[quote=“pisskop, post:15912, topic:42”]How does the haz_sar achieve its radiation?
Is it possible to make radiation eminate from a tile, into a circumference?
Is it furthermore possible to make it a terrain tag, or better yet a type of damage?[/quote]
It’s hardcoded, but you can have json coded radiation. It isn’t used so I can’t give a good example, but it should look like this (I think):
{ "square": "radiation", "amount": [10, 30], "x": [10, 20], "y": [10, 20] }
In the same context as item drops and monster spawns.
I think you can have multiple such blocks in one mapgen, for example to define concentric squares of increasing radiation. They are read in order.
It may also be possible to map them to a letter, like with terrain and furniture.
It isn’t possible to define emanation or anything like that. Radiation is currently a property separate from terrain and furniture and won’t be removed if you somehow change the terrain.