Tips, Tricks, and Newb Questions!

That’s the one of was thinking of, less energy used in the case of fires (which makes sense, putting two meats on that skewer instead of one). If I’m not mistaken, which I very well may be, a couple batch chemistry recipes use less of a material, maybe less water or salt. I cannot remember

Also, I’ve never done it but I know you can join the fungal army and be one with them. Once I became plant in every way except by birth and the triffids still hated me (which I expected, it was an after though to see). Does anyone know if it will be possible or if it’s even a thought to join either of the other two invaders?

If I have a ‘gallon jug of apple cider (fresh) (14)’, and I pour in ‘apple cider (old) (1)’, does the entire batch go old?

I think it averages out.

When I have chunk of meat (old) and chunk of meat and cook with them in a batch, they both turned old/rotten. I would not chance it.

OR

I would back up my save and experiment with it.

Lets see… I cant figure out how to compile vim, so I know its not just cdda.
I tried to run the linux console download and it said I was missing liblua5.2
I looked and found a thread here for that but more importantly a package for it that needs doxygen to run
Which says it needs cmake.
Which is currently trying to compile itself through my terminal. And working thus far, I could argue.

:cry:

But I was using wine to run the windows version, and I found out recently that it doesnt respect some of the json tags on mapgens. Which is perhaps only the start of what it ignores. So I cant in good concious use that anymore.

pedit: built target foo \o/ so I have a program I mildly understand the difference of now, and can run cmake which I dont know why Id need to over make.
Part of the problem of my decision to run linux now without any formal education in the matter is that I tend to learn how to produce a result I want, not why or how to do any particular thing. Akin to how I know that tying my shoelace into a single church tie make its easy to take apart without understanding why or how to apply and expand upon the concept.

Lets see… I cant figure out how to compile vim, so I know its not just cdda.
I tried to run the linux console download and it said I was missing liblua5.2
I looked and found a thread here for that but more importantly a package for it that needs doxygen to run
Which says it needs cmake.
Which is currently trying to compile itself through my terminal. And working thus far, I could argue.

:cry:

But I was using wine to run the windows version, and I found out recently that it doesnt respect some of the json tags on mapgens. Which is perhaps only the start of what it ignores. So I cant in good concious use that anymore.

pedit: built target foo \o/ so I have a program I mildly understand the difference of now, and can run cmake which I dont know why Id need to over make.
Part of the problem of my decision to run linux now without any formal education in the matter is that I tend to learn how to produce a result I want, not why or how to do any particular thing. Akin to how I know that tying my shoelace into a single church tie make its easy to take apart without understanding why or how to apply and expand upon the concept.[/quote]

Wine definitely has a number of problems. Some software runs perfectly, and some software has problems. But, it’s understandable because it is running software on a system that it is not native for. My experience of linux has been that I learn the commands to do what I want, and then I learn why those commands work a bit later.

Holy penisapples!

^^ this was relevant, as I was using the 64 bit version and I has needed the 32.

But it works! I used the downloaded linux version -that was already compiled- and with that and some troubleshooting I now have a brand-new version running.

the compiled bit was still returning 1 error, and after some attempts at it I stopped after that giant mess of ‘strance’. Id love to because I could then start trying to C++ edit the game up. But its that 1 error. I got astyle, I got this liblua, and lua, and I got a bunch of other stuff, like doxygen and cmake.

So… Ill give it a final try to compile it because Id probably prefer to but… this works. Its running in the terminal itself, it looks like.

pedit:

  • Nope. The downloaded precomiled version didnt help. It suffered from the same problem as using wine. But I deleted the source and recompiled it and it works! Or at least has when I tested out the hell castle. Will add in my beta version and test. But I was ready to at least try clang. It took maybe 15 minutes to do the whole thing, I hope its faster for the updates. I did pick up ccache as a precaution.

thanks, indigorian

Soo what’s the deal with shady zombies;

I guess they was added to make night-time looting slightly harder… but they feel even more cheep then spitter zombies

not counting they seem to be basically “zombie+magic”… any links for info on how and why they got added would be nice…

They were added to make nightvison weaker, irrc. Funny enough, nobody can just nerf the most powerful trait.

2 tiles was perfect for tier1 NV.

I don’t think adding a single monster (and maybe a brute evolution that i never seen once in my current char but seen in the json; maybe forgot to add it as a evolution?) is going to nerf a trait that is on the “must” tier…

But that trait is only op because your default vision is so bad without it; people can live without it but in the end it saves a lot of turns while looting, and there by food and drink that you may be lacking in the early game where it is hardest…

(and it can lead to getting upgraded vision traits when mutating later if i remember…)

i have been a lurker for long,but i have made an account so i may ask several questions involving the latest experimental branch.
-which is the last experimental version that offers the least bugged experience?I want to test the new npc infighting,the dirty clothes clusterfuck and such new features.
-anyone has a clean weapon template for modding?,been dabbling myself creating several primitive firearms using existing ones as templates but i am still not versed in the jsons in order to make them craft able.
-i am planning to make a mod involving advanced and more complex improvised and not so makeshift firearms manufacturing along with tools for the task such as files,multi-step crafting and a modular system of parts in order to facilitate the creation of things such as homemade 9mm revolvers,38 ones involving smaller frames unlike the .40 and .45 and the .44 which would use a larger frame,with the possibility of making a small .40 revolver with higher recoil,less capacity due to smaller cylinder and such variation.
-would it be a cluster fuck to make the use of a rifling machine in order to make said weapon barrels rifled for decent accuracy?
-i am also planning to do a a mod involving more common and sot no common calibers for older guns and several common surplus or vintage firearms,included but not limited to .25 firearms,.32 sw long,.38 sw and classical calibers that make no sense that they are not here such as .30-30 and 45-70,also more revolvers and lever action weapons,such as a .38 lever gun and a .44 one.
-i also need to find some armor templates as i want to create such items as a sn-42 breastplate and such old steel body armor gear.

[quote=“Xfin, post:15290, topic:42”]Soo what’s the deal with shady zombies;

I guess they was added to make night-time looting slightly harder… but they feel even more cheep then spitter zombies

not counting they seem to be basically “zombie+magic”… any links for info on how and why they got added would be nice…[/quote]Shady zombies though are at least very easy to deal with: just keep an ear out.
If you know they’re near, either strobe your flashlight (turn on, look at the area around you, turn off immediately) or disable your active night vision and use your ears, as the sound contacts get more accurate at point blank i think.

Just as long as you know its a shady zom, rather than something else, which to check you have to clash you light… which can bring in an impromptu horde that wasn’t a horde until you flashed more or less.

I run Wine myself and have since I started playing CDDA, I keep the CDDA launcher and the game in the same Wine Launcher and alternate what is being launched through the options for update/play. Need to double-check the the CDDA launcher though, last I checked updates weren’t actually taking place, or at least the CDDA launcher wasn’t being updated.

So… managed to figure out what to do with military blackbox and got a log or something out of it. I read that and havent noticed any benefits… is this unfinished part of game or did i miss something

There’s an NPC quest that needs it.

[quote=“pisskop, post:15289, topic:42”]Holy penisapples!

^^ this was relevant, as I was using the 64 bit version and I has needed the 32.

But it works! I used the downloaded linux version -that was already compiled- and with that and some troubleshooting I now have a brand-new version running.

the compiled bit was still returning 1 error, and after some attempts at it I stopped after that giant mess of ‘strance’. Id love to because I could then start trying to C++ edit the game up. But its that 1 error. I got astyle, I got this liblua, and lua, and I got a bunch of other stuff, like doxygen and cmake.

So… Ill give it a final try to compile it because Id probably prefer to but… this works. Its running in the terminal itself, it looks like.

pedit:

  • Nope. The downloaded precomiled version didnt help. It suffered from the same problem as using wine. But I deleted the source and recompiled it and it works! Or at least has when I tested out the hell castle. Will add in my beta version and test. But I was ready to at least try clang. It took maybe 15 minutes to do the whole thing, I hope its faster for the updates. I did pick up ccache as a precaution.

thanks, indigorian[/quote]

Well, I am glad that you have figured it out and got it working. It can be really tricky sometimes. My experience is that recompiling does take a long time–as long as it took to compile it in the first place. It’s a thing that I set in motion when I am going to be doing something else, like taking a shower, cooking food, going to work out, etc.

What’s a good way to level first aid without the use of a book?

Do a crafting recipes search for:

skill Required:First Aid
Craft anything that has the same requirement as your current level
OR
Get NPC to train you
OR
Use First aid equipment on yourself or NPC’s, preferably after having crafted it for more XP

The whole game is zombies+magic. Its really very soft science fiction its based on which is basically the same. Infact it undermines the whole argument of the game needing to be realistic. Why must I clean my clothes when my neighbor just rose from the dead being supernaturally muscular through alien science while also being able to shoot electricity through his fingers.

Im not saying I dont like the game, but it seems to be a collection of diffrent ideas from people that seem to have completely diffrent views of the game.