Tips, Tricks, and Newb Questions!

because wtf is a shark suit and how does one acquire it?

Basically modern chainmail, used by divers.

I’ve been playing DDA since the beginning, and I think I’ve only ever encountered one once, and that was years ago. I think it was in a sporting goods store?

sorry i know what a shark suit is, but its so rare and uncraftable as to be a myth.

granades were more common than these, and i am of the opinion they may not spawn at all.

tbf only NE divers who use these as summer homes would maybe have one.

not even more than a handful of specialty shops should, in NE.

we aint gots no sharks roun’ here, boy

Is there a point to using two or more sights on a gun?

Like rifle scope on the sights slot, rail laser sights on the rail slot, and underbarrel laser sights on the underbarrel at the same time? Any benefit to it?

Also, always wondered about it, but will adding dispersion reducing mods affect the dispersion on the bullet?

Like… you have enough gun mods to put the gun’s dispersion to 0, but the bullets still have dispersion on their own, and will adding more mods remove the bullet’s dispersion? Looking at the item with the mods on, the bullet dispersion doesn’t change, but just want to be sure.

time for !!science!!

go to it, but ima say ‘no it wont’ offhand

Also, found an artifact in an open field.

Passive effect is that it can cause random teleport, and activated ability is an adrenaline surge. It recharges by causing a little damage.

Anyway, does it affect the survivor’s health if they were to use that adrenaline effect immediately after it wears off?

dont think adrenaline rush on its own causes health loss

In any case, tested it on another character using multiple syringes of adrenaline.

Causes death… so not gonna risk it with the artifact. 'course, maybe it’s a case of shooting up multiple times without waiting for the effects of the first shot to go away, but still.

[quote=“Azrad, post:17085, topic:42”]Is there a point to using two or more sights on a gun?

Like rifle scope on the sights slot, rail laser sights on the rail slot, and underbarrel laser sights on the underbarrel at the same time? Any benefit to it?

Also, always wondered about it, but will adding dispersion reducing mods affect the dispersion on the bullet?

Like… you have enough gun mods to put the gun’s dispersion to 0, but the bullets still have dispersion on their own, and will adding more mods remove the bullet’s dispersion? Looking at the item with the mods on, the bullet dispersion doesn’t change, but just want to be sure.[/quote]

Dispersion and sight dispersion are two different things. Dispersion is caused by the gun itself, and the ammunition used varying slightly because of imperfections, or design choices (Shorter barrel for carbines or pistols). Sight dispersion is caused by imperfections or choices in the sight itself. As a rule of thumb, sights with a low dispersion are slow to aim with. A rifle scope is eminently accurate, but can take over a minute to aim precisely. A laser sight is garbage for precision, but can aim rather quickly. if you have say, a scope and offset sights installed, a scope giving you eminent accuracy, the offset sights giving you something akin to quick aim, then you should get a quicker aim than a scope, and a more accurate aim than the offset sights. That being said, you cant use a scope and a laser sight and get perfect snap to aiming. Im not privy to the inner workings of the source code on this, but attaching a rail sight to an ump45 with a holographic sight gave me all the sight dispersion (lower than iron sights) of the holographic, but with a lower aim cost.

Just remembered this a while back.

What is the Dusk? Found this on debug on a run more than a year ago. Seems like a superalloy sword and can be used with medieval swordsmanship. Never encountered the blade before, though.

Dusk is the time of day when the sun sinks below the horizon and light levels decease, gradually decreasing one’s Field Of Vision (FOV). With the new light level mechanics FOV will change depending on the weather and moon cycle.

Some monsters can only spawn at dusk, or otherwise be flagged to spawn at dusk in addition to other times of day. Dusk lasts for about 90 minutes, irrc, and does not affect overmap vision of new tiles.

Yeah, but there’s a sword called Dusk.

That said, curious on what monsters in the game which only spawn during dusk? Does that actually happen?

Bats probably.

bats do night and dusk.

purely dusk is, at the least, how I make creatures who are rarer than 0.01% chance of spawning and only spawn at nighttime.

Can a character be rename? Mine is named Libash because he wields an axe. I want to rename him Dastot Libash because he just found a long sword.

I think You would have to dive into save files to do so.

How do I actually collect water with the tarp rain-catcher? I’ve built them in the past to no avail.

how do i look at the loot table for a safe to find out what can be inside them? i’ve smashed two open with a car just now and nothing worth mentioning came out, the only thing out of the ordinary at all is aluminum ingots, that seems a bit… worthless?

i thought safes are supposed to be the main source of the hardest to get CBMs?

Dunno, but from what I recall, the safes in bank vaults contain:

-money bundles and diamonds
-gold and silver
-power armor
-rare bionics
-purifiers
-some rare recipe books

In general, aside from the purifier which is stored in glass flasks, the items that are contained inside a safe won’t be damaged from smashing them.

Item spawn rate has been tweaked. From what I’ve heard, the old 1x default is now like 4x. Playing on 0.5x item spawn and so far I’ve only found like three good safes out of at least thirty banks.

Also, some labs have final rooms that have some very good CBMs.

[quote=“Azrad, post:17100, topic:42”]Dunno, but from what I recall, the safes in bank vaults contain:

-money bundles and diamonds
-gold and silver
-power armor
-rare bionics
-purifiers
-some rare recipe books

In general, aside from the purifier which is stored in glass flasks, the items that are contained inside a safe won’t be damaged from smashing them.

Item spawn rate has been tweaked. From what I’ve heard, the old 1x default is now like 4x. Playing on 0.5x item spawn and so far I’ve only found like three good safes out of at least thirty banks.

Also, some labs have final rooms that have some very good CBMs.[/quote]

is there a use for money bundles anyway? NPC bartering is all that comes to mind, then again, maybe you can cash deposit at ATMs as well… can’t say i’ve ever tried.

i did see a power armor helmet just hanging around in the vault, not really interested in that though with how limiting it is, it’s just weird to see aluminum bars since from what i was used to seeing the metals in the game are limited to steel and tin cans as well as copper for some electronics, i honestly didn’t think aluminum existed in cataclysm as such and it’s even more strange suddenly seeing what i assume have to be crafting materials of a metal i was sure didn’t even exist.