was the recycler behind hardware store had been removed ?
It seems like the layout that could spawn those has been removed from the game.
The problem with this is that while the CBM makes your CHARACTER fireproof, it doesn’t make your clothes fireproof. Learned that the hard way.
What faction are the various NPCs part of?
Such as, if I made a turret and wanted it to protect, say bandits or an evac center or even a random npc, what faction could I use for that turret? Im unsure if npc faction membership and faction for monsters are equatable.
What would it do when the player came by it? other nonaligned npcs?
I have an A7 laser rifle, but I want to use that personally. I also made a heavy rail rifle, but it does not look like I can mount it. Is it possible to make an energy (and possibly requiring something easily craftable, like steel rails) weapon to mount on my vehicle? The heavy rail rifle can be used with UPS, but I only get 10 shots with it and I need to carry the rails. Only the A7 rifle has the option to be mounted that I can see.
has anyone found good strategy with noise emitter?15 noise doesnt sound much usefull…
2-6 noise from a car and every zombie seeme to find me…
have you tried to use it
[quote=“pisskop, post:15128, topic:42”]2-6 noise from a car and every zombie seeme to find me…
have you tried to use it :/[/quote]
in night flashlinght is far better, in day they see me before and if i set it up in zone i dont see them they dont hear it far it seems.
i am better cutting down tree for bringin horde over town-100 noise is far more potent.
maybe it is more for keeping them on location after being detected…will check more.
It’s good for luring zombies to traps if you ever bother to set some up.
It’s somewhat useful for night looting, you can use them to distract zombies which are chasing you, although it won’t always work.
What are some high-risk activities to perform late-game? I feel I can kill just about anything now.
same as midgame.
prisons are good places to get… brutalized in vanilla.
id suggest building a base in-town too, if youre game. i did that once, and i used ondoor plants to make my entrance
[quote=“pisskop, post:15132, topic:42”]same as midgame.
prisons are good places to get… brutalized in vanilla.
id suggest building a base in-town too, if youre game. i did that once, and i used ondoor plants to make my entrance[/quote]Is there any gain to raiding prisons?
I don’t think I can get brutalized. Maybe if I get swarmed by hulks. Even then, with over 1,000 in power and repair nanobots, plus armor and steel plating all over the body, it would be pretty hard. I wouldn’t let them get close, though, with my heavy rail rifle and it’s functionally unlimited ammo.
I got mobbed by 4-5 secubots once. They had difficulty even putting a dent in me.
if you have vehicle additions pack you can have weapon what works like heavy rail rifle, its hipervelocity cannon or something like that
another weapons is turboblaster what you can make with fusion blaster arm cbm
and of course pulse lasers, you can make one from any laser weapon or finger laser cbm, they do not drain much energy
the core game has a lack of endgame locals, but it oddly enough has the potential to make them.
try adding my mod midgame and storming a hell castle. thats my gold standard rn.
id love to add a… erm… ‘Bunker Of Soldiers’ bunker, but the game is stingy aboyt setting up new npc classes.
I also have a lot of lategame spawns. all three invaders have lategame varients and there is a megabear in the wild.
Question about re-sorting my armor layers.
Will the layering of clothing/armor ever change the encumbrance and warmth or is the advantage only to have certain items on the outside to be damaged first?
Does anyone know what the brown box behind a vehicle part means?
That.
I’m not sure exactly what you mean, but parts that have volume (trunks, seats, boxes, etc) will show inverted in the examination screen if they have something in them (even a lighter, which is zero volume). Could that be what you’re talking about?
[quote=“pisskop, post:15135, topic:42”]the core game has a lack of endgame locals, but it oddly enough has the potential to make them.
try adding my mod midgame and storming a hell castle. thats my gold standard rn.
id love to add a… erm… ‘Bunker Of Soldiers’ bunker, but the game is stingy aboyt setting up new npc classes.
I also have a lot of lategame spawns. all three invaders have lategame varients and there is a megabear in the wild.[/quote]
Is it safe to add mods midgame? How does it work? Do all new areas that spawn (once I reach edge of presently discovered areas on the world map) do so according to the new mod list?
What is your mod and how would I install it midgame?
His mod is PK’s imagining or something like that, and iirc you can edit a line in some file to enable the mod midgame.
its safe to remove/add mods midgame