[quote=“KiBoy, post:16002, topic:42”]I need some general tips on how to clear the city from the horde. I’m mostly an unarmed melee character who has archery as its main ranged skill ( modded reflex recurve bow + metal arrows ).
Should I prepare a major ‘trap zone’ ( pits, nail boards, bear traps ) and then lure the horde towards it? Do fragmentation grenades destroy loot? Is there any kind of grenade that works very well on zeds without damaging the surroundings and loot too much?[/quote]
TRAPS, TRAPS, TRAPS, TRAPS, TRAPS
Frags don’t destroy loot (I think. Mines don’t destroy what my players carry when I hold down a move key and step on one), but they might gib some of them zeds you’ll want to butcher for CBMs. Acid doesn’t destroy loot. Fire destroys loot. So, acid grenades/flasks of acid.
Caltrops if you can. Caltrops if you can. Caltrops if you can.
OXXO X = trap (nailboard/caltrop)
XOOX O = open space
XOOX
OXXO
Is a design a love and adore. Using eight nailboard traps in this formation, I can easily clear out a megastore without delivering a single blow.
For archery, go a night, and try to get the nightvision cbm or a night vision mutation.
Bear traps are okay. They do great damage, but you have to reset them every time.
Pits take a long time to make, and cannot be picked up and placed elsewhere. With traveling hordes/dynamic spawn, this is helpful.
Caltrops are better than nailboards in damage (I think, I haven’t been able to discover just how much damage they do, it is at least the same), weight, and volume
Edit: I just examined /src/trapfunc.cpp which suggests that caltrops do 9-30 damage per instance, if I have read the code correctly. I compared it to nailboards, which the wiki cites does 6-10 per instance, and 9-30 was in the same line as 6-10.