[quote=“Malaxxor, post:17003, topic:42”]Are fungal enemies ‘fixed’?
Last time I played with them enable (a short time before the introduction of the anti-fungal sprayer), they were seriously broken in their ability to reproduce/grow. It basically boiled down to either kill them as soon as possible or avoid the infected area for the rest of the game, which wasn’t exactly fun.[/quote]
Some time ago, they changed it so that there’s a limited amount of fungal spawn in any given area, which is replenished by fungal towers. I don’t know the details (range, number, etc), but basically, kill any tower in the area, and once the spawn pool is exhausted, no more fungaloids.
Sometimes, you can find a patch of fungal terrain near a shimmering portal, but if there’s no tower nearby, it doesn’t generate fungaloids anymore, so that’s nice.
Remaining fungaloids do still generate spores, and remaining fungal sporelings still mature.