[quote=“pisskop, post:16921, topic:42”]The boom crane.
Found on the excavator vehicle, found most commonly in abandoned farms. the ones with the giants fields and the pregenned pond.[/quote]
I see. Can it be crafted?
[quote=“pisskop, post:16921, topic:42”]The boom crane.
Found on the excavator vehicle, found most commonly in abandoned farms. the ones with the giants fields and the pregenned pond.[/quote]
I see. Can it be crafted?
What do I do with a plow, and how do I get it to work?
I had been using a pit to control my fire, but maybe the sixth or seventh time the fire escaped catastrophically - fire appeared three tiles away, nearby concrete walls suddenly burning, and I received notices of collapsing sounds from below. Can fire pits collapse? An alternative possibility - I had a stash of equipment three tiles away (some chemicals and batteries), can fires make nearby things explode?
Fires can jump up to 3 tiles, iirc, if they are large enough.
afa boom cranes: nope.
can i get spoilered on the shady mansion mission?
i need to know if it’s safe to.put a boss monster in the basement. a queen for ranged spawns
Gonna repeat this question:
Plus:
How many bolts do you get each time you craft them because you get ten arrows and I’m wondering wether I should switch from my longbow to a crossbow. ?
Plow is installed on a vehicle, and furrows.
Besides shovel and hoe, there’s another way to get furrowed land. Drive a car onto a wall, and you’ll get furrowed soil under the car.
Do I need a frame to install it onto?
Solved the last question, but got another one again. How do I refit clothing? I’ve got everything needed, but basically what buttons do I press now.
%->s or activate a sewing kit and pick clothing to refit.
Is it just me, or can we no longer craft Lead? I’ve got a Fab of 9, and its still not autolearned, and it doesn’t appear to be a recipe from any of the crafting books.
I just got my first traveling companion, and I’m not sure how equipment works with them. Will they pick up better equipment on their own? If I give them ammo, will they use it?
Does the quiver reduce reload time for ranged weapons like crossbows and bows.
Interested myself, but I think it does.
Yes, quite significantly.
I’m considering starting a “heavily” modded game after I die on my latest game. I was just wondering if the list of mods below are safe (I remember there were some issues with the more locations and tanks mod recently) and I’m trying not to heavily alter/make the game super buggy.
-Tall Buildings (With experimental z-levels enabled)
-Filthy Clothes
-huge vehicles
-Disable NPC needs (NPC’s are so broken that i’m keeping this no matter what)
-Simplified Nutrition (does turning this on make the game enjoyable?)
-More craftables (will this screw up some existing crafting methods?)
-More survival tools (will this screw up some existing crafting methods?)
-More locations
-Boats
-Vehicles addition packs
-tanks and other vehicles (Do any of the vehicles mod drastically change car creation? or do they mostly enhance the building part)
My main concern is the mods screwing up the games in some way leading to broken stuff, but if anybody has any advice which is more knowledgeable in theses mods could help me out, I would really appreciate it.
Tall buildings is beyond my experience, but i think it and more_locs are somewhat “empty” of stuff. most of your errors should be because of these two. not errors on load, i mean wonkiness ingame
no, more crafts isnt an overhaul, it adds recipes. can’t speak for their balance though.
simplified nutrition and npc noeat and big vehicles will make the game faster paced and more like an ‘arcadey’ experience
the vehicle content mod is outside my expertise but i hear decent things 'bout 'em
boats is nice tp have, but more usless than you think.
speaking of water, when we get decent water mechanics and actual depth id love to see a waterworld esque mod
Any good ways of raising mechanics quickly?
pry door and craft blunderbass.
How does armor peircing work against you, does its armor pierce value ignore units of armor that have inferior defense to the armor you are wearing, or does stacking armors make it to where 2 rainhoods could stop a weapon with 2 armor peirce, and is damage accounted into it.