Obviously. I’m talking about basically zero gun spawns like 0.1 item spawn, and how to aquire firearms and ammo despite their rarity in item spawns.
On a side note, some military vehicles spawn with (mounted) guns too, which you can remove.
I also forgot about the professions that start with guns, thanks for reminding me.
[quote=“Taberone, post:15504, topic:42”]1) If I mutate into a plant, can I join the triffids or at least be neutral to them? You can already join The Mycus with the correct mutations if I’m not mistaken.
- Any point in using any gun that’s not Rivtech (The ones with the cool names and calibers like the RM-something that shoots 8x40mm or that one shotgun that shoots 20x66mm)? Sure, they’re considerably more rare and so is the ammo, but that doesn’t matter much when I have City Size set to 16 in my current world and gunstores spawn everywhere, even almost right next to each other.[/quote]
I’m pretty sure there isn’t a triffid mutation category,
They’re caseless (meaning you can’t pick up casings and reload them)
Also they’re military weaponry, so you’ll find them occasionally in military armories, outposts, bunkers, and the soldier/bio-op zombies drop them if you’re lucky. So yeah, they’re rare and that’s a problem since it’s good if you got a gun and you can reliably reload the ammo/find it.
Also you CAN make rivtech ammo, but that requires a rivtech design binder (I typically find them in bank safes), sufficient crafting skill, and the materials needed to make them are pretty expensive.
Basically the only downside I can see is the rarity of the ammo, most guns you get a variety if you wanted to use milspec or civilian or even reloaded versions.
And the rarity of the guns themselves. It’s easier to find a Winchester model 70 than a automagnum, and it’s easier to find and stockpile ammo for the civvy gun.
EDITS: Added Information