Tips, Tricks, and Newb Questions!

Bonus to melee crit rate, 2x as high as for dexterity.
Some martial arts benefit from more dexterity.

Because early game vehicles wasn’t hard enough. :([/quote]

You basically need a wrench and mechanics 1. Not that hard. (And I think that trains mechanics so you can get the skill up to 2. Working cars are not really intended to be easy access early game :).

So while I dislike the cotton ball thing, I think this is just fine. I think I read somewhere that how batteries work might be redisigned anyway. But I don’t know if that was work in progress or ‘this is silly, and we should change it’.

youve never started in a city before with a noncombat character.

for some starts a car or some lucky mapgenning is almost a requisite

Cargo containers are actually incredibly easy to get if you have I think 1 or maybe 2 Mechanics and a wrench? Maybe a hacksaw? Trucks have six each making up their flatbed, and you’ll usually find a truck kicking around somewhere. They don’t tend to be all that rare. You can just use trunks (650 capacity) until you come across one instead of trying to craft cargo carriers.

Alternatively, you can gather ropes from removing seatbelts from useless vehicles (short rope from a normal seatbelt, long rope from a 5-point harness). Either way, you can get cargo carriers without too much work if you want them.[/quote]

True. But they are harder than just grabbing ALL THE SCRAP and welding it together. If your determined, or just make sure you work towards it, its easy enough to get cargo containers. Just takes more time, thus more food and water than welding together a scrap mobile of equal-ish storage (though bigger) and calling it good enough.

[quote=“SpadeDraco, post:14916, topic:42”][quote=“pisskop, post:14915, topic:42”]I use a chatacter template that predates multipool setups.

of course my starts are brutal. I actially restart if I find it too easy, such as if I find an evac center too nearby[/quote]
Out of curiosity, how brutal?[/quote]

Heres a link to my experimental with a created world. If you want to walk in my footsteps take the ‘Hobo’ character template on a new game. A world is genned already.

How can you not know this?

Run an engine with an alternator attached. Don’t have a damaged engine, battery (damaged batteries will drain their charge), or damaged alternator.[/quote]

:frowning:

I suppose its my fault for being vague.

How would a naked newly spawned survivor recharge a dead car battery in the early game?[/quote]

If you can get a jumper cable but there are no cars nearby, don’t forget that you can drag motorbikes and scooters over to jump from them.

Are ammunition racks still in the vehicle additions pack? I can’t find them while debugging in a recent experimental.
Do I need to install something else first?

[quote=“pisskop, post:14926, topic:42”][quote=“SpadeDraco, post:14916, topic:42”][quote=“pisskop, post:14915, topic:42”]I use a chatacter template that predates multipool setups.

of course my starts are brutal. I actially restart if I find it too easy, such as if I find an evac center too nearby[/quote]
Out of curiosity, how brutal?[/quote]

Heres a link to my experimental with a created world. If you want to walk in my footsteps take the ‘Hobo’ character template on a new game. A world is genned already.[/quote]

Yeah, that actually is pretty rough. I usually aim for a challenging game, but since I’m a relative babby compared to the people who’ve been playing the game for years my characters and starts are somewhat more tame.

We actually use uncannily similar world settings (my npc spawn rate is a couple points lower and thats literally the only difference) And I think it’s awesome that other people play with Survivor Armor disabled. I hate that there’s a “best” gear choice even if it is “late game”. I haven’t tried your mod yet. I’ve wanted to, but even after a solid 5 or so months playing the game I’m still not completely familiar with all of the base game’s monsters and that makes me reluctant to add a ton more.

If I told you that since last year its been getting harder and harder to play that start, would you believe me? I used to take surrounded start as well, but that became too much, and the recent zombie pathing upgrdes allow them to be much better at dark finding.

That start is doable with say a fireman.

Your first priority is to get out the building.
The next is to get clothing, at least shoes and preferably warm clothing and armor.
The next is to get a flashlight.
Then you need a car.

The best way to learn about he monster’s and their capabilities is to play challenging situations.

But yes, Im happy to see other people wo play with blacklists like I do. Survivor gear is enh.

Sawn-off double barrel shotguns apparently fit in regular holsters.

I can believe that… depending on just HOW sawn off…

Hey, so I was under the impression that spiritual gave a morale boost when wearing holy stuff?

You can meditate on holy items in your inventory for a short time, like hammer of the hunter and holy symbols. also reading religious books increase your morel alot, 3 times on reading the spahgetti monster book gives 75 morel.

Agree. There’s a lot of other fun stuff available out there, and survivor gear depreciates the joy of obtaining/working to obtain it. Example: Finding a MOLLE pack isn’t a big deal since a survivor backpack is just better. Gas masks are horrible because you can make one with a third of the encumbrance that is also armored. And also, there’s an option to reinforce gear with Kevlar already through the sewing/tailoring kits, so why would “I took a coat and added Kevlar” be both stronger and lighter all of a sudden than the sewing kit option?

That said, Nomad Gear needs to go alongside survivor in that blacklist option. That stuff is OP like crazy. I need to stop using it, but the temptation is real.

Uh-huh. Survivor gear is pretty much IDDQD.

Granades op

Back in 0.A I used them to boost my character’s stats to the 60’s

Literally became one punch man

so why would “I took a coat and added Kevlar” be both stronger and lighter all of a sudden than the sewing kit option?[/quote]

It makes sense to be better because its a specialized recepie in which yoou do more then just adding kevlar… as oposed to the adding kevlar via the sewing kit which can be used on most clothing and therefor has to be balanced some way.

Its also not as much so that the armor is overpowered. It makes sense that certain gear protects much better the other especially better the normal clothing.
The fact that many monsters attacks get stoped completely even by normal clothes shows you the real problem.
Attacks from normal zombies may be okay… but look at big predators like bears.

Im sure somebody has a mod that makes animals better…

Balancing isn t easy ofc.

The thing is. You can defeat every enemy ingame in melee pretty easily if you have a skilled survivor.
I barely need to use guns in this game. Unless i run into a hulk earlygame. Thats when an assault rifle is awesome.

And yeah hunting a bear? With bare hands ofc :3

Haven t seen that one yet…