overmap special editor. but theres a few constraints…
1 - you cannot have moved your reality bubble into the area you want to debug yet.
2 - these houses are randoed out of normal ‘house’. each house has a chance to become any of all the house types, but we can’t force them to spawn except brute forcing them and generating the map tile.
3 - combine one and two and thus three becomes evident.[/quote]
actually, if you know the id or a unique enough partial id (_wasp or _modern, for example) you may be able to use the overmap terrain edittor. accessed via the same overmap editor as the specials.
search for em and addem[/quote]
Thanks, I’ll fiddle with it when I get the chance