As I understand it, unless it has been changed back in the last few months, in the experimentals, once you kill the local fungal tower, there’s a limit on how many more fungaloids will spawn. Not sure exactly how that works (range, total number, etc), but it did seem to, last I took the time to check it - no tower in the area means fungal patches don’t generate more fungaloids (thank freaking goodness, too - inifinite fungaloids for that ONE you missed anywhere got SO OLD).
[quote=“digitCruncher, post:16965, topic:42”]I kinda understand what strength, dexterity, and intelligence are used for. But I can’t work out what Perception is used for, and this is a problem as my randomly generated character currently has 13 perception (12 from stats, and +1 from a mutation she got for drinking mutagen).
Aside from spotting traps (which my 6 PER characters could reliably do with sunglasses at night), and the minor night vision boost (four tile radius at night), what else is perception good for?[/quote]
For one thing, being in pain lowers stats, so having some room in your perception for it to go down and still spot traps is a VERY GOOD thing.
Also, Niten Ichi-Ryu gets bonuses from it, which takes it from “really really good” to “just about brokenly awesome”… which is a pretty serious nerf, actually. It used to take it from “crazy stupid brokenly awesome” to “I am Chuck Norris from the ridiculous internet jokes”.