get pre-thresh mutations from other categories.
Bonus Advice - It is EXTREMELY difficult to cherrypick mutations from more than 2 categories without cheating. You will go through dozens of gallons of mutagen and purifier and it will take in-game months to see good results. I would recommend against it unless you plan on playing the same character for years like TheFlame52 does with Marloss Man.[/quote]
Cool thanks! So only serum will allow to pass the threshold, not mutagen?
Awesome, I don’t think I am ready to dabble in the Mycus line, and I used to fungal exclusion mod anyway… so there will still be marloss bushes and ground sometimes, but are un-harvestable with the exclusion I think… and no fungaloids running around, but usually a flaming eye/gracken/nether creatures are still nearby it I believe.
The game before this, I started in a town overrun by fungaloids or something. T or bloom or something was right outside the northern edge of town and I think their territory extended through the town. There were a bunch of mushroom-ey guys running around through the town anyway.
So do people take mutagens instead of serums, sometimes, if they don’t want to cross a threshold but still try and mutate some traits? I dabbled in medical/plant/slime, and purified it all away, which I probably shouldn’t have as my only negative, that wasn’t chosen at CHARGEN, was insomniac and gained pain tolerance, recovery, and masochism… as well as pheloderm from a plant serum. I should have just left it at that lol, live and learn.
You basically shouldn’t be using serum at all unless you’re aiming to:
A: Cross a threshhold (don’t start injecting serum until you start having the dreams)
or
B: Get a post threshold trait that you want from your current category
Targeted mutagen requires less resources than serum and it can get you every pre-thresh trait in it’s category.
Another question on a different subject. Will turning monster evolution rate back down to default in my current run/world actually work after I’m already in the world? On newly generated areas only or how will it apply?
[quote=“NuG, post:17887, topic:42”]Awesome, thanks for the info.
Another question on a different subject. Will turning monster evolution rate back down to default in my current run/world actually work after I’m already in the world? On newly generated areas only or how will it apply?[/quote]
I have lost almost all my non-Mycus mutations to things like radiation mutation, yuggs, artifacts, etc. It’s almost not worth the effort of doing it.[/quote]
Yuggs are the only really obnoxious one of those, especially as they are often in groups - BAM, here’s 3 mutations for you, and if you don’t manage to kill all three of them is short order, BAM, here’s another mutation (or two). I really hate yuggs.
I have never actually fought a yugg. In fact despite playing this game for quite a while I have not actually met and defeated every monster in the game. An example being I have actually never encountered a thing even though I dive through mines whenever I find them, usually.
Yuggs are excedingly rare. And for a good reason. They also lack a specific home, only really spawning at nether portals, which themselves are rare. I think attention can also spawn them.
Exactly, but the Arcana mod has a couple of places where they can spawn (along with almost all those types of creatures). Other than that, I think I’ve seen, like 2 yuggs ever.
What is the status of the auto fire mechanism? (I am kinda annoyed that I am essentially having to use a self jury rigged mod that essentially acts as a gun inside a gun)
What does the magazine well stat do? (Changed the stat to 2 didn’t change anything)
I imagine all the currently available gunmod slots are hard coded.
Well, what exactly do you mean? The Auto-Fire Mechanism Modification is alive and well and will stay. There are more than enough guns which don’t need an auto-fire mechanism to fire in bursts or on automatic though, so what exactly is the Issue…? If you’re annoyed that you have to actually switch the firemode to burst/automatic, then we can’t help you, this will most certainly stay for a long time since this is how the guns work.
Not sure where you even found this, neither Magazines nor Guns have a ‘magazine well’ stat in the jsons, at least I couldn’t see them. If you actually found it deep inside the code somewhere, then I can’t help ya.
The types of gun modifications (Accessoires, barrel, bore, grip, magazine, mechanism, muzzle, rail, sights, stock, underbarrel) should be hardcoded, yes. The available modifications on a specific gun are not hardcoded and can be changed in the jsons at will.
If you’re asking this, you most likely want to add another type of modification, to which i would ask: What exactly is left to modify? basically every part of the gun is covered, and everything which doesn’t fit into one of the categories can be put into accessoires.
[quote=“Kadian, post:17896, topic:42”]Well, what exactly do you mean? The Auto-Fire Mechanism Modification is alive and well and will stay. There are more than enough guns which don’t need an auto-fire mechanism to fire in bursts or on automatic though, so what exactly is the Issue…? If you’re annoyed that you have to actually switch the firemode to burst/automatic, then we can’t help you, this will most certainly stay for a long time since this is how the guns work.
Not sure where you even found this, neither Magazines nor Guns have a ‘magazine well’ stat in the jsons, at least I couldn’t see them. If you actually found it deep inside the code somewhere, then I can’t help ya.
The types of gun modifications (Accessoires, barrel, bore, grip, magazine, mechanism, muzzle, rail, sights, stock, underbarrel) should be hardcoded, yes. The available modifications on a specific gun are not hardcoded and can be changed in the jsons at will.
If you’re asking this, you most likely want to add another type of modification, to which i would ask: What exactly is left to modify? basically every part of the gun is covered, and everything which doesn’t fit into one of the categories can be put into accessoires.[/quote]
I asked as there are new gunmods being made specifically for laser weapons. Also I wanted to know as I remember either coolthulu, pisskop or noctifier saying that the hard-coded number of under-barrel mods was one although I have not tested this myself yet.
If the images are too small or otherwise too small to read let me know and I’ll see what I can do.