[quote=“Malaxxor, post:16616, topic:42”][quote=“Aesop, post:16614, topic:42”][quote=“Malaxxor, post:16612, topic:42”][quote=“Gnorse, post:16611, topic:42”][quote=“Malaxxor, post:16610, topic:42”]Question: are hordes/wander spawns broken… again?
I just downloaded a recent experimental a few days ago and tried a prison break start. To my surprise, I got zombies spawning directly next to me, in plain sight. They simply puff into existence, which is not only immersion-breaking, but also completely broken in terms of difficulty. Seconds after I managed to sneak past the security bot, a Brute spawns in the tile right next to me, beats me up and attracts the bot again.
I definitely know that this wasn’t the case last time I played.[/quote]
uh, do you mean dynamic spawn ?
because as far as i can tell, i played about 30 hours combined with hordes on and it’s been nothing short of a great experience[/quote]
Nope, I just genned a new world, paying specific attention to enable WANDER spawns instead of DYNAMIC spawns and it still happens. But I just found a fungal bloom in my game, even though I have enabled the “No Fungal Monsters” mod, so perhaps something is fucky with my installation.
edit: And I just did a clean install of the latest version and this still happens…[/quote]
Prisons are multi-level. I think it has something to do with zombies traversing z-levels where they shouldn’t be allowed to. Maybe related to the climbing mechanic. (can zombies climb? I don’t mean stairs, but climb like the player can)
Have you seen if it happens without experimental z-levels enabled?[/quote]
I don’t have z-levels enable, which means that the issue still happens. The most often the problem I described happens when I sneak past the secubot at the entrance and enter the ‘visitation room’ (the only room inside the prison where there’s enough light to craft. It’s basically that room where inmates can meet their relatives, but are seperated from them by glass windows).
It’s like bam surprise brute![/quote]
The last time this happened, it was that monsters were able to treat all tiles as stairs (going up or down as desired), but yeah, then having z-levels off SHOULD stop it…