Zombie grabs are dangerous if you cant tank their hits
Hordes and NPC mechanics are better
My mod is the shiz
3d is hopefully happening
Magazines go into guns now, and ammo into mags
combat has seen re-balancing
Fire has been nerfed
Thanks. When you say magazines go into guns and ammo into mags, are you implying that there was some sort of bug that did not allow this?
no im just used to peoppe asking me why their guns are pink
A7 laser rifles, althou they dont look like much of a weapon, having them mounted on your vehicle and fully automated, running of your cars battery storage, turn out to be one of the deadliest things you ever saw. Simply drive right next to a horde and read a book or make a lounch while they oblitarate anything that comes close.
fencing is op agaist hordes of weak meele enemies, stop thrusting just kills everyone
I’m thinking about what explosives you would be able to make in a lab setting, right now I’m thinking dynamite, EMP and regular grenades, and scramblers if you have the skill and materials.
The only problem I’m running into for grenades is finding the book to make biodiesel.
[quote=“COS_Cecillian, post:15343, topic:42”]Thanks. When you say magazines go into guns and ammo into mags, are you implying that there was some sort of bug that did not allow this?[/quote]No, it means that magazines are a distinct mechanic now.
Reloading a gun when there is no magazine in your inventory or the weapon is now impossible.
Reloading a gun with a magazine in the inventory will let you put in the magazine.
Reloading a gun with a magazine in it, or reloading a magazine item, allows you to load bullets in one at a time. Be careful as reloading to full on most mags can take ages, though you can load singular bullets at roughly reload speed.
I’ve found a neat Mobile Gun System and I wanted to mount the 120mm on my modded APC/RV. I can’t seem to manage it: I installed the turret chassis on my APC, but I don’t know where to put the 120 mm.
[quote=“Rot, post:15347, topic:42”]I’m thinking about what explosives you would be able to make in a lab setting, right now I’m thinking dynamite, EMP and regular grenades, and scramblers if you have the skill and materials.
The only problem I’m running into for grenades is finding the book to make biodiesel.[/quote]
the best solution to lab challenges is to make multiple exits with different challenges. Or better simulations of labs and chemical stockpiles.
I could be completely wrong but I don’t think you can put that on a turret. You just install it like a mounted weapon, i.e. Not on a turret chassis. You have to stand on the tile it’s on and fire it with F.
Are you trying to install it on a panel containing another “on_roof” item (floodlights,solar panels, water funnels)
[quote=“iceball3, post:15348, topic:42”][quote=“COS_Cecillian, post:15343, topic:42”]Thanks. When you say magazines go into guns and ammo into mags, are you implying that there was some sort of bug that did not allow this?[/quote]No, it means that magazines are a distinct mechanic now.
Reloading a gun when there is no magazine in your inventory or the weapon is now impossible.
Reloading a gun with a magazine in the inventory will let you put in the magazine.
Reloading a gun with a magazine in it, or reloading a magazine item, allows you to load bullets in one at a time. Be careful as reloading to full on most mags can take ages, though you can load singular bullets at roughly reload speed.[/quote]
Something just occured to me, which I completely neglected to look into. How does the magazine system apply to weapons that DON’T have a magazine? Or weapons with an INTERNAL magazine? How about Stripper Clips?
The M1 Garand and the Mosin Nagant both have Internal Magazines, there is nothing to attach to the gun like you would a typical rifle, but they take a stripper clip to accept bullets more quickly. The Remmington 700 also has an Internal Magazine with no stripper clip, and has to be loaded individually.
Flintlock weapons have no magazine at all, and are instead just loaded directly. On the extreme end there’s the pepperbox, which takes SIX bullets individually with neither a magazine or a stripper clip. And obviously revolvers of all kinds don’t have a detachable magazine, but tend to have speed-loaders.
I haven’t been on this game in awhile, so has any of this ever been addressed?
Not to my knowledge. I keep hearing its too much trouble.
[quote=“evilexecutive, post:15353, topic:42”][quote=“iceball3, post:15348, topic:42”][quote=“COS_Cecillian, post:15343, topic:42”]Thanks. When you say magazines go into guns and ammo into mags, are you implying that there was some sort of bug that did not allow this?[/quote]No, it means that magazines are a distinct mechanic now.
Reloading a gun when there is no magazine in your inventory or the weapon is now impossible.
Reloading a gun with a magazine in the inventory will let you put in the magazine.
Reloading a gun with a magazine in it, or reloading a magazine item, allows you to load bullets in one at a time. Be careful as reloading to full on most mags can take ages, though you can load singular bullets at roughly reload speed.[/quote]
Something just occured to me, which I completely neglected to look into. How does the magazine system apply to weapons that DON’T have a magazine? Or weapons with an INTERNAL magazine? How about Stripper Clips?
The M1 Garand and the Mosin Nagant both have Internal Magazines, there is nothing to attach to the gun like you would a typical rifle, but they take a stripper clip to accept bullets more quickly. The Remmington 700 also has an Internal Magazine with no stripper clip, and has to be loaded individually.
Flintlock weapons have no magazine at all, and are instead just loaded directly. On the extreme end there’s the pepperbox, which takes SIX bullets individually with neither a magazine or a stripper clip. And obviously revolvers of all kinds don’t have a detachable magazine, but tend to have speed-loaders.
I haven’t been on this game in awhile, so has any of this ever been addressed?[/quote]Insofar I’ve been aware, stripper clips and speedloaders don’t exist yet.
However, weapons which wouldn’t utilize magazines are just loaded one bullet at a time, per normal. The above cases I mention meant to only apply to the weapons ingame that actually utilize the magazine system, shotguns/rifles/revolvers with internal magazines still reload as they used to.
With flintlock firearms, revolvers, shotguns, and single-shot/internal-magazine rifles, you load the rounds directly into the firearm. There are not yet speed loaders, unfortunately, meaning that if you’re going to carry a revolver, you should either get one with a lot of shots or a powerful one (or you could go with both and get the LeMat, which fires 9 .44 rounds and 1 shotgun shell.) Shotguns are emergency and boss weapons more than ever now; Saigas, in particular, are even more valuable than ever before, due to their ginormous ammo capacity. Belt-fed machine guns have belts of ammo for you to find (possibly make, not sure about that one;) if you so wish, you can wear the belts as though you were an action movie hero of some sort.
The magazine system has had most of the kinks worked out since it was introduced. (The big one I used to hear about was guns not actually spawning with magazines; they always do now, except for belt-fed machine guns.) It’s pretty cool now; instead of magically reloading entire magazines in the blink of an eye, or having to carry like five guns to prevent in-combat reloading, you can just grab a spare magazine (or a few if that’s your kind of thing,) and if you so wish you can sew magazine pouches for your torso, legs, and ankles, along with a larger satchel for assault-rifle fans. Ammo bags make reloading faster, similarly to how holsters and scabbards make drawing weapons easier.
Fakedit: gosh darn it iceball
Since we’re on the topic of magazines, guns can still fire a single round as long as it’s in the chamber, but in-game it isn’t possible. I suggested a invisible universal magazine that would carry a single bullet so you can fire a single round with your chosen firearm.
Other suggestions like if you added a full magazine the bullet would be dropped or put in the inventory, or in the empty magazine you just inserted.
The M1 Garand has an en-bloc clip: https://en.wikipedia.org/wiki/Clip_(firearms)#En_bloc
So I’ve just realised that some cruel individual removed the Gunpowder recipe from the game.
Are there any places other than random basements where I’m likely to find lots of gunpowder?
This is incredibly annoying. I thought I was all set up to reload my own ammo but I can only make the oxidiser. Right now my only option is breaking down all the bullets for the weapons I never actually use.
That was the intended process. Gunpowder is beyond our puny mortal ways.
I saw a guy on YouTube who made gunpower, sad to say that the process took months and a lot of resources.
Also it was black gunpowder. No clean smokeless powder for you!