Tips, Tricks, and Newb Questions!

[quote=“Solusphere, post:17041, topic:42”][quote=“Azrad, post:17040, topic:42”]Rifles like the Barrett with .50 BMG ammo, at least. Anything less will just bounce off the armored zombie.

Some melee weapons are strong enough to do enough damage on crits, like the awl pike, and methinks the nodachi.[/quote]

Moderate caliber AP bullets work too. I’ve killed a power armor zombie with 8x40mm FMJ before, took maybe 10 shots. 8x40 HVP would likely kill it in half that.[/quote]

And a Heat round would take even less :smiley:

I’m pretty sure a can opener could be used to easily take out an armored zombie.

Is there a weapon I can mount on the front of my van to mow down zombies? Maybe something out of Army of Darkness?

Even with an HD frame and steel plating I end up with lengthy repairs after mowing down a few dozen zombies.

Armored zombies are commonly found in labs. Use the dissectors, two passes should kill them.

[quote=“vassock, post:17044, topic:42”]Is there a weapon I can mount on the front of my van to mow down zombies? Maybe something out of Army of Darkness?

Even with an HD frame and steel plating I end up with lengthy repairs after mowing down a few dozen zombies.[/quote]

Your options for that, assuming I’m not forgetting any, are spikes, blades, rams (blazemod only), spiked plating and road rollers.

Rams don’t add anything to collision damage, but are extremely resistant to damage (durability of 3250 for a military composite ram).
Spiked plating offers a 50% collision damage bonus while also offering decent protection (500 durability).
Spikes offer a massive 300% damage bonus, but are quite fragile with only 250 durabilty.
Blades appear to be entirely inferior to spikes, with a 250% damage bonus and only 200 durability.
Roller drums are the holy grail, offering 500% collision damage with a durability of 7500, but they’re very rare and can’t be crafted, as well as being ridiculously heavy.

Strange, it’s just me or the newest experimental build doesn’t have herbs in spring?

Edit*

Nevermind, I found them.

Oh wow I had no idea these were so good. Time to go rip apart that road roller I saw the other day…

Well, I thought 500% damage meant 500% damage taken.
So this is good news to me.

Dont discount wood spikes for early game protection. A new survivor can greatly enhance their vehicle by placing an easy to craft and place wooden spike and some nails on a car or bike.

Blades, being so damn rare, should really have a niche spot. would be nice.

Not sure if it’s in BlazeMod or the Vehicle Additions, but there’s also the shredder. 500% damage like the roller drums, but only 900 durability.

Anyway, question about a bionic. Description says that the targeting system CBM improves accuracy especially at long range, but how does it work? Does it reduce dispersion or sight dispersion or what?

Sounds like it’s time to do some debug-!!Science!! Let us know the results…

Is there a liquid food I can stock up on and keep in a barrel? I want a limitless quantity of food. Is there anything better than jerky/hardtack?

eggs

get powdered eggs via anthills

but, if you must have liquid, try protein drink. meat and water

[quote=“pisskop, post:17054, topic:42”]eggs

get powdered eggs via anthills

but, if you must have liquid, try protein drink. meat and water[/quote]

Protein shake is even better - meat, water, and fruit, but still doesn’t go bad.

When I made the ArmoredEverybodyCarrier (see the vehicle thread), I filled two 55 gallon drums with it as the food source. That was pretty silly.

Question regarding methcola. Does it give the meth effects? Tested it out on my survivor, she got a stat boost, but not the meth effect from taking the meth itself.

So… does that mean taking the methcola is safe? Aside from being unhealthy.

Methacola code:

“type” : “COMESTIBLE”,
“id” : “cola_meth”,
“name” : “methacola”,
“weight” : 61,
“color” : “brown”,
“addiction_type” : “amphetamine”,
“use_action” : “CAFF”,
“stim” : 20,
“container” : “bottle_glass”,
“comestible_type” : “DRINK”,
“symbol” : “~”,
“quench” : 15,
“healthy” : -8,
“addiction_potential” : 60,
“description” : “A potent cocktail of amphetamines, caffeine and corn syrup, this stuff puts a spring in your step, a fire in your eye, and a bad case of tachycardia tremors in your somersaulting heart.”,
“price” : 9000,
“material” : “junk”,
“volume” : 1,
“phase” : “liquid”,
“charges” : 4,
“flags” : [“EATEN_COLD”],
“fun” : 30

Meth code:


“id” : “meth”,
“type” : “COMESTIBLE”,
“comestible_type” : “MED”,
“name” : “low-grade methamphetamine”,
“name_plural” : “low-grade methamphetamine”,
“description” : “A profoundly addictive and powerful stimulant. While extremely effective at enhancing alertness, it is hazardous to health and the risk of an adverse reaction is great.”,
“weight” : 1,
“volume” : 1,
“price” : 15000,
“charges” : 6,
“stack_size” : 100,
“material” : “powder”,
“symbol” : “!”,
“color” : “light_cyan”,
“container” : “bag_plastic”,
“quench” : -2,
“stim” : 20,
“healthy” : -7,
“fun” : 30,
“addiction_potential” : 50,
“addiction_type” : “amphetamine”,
“use_action” : “METH”

If I’m reading this right, not only is it addictive, it’s even more so than straight meth.

tis quite the drink.

right up there in nastiness with the twisted tornado or sewer brew

Haha, yeah. I found out on my own a few minutes after posting my question. My survivor got hit with withdrawal and her intelligence and perception dropped down to 0. Dexterity was less harsh, but still a big enough penalty… minus 10, I recall.

Took a while to recover.

What’s the minimum environmental protection to not be affected by smoke/gas of any kind?

Quick question: anybody have the stats on the monofilament blade? I’m wondering how it compares to the machete, in particular, as I have both, and they both work for Silat (and Eskrima, actually).

Has mask is 16 and does that…

Unless it has changed recently, 15 (survivor mask) is enough - might be lower.